RimWorld

RimWorld

SRTS Boats and Trucks
Showing 1-3 of 3 entries
Update: Dec 18, 2022 @ 9:13am

Update Dec 18, 2022
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Balance tweaks. Everything is still inferior to SRTS ships, not trying to balance against that. However, the chemfuel-driven stuff did not seem compelling enough with old stats, and sailboat was my go-to vehicle even after researching more, while too little of the map was economic to travel to. Improving efficiency of modern vehicles should open up the world a bit more compared to Medieval tech.

- Motorboat better fuel efficiency, slightly more cargo room
- Cutter better fuel efficiency, min crew now 2 (was 3)
- Road Van big boosts on speed, fuel efficiency, capacity (stone roads are rare and building them in RoTR is expensive, needs to be worth it to build)
- 6x6 boost to fuel efficiency, speed and cargo

Obviously not everyone will like every balance change. If you want to tweak the balance differently in your own game, you can. Just make a local copy of the mod(google how, it's just copying a folder to the right place) and edit the XML file Buildings_SRTS_Boats.xml, which is under srtse_boats\v1.4\Defs\ThingDefs_Buildings.

Update: Dec 15, 2022 @ 7:58pm

Fixed spelling errors, arrangement in research tree.

Update: Dec 15, 2022 @ 6:59pm

Initial upload to workshop.
Contains canoe, sailboat, square-rigged ship, motorboat, diesel patrol cutter, roadvan, 6x6 rough road truck.