RimWorld

RimWorld

SRTS Boats and Trucks
21 Comments
cow of french May 30 @ 4:38am 
the models are kinda weird but i still respect your work, i hope you have a great modding career.
BanDHMO  [author] Jul 15, 2023 @ 2:03pm 
You can already do what you are describing using sailboats and/or a ship.

But in my experience, living in caravans only and roaming the world to raid doesn't work too well. The game generates raidable camps next to your first base, not where you caravans are, so you end up sticking to the same area. Raiding a full settlement needs a lot of pawns. Plus some things are harder to manage when your pawns are in a caravan. The game is not really meant to play this way, I get a feeling.

Still, if you want to try, hope you have a great time. And if you would like to reskin and/or restat one of the ships into a longship, I can point you to where the images are kept and where in the XML the ship stats are stored.
Sir Luis Jul 15, 2023 @ 1:40pm 
[MOD REQUEST] PLEASE MAKE A VIKING SHIP.

here me out this is your point of view. you are a nomadic viking that never settles bases you just raid and with the help of this mod and the [SBV] Recreational Drum Use mod your vikings can preform war drum rituals right in front of the enemies base.

HERE IS A VIDEO. just incase u need inspiration.
https://www.youtube.com/watch?v=I5MEWSR0Rxo
BanDHMO  [author] Jul 9, 2023 @ 7:34am 
Great to hear that, Magnus!
Magnus Jul 9, 2023 @ 3:35am 
just wanted to say how much i love this mod, serving as my go-to non airborne travel system until the vehicle framework or another series implements an equally well done system, many thanks for your work
Dovabear1122 Mar 13, 2023 @ 5:28pm 
kinda wish the boats didnt just blast into space and just were like a animal that could move over water lol
BanDHMO  [author] Dec 24, 2022 @ 7:02pm 
Definitely weird, MasterGreef. Launch groups behaved weird for me in SRTS itself also, so I haven't been using them. Can't say I've ever seen vehicles duplicating, though, either in this or in SRTS. I typically just load and send one vehicle at a time. If it's for an attack, I send them all to an empty tile just next to the target, and keep them waiting there as an idle caravan on the world map, to coordinate arrival easily. This also makes sure all the pawns are rested and fed. Nothing like entering combat after driving for 15 hours, lol.

To be clear, I do routinely have multiple vehicles en route without ever having any issues, just typically don't load more than one simultaneously like you did.

So, yeah, probably it's possible to find weird things like this if we try hard enough, but I also know SRTS devs have better things to do than fix hard to repro bugs right now, so as long as it's not messing up anything in typical scenarios, I'm happy.
MasterGeef Dec 22, 2022 @ 9:20am 
Had an issue where when I loaded up both the truck and a canoe, I was about to get to the launch menu, but unable to select a way point successfully. Each time I selected the location on the nav map, it would eat up fuel but not travel until an alert tells me I'm out of fuel. Here's the fun part. Both times, when I returned to the vehicles and unloaded them, they quintuplicated; exiting the passengers and dropping all the items only from the original vehicle, but there was then 5 (trucks or canoes) in the area where the original was. Each with different fuel amounts, some having been completely refueled, others at what appears to be random values. Weird right?
LiLMaDDonuT Dec 20, 2022 @ 7:41am 
That's cool, but wanted retexture
BanDHMO  [author] Dec 18, 2022 @ 9:14am 
Dec 18th Update - See update notes
----------------------
Balance tweaks. Everything is still inferior to SRTS ships, not trying to balance against that. However, the chemfuel-driven stuff did not seem compelling enough with old stats, and sailboat was my go-to vehicle even after researching more, while too little of the map was economic to travel to. Improving efficiency of modern vehicles should open up the world a bit more compared to Medieval tech.
Chiiro Dec 18, 2022 @ 8:45am 
BOATS!
BanDHMO  [author] Dec 17, 2022 @ 6:13am 
@shane_357 the sea is a dangerous place. :) Seriously, though, it obviously shouldn't be happening an I've never encountered it myself. The C# code doing the actual takeoff and flying is not part of this mod, it's all in SRTSE, which is being used by tens of thousands of people now, so seems unlikely there's a problem in it, but at the same time seems anything that could be screwed up in XML on my side would show up right away when anyone tries to fly for the first time, and it hasn't. Anyway, if it keeps happening, you can enable developer mode in game options and investigate the log to find what the problem is.
shane_357 Dec 16, 2022 @ 8:00pm 
Launching a canoe ate my pawn, the cargo and the projected fuel use, but it didn't go anywhere and is now empty.
MinuteFat Dec 16, 2022 @ 6:15pm 
This is certainly a good concept and is excellent for island colonies. Until a new stable Vehicle mod with boats comes up, this is likely what most people will go with for their nautical needs.
BanDHMO  [author] Dec 16, 2022 @ 4:54pm 
@som0307, SRTS vehicles don't hold things when they are not in the middle of a trip or loading in preparation for it. You'd be better off building a couple of shelves next to a vehicle for storage and for easy loading when it's time to go.
som0307 Dec 16, 2022 @ 3:59pm 
can i store stuff in vehicles because i wanna make a soda factory
big tobacco Dec 15, 2022 @ 10:37pm 
finally, VE: Vehicles we deserve
BanDHMO  [author] Dec 15, 2022 @ 9:32pm 
Thank you @Rex705. It should be the 1.4 version, of course. Fixed.
Rex705 Dec 15, 2022 @ 9:28pm 
The wrong version of SRTS Expanded is listed as required.
BanDHMO  [author] Dec 15, 2022 @ 9:21pm 
Haha, yes, the best MS Paint has to offer, authored with all the care of someone immune enough to graphics to still play 90s games. I especially enjoy the symmetry on the back of the Cutter. :)
The Blind One Dec 15, 2022 @ 9:02pm 
The art ... it's something else though