Dwarf Fortress

Dwarf Fortress

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Additional Races: Naga
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Dec 19, 2022 @ 5:17pm
Jan 4, 2023 @ 2:29pm
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Additional Races: Naga

In 1 collection by SEEU
Additional Races
6 items
Description


The Naga are a multi-armed evil race of serpentine humanoids that make their homes in swamps, marshlands, and rivers. They come with an additional material and two weapons unique to their race.

Naga civilization initially begins in the same manner as goblins; a demon spawns a spire from the underworld and becomes the ruler of a new group, leading the Nagas until its demise. A single Naga is chosen as the conduit – an interpreter who channels the will of their divine progenitor – who continues on long after their original master is gone. When the conduit dies, they are replaced by one of the many shamans.

Naga can have up to six arms and the more arms one has the more important they can be in their society. Only the six armed Naga can enter leadership positions.


Shellsteel
Similar to steel, this alloy is produced in a very similar fashion and provide similar benefits. It’s more brittle but can hold a sharper edge, so expect edged weapons to be slightly stronger while armor is similarly weaker.
Glaive
A long blade on a pole, the glaive is somewhere between a two-handed sword and a great axe in terms of cutting effectiveness.
Trident
A spear with additional prongs, the trident has the capability of hitting for both more and less damage than its normal counterpart.
74 Comments
Bad Decisions Mar 17 @ 4:26pm 
does more arms mean they can carry and use more weapons at the same time? or is it just an aesthetic, lore thing?
Canadianeurysm Mar 16 @ 10:54am 
I think this mod is incompatible with Forthammer, I get a CTD whenever I run it in the same modlist as Forthammer. Not entirely sure why.
2chuu4u Sep 14, 2024 @ 12:31pm 
An update on my last comment: You can choose how many arms you get, through the Gender Select button.

Also, this mod seems to be missing a Helm graphic for Shellsteel on non-naga creatures.
2chuu4u Jul 3, 2024 @ 7:09pm 
Quite the agree.
At the least, adding "All Pops Playable" to the entities file is a pretty quick and easy way to at least have them playable in Adventure Mode.

Though I don't know if it will have access to Shellsteel and the like. Or if you can choose how many arms you'd get.
ThePhantomX64 Jun 29, 2024 @ 9:27pm 
wish this mod and your others where updated especially since Adventure mod is coming soon and is currently in open beta.
fakenewsknight Nov 14, 2023 @ 11:29pm 
Heya, loving the mod in my current playthrough! However, there's one glitch I keep encountering. Every armored naga person who comes to my fortress for trade wears two mail shirts at the same time. Not sure why this happens, but it does. I've not fought them yet, so I dunno if it gives them any combat advantages (got I hope it doesn't make their torso armor twice as strong), but I thought I'd just put the issue here.
DragonlordCringe Mar 3, 2023 @ 6:46am 
nevermind, i ended up having fun :spyro:
DragonlordCringe Mar 3, 2023 @ 5:58am 
im not sure if there are "friendly" werebeasts, but a nagi transformed in the middle of my tavern and is just chillin'. Might be a bug, but its pretty cool
Amaze Feb 19, 2023 @ 6:04am 
I like how me naga wrote a book titled "Who's in Paris?"
FEET SEEKING MISSILE Feb 18, 2023 @ 3:50pm 
snek mommy zoo time