Dwarf Fortress

Dwarf Fortress

243 ratings
Additional Races: Naga
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
714.235 KB
19 Dec, 2022 @ 5:17pm
4 Jan, 2023 @ 2:29pm
4 Change Notes ( view )

Subscribe to download
Additional Races: Naga

In 1 collection by SEEU
Additional Races
6 items
Description


The Naga are a multi-armed evil race of serpentine humanoids that make their homes in swamps, marshlands, and rivers. They come with an additional material and two weapons unique to their race.

Naga civilization initially begins in the same manner as goblins; a demon spawns a spire from the underworld and becomes the ruler of a new group, leading the Nagas until its demise. A single Naga is chosen as the conduit – an interpreter who channels the will of their divine progenitor – who continues on long after their original master is gone. When the conduit dies, they are replaced by one of the many shamans.

Naga can have up to six arms and the more arms one has the more important they can be in their society. Only the six armed Naga can enter leadership positions.


Shellsteel
Similar to steel, this alloy is produced in a very similar fashion and provide similar benefits. It’s more brittle but can hold a sharper edge, so expect edged weapons to be slightly stronger while armor is similarly weaker.
Glaive
A long blade on a pole, the glaive is somewhere between a two-handed sword and a great axe in terms of cutting effectiveness.
Trident
A spear with additional prongs, the trident has the capability of hitting for both more and less damage than its normal counterpart.
69 Comments
fakenewsknight 14 Nov, 2023 @ 11:29pm 
Heya, loving the mod in my current playthrough! However, there's one glitch I keep encountering. Every armored naga person who comes to my fortress for trade wears two mail shirts at the same time. Not sure why this happens, but it does. I've not fought them yet, so I dunno if it gives them any combat advantages (got I hope it doesn't make their torso armor twice as strong), but I thought I'd just put the issue here.
DragonlordCringe 3 Mar, 2023 @ 6:46am 
nevermind, i ended up having fun :spyro:
DragonlordCringe 3 Mar, 2023 @ 5:58am 
im not sure if there are "friendly" werebeasts, but a nagi transformed in the middle of my tavern and is just chillin'. Might be a bug, but its pretty cool
Amaze 19 Feb, 2023 @ 6:04am 
I like how me naga wrote a book titled "Who's in Paris?"
Neddie Flan Halen 18 Feb, 2023 @ 3:50pm 
snek mommy zoo time
Diggle 7 Feb, 2023 @ 8:33pm 
does anyone know what combat skill effects glaive combat?
shadowski 7 Feb, 2023 @ 2:14pm 
finally a mod that adds the people who were in paris
Anyndel 7 Feb, 2023 @ 11:43am 
A general comment for all your mods, I would reccomend setting their starter biome to just [START_BIOME:ANY_LAND] like goblins because after a lot of world generation attempts I saw most civs werent really getting placed much given how rare the biomes tend to be compared to the locations available to goblins and humans, so as a result way more goblin and human civilizations are spawned, which in world generation means they end up just wiping them most of the time. Giving them ANY_LAND instead makes them spawn and survive more reliably
Rparvitn 4 Feb, 2023 @ 12:47am 
I found compability problem, description not from me:

"gadgetpatch [создатель] 11 ч. назад
@Rparvitin Taking a look a the source, it seems that the Additional Races mods change vanilla Dwarves to add graphics for extra weapons, which conflicts with changes made by base Creature Graphics Extended.

TL;DR, this is a CGE and Additional Races problem, not a problem with this mod, so it's out of my hands. If you want to fix it on your end, you can delete "installed_mods/sm_cv_naga/graphics/graphics_naga_vanilla_patch.txt". It will hide naga weapons on Dwarves though."
mickeyzord 2 Feb, 2023 @ 3:23pm 
UPDATE: SO APPARENTLY VISTING NAGA WILL CLAIM YOUR NESTBOXES TO LAY EGGS?!