Dwarf Fortress

Dwarf Fortress

Ceramics Expanded
60 Comments
Qev  [author] Sep 23 @ 8:49pm 
Oh, that's my bad, that's a known thing that I forgot about. :D What's going on there is that in order to remove reactions from an entity, I would need to delete the entire entity and recreate it (eg. MOUNTAIN or PLAINS). But orphaned reactions shouldn't cause any gameplay problems, just errors in the errorlog.txt.
Pancakebees Sep 23 @ 12:12pm 
I loaded it without any mods, at the bottom of the list, and got the same error.
Qev  [author] Sep 22 @ 6:21pm 
It sounds like you may have another mod installed that's replacing the entity.txt file; this mod cuts all those reactions but something has added them back in your case. Try moving Ceramics Expanded to the very bottom of your load order when generating a new world, see if that corrects the issue.
Pancakebees Sep 22 @ 1:13pm 
v these reactions are permitted in the entity file but are cut in reaction_ceramics_expanded.txt
Pancakebees Sep 22 @ 1:11pm 
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized permitted reaction token: MAKE_CLAY_HIVE
Unrecognized permitted reaction token: GLAZE_CRAFT
Unrecognized permitted reaction token: GLAZE_LARGE_POT
Unrecognized permitted reaction token: GLAZE_STATUE
Unrecognized permitted reaction token: GLAZE_JUG
Unrecognized permitted reaction token: MAKE_CLAY_CRAFTS
Unrecognized permitted reaction token: MAKE_LARGE_CLAY_POT
Unrecognized permitted reaction token: MAKE_CLAY_STATUE
Unrecognized permitted reaction token: MAKE_CLAY_BRICKS
Unrecognized permitted reaction token: MAKE_CLAY_JUG

happens on starting with this mod (also occurs in entity PLAINS)
Qev  [author] Aug 12 @ 6:48pm 
I kinda struggled with what to do with glazes. I'm considering going back and changing them out of the bar item type, since modded bars can only be stockpiled as metal, but I'm not sure what to switch them over to. XD
Sylvanas_III Aug 12 @ 2:13pm 
So one thing I noticed is that this mod's glazes are treated as metal, which means that they can use up a dwarf's preference for a metal (which they always have one of). As said preferences can matter for making quality stuff, is there a way to fix this?
Jarl44k Mar 16 @ 5:27am 
Thank you for clearing this up! I was thinking there was a universal glaze bar for which all the recipes were based off of. Now I know it just separated into very specific sections based on what i want to build.
Qev  [author] Mar 13 @ 11:50am 
@Jarl44k The glaze-producing jobs don't have "bars" in the name, so it'll be eg. "Make amber ash glaze", and so on; there should be a submenu in the Kiln for "Make ceramic glaze" if things are working correctly. In the stockpile they'll appear as eg. "Amber ash glaze bars" and are stockpiled under metal bars.
Jarl44k Mar 12 @ 10:57pm 
For some reason, 'Glaze bars' cannot be found any where in in either the Kiln/ Magma Kiln, or in the Work Orders menu or sub menu. I've tried this with and without other mods. The results are the same. Either I'm missing something, read your description wrong, or there is a bug here.
I cannot find the specific item 'Glaze bar'. But I've found 'Bismuth Glaze', 'Lead Glaze' and such. Could any one tell me what i'm missing here?
Hawkefire Oct 27, 2024 @ 10:55am 
Seconding Alora's request, being able to have some specificity would be wonderful, especially with things like bone clay being so valuable.
Alora May 16, 2024 @ 3:58am 
I don't know if it's possible to mod in, but being able to choose material types would be incredibly helpful with the wide number of glazes and clays out there
Bostson Mar 15, 2024 @ 1:41pm 
can you do a version that bone porcelain only is able to use kaolinite? since fire clay is free it's not balanced IMO
PunkRockVampire Mar 6, 2024 @ 11:23am 
Adding [IS_STONE] on bone porcelain clay works just fine for me. It's possible to enable it for use with masonry, but its use is disabled by default, like with kaolinite (and it's a similar material, so that makes sense to me).
Qev  [author] Mar 5, 2024 @ 6:03pm 
@Catwet12 I think I deliberately left out the [SOIL] and [IS_STONE] tokens to prevent bone porcelain clay soil layers showing up in worldgen (in the first case) and using the raw clay as stone in crafting (in the second case).
Catwet12 Mar 1, 2024 @ 10:57am 
Per Плита, and a bit of poking around myself, you need to add either [stone] or [soil] to bone porcelain clay in its template so that it can be stored in a stockpile. i did this and now it works:

[INORGANIC:CE_BONE_PORCELAIN_CLAY] mixture of bone ash, kaolinite and orthoclase
[USE_MATERIAL_TEMPLATE:SOIL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bone porcelain clay]
[DISPLAY_COLOR:7:0:1][TILE:178]
[STATE_COLOR:ALL_SOLID:WHITE]
[SOIL]
[SOLID_DENSITY:1210]
[MATERIAL_REACTION_PRODUCT:FIRED_MAT:INORGANIC:CE_CERAMIC_BONE_PORCELAIN]
Qev  [author] Nov 10, 2023 @ 5:27pm 
This mod adds the reactions to both humans and dwarves, but if another mod is cutting and replacing them (which is what I suspect is what's going on) it'll depend on mod load order. Try moving Ceramics Expanded below the playable race mod in the load order.
NaudeyBoo Nov 9, 2023 @ 5:54pm 
Appears to be an issue where any non dwarf playable race doesn't have access to the glazes or extra items. Tested compatibility and it is limited to who you are playing as.
If there are other playable races in the world, dwarves still have access to the mod.
However, under the same circumstances other playable races cannot access its features.
Плита Aug 12, 2023 @ 5:42am 
I timely fix it by changing SOIL_TEMPLATE on STONE TEMPLATE, and game automatcly add option "bone porcelain clay" in economic stones in stockpile's settings
Плита Aug 11, 2023 @ 7:43am 
How can i fix that? without stockpile with bone porcelain clay i cant choose it between others clays.
Плита Aug 10, 2023 @ 8:34am 
Hello, I create a stockpile of bone porcelian stones by choosing translucent bone porcelian in settings of stockpile in non economic stone, but my dwarfs dont carry it there. why? I try to look at raws, but i cant find reason

(But this mod still one of my favorites)
Qev  [author] Jul 9, 2023 @ 12:35am 
Oh yeah, anything that replaces the Mountain entity after this loads is gonna cause problems. XD
gnrnr Jul 8, 2023 @ 5:12am 
Better instrument is the cause of the issues. Nanoro looks to have had the same mod installed given his experience was the same as my own. Better instruments was deleting the Mountain entity and changing a lot of stuff.
gnrnr Jul 8, 2023 @ 2:50am 
Got it working!!!. Had to move to the bottom of the list
gnrnr Jul 8, 2023 @ 2:32am 
WTH am i doing wrong? I have this mod loaded and my kilns no longer enable ANY ceramic production. I can make one instrument from another mod, but no bricks pots or anything else. i am sure it is a me issue. i have a couple of other mods loaded, but none that interefere with this one based on their reaction.txt files.

Is it a dwarf skilling issue or something else?
Qev  [author] Apr 23, 2023 @ 5:19pm 
Yeah, they'll do that. XD Probably a consequence of how I have the material type set up (glaze is kind of classified as a fake metal for stockpiling reasons).
The Fate of Ten Thousand Years Apr 22, 2023 @ 10:11am 
just had a strange mood wherein a blacksmith used a bar of lead glaze at a forge to make a chest.
Qev  [author] Mar 2, 2023 @ 9:09pm 
The "make salt glaze" reaction isn't generic: it makes bars of "salt glaze" from rock salt and nothing else. There's also a "make lead glaze" reaction that does the same, making "tan lead glaze" from just galena. Plain ash glaze is just ash bars, like vanilla.
jabuckyboo Mar 2, 2023 @ 8:16pm 
I noticed that I can create a generic glaze order for salt glaze, but not for ash or leaded glaze. Would you mind adding that functionality for the other two? I like the idea of having any type of glaze around 'automatically' because of a work order so that I can continue glazing. Thanks for all your hard work!
Qev  [author] Feb 21, 2023 @ 7:09pm 
Sounds like another mod is also making changes someplace; I'm guessing the Mountain entity is getting replaced. First thing to try is to move Ceramics Expanded to the bottom of your load order, see if that fixes things!
Nanoro Feb 21, 2023 @ 3:34am 
Hey - think I'm having a problem with this mod? It's the only one I have that affects kilns, and somehow it seems I can't make anything in them. There's just plainly no option to craft anything aside from clay ocarinas. Any clue as to what could be causing this? Clay's my go-to for pots and jugs, and I recently got a slinger mod that lets me make clay bullets, so the use of kilns is pretty essential for my play!
Qev  [author] Feb 9, 2023 @ 12:11pm 
Ash, bone ash, and bismuth are 5, Ash glazes are 7, Lead glazes 10-15, Salt glazes 7-10.
Leet Scoresby Feb 8, 2023 @ 7:51am 
What are the material multipliers of the various materials and glazes?
Qev  [author] Jan 20, 2023 @ 9:27pm 
@harper.buonanno Unfortunately, no; the job details option is unable to 'see' clay material types. :(
Halvarca Jan 20, 2023 @ 12:03pm 
Any way to choose a type of clay for crafting other than linked stockpiles?
neph Jan 13, 2023 @ 6:07pm 
Can you integrate this with/make it depend upon Mineral Powders? Would be nice to have that all working together.
Descan Jan 10, 2023 @ 3:01pm 
That's why I thought maybe relegate it to stoneware or something. But ceramic can be surprisingly tough, considering how fragile consumer grade ceramics seem, mugs and such.
Qev  [author] Jan 10, 2023 @ 1:46pm 
I was kind of astonished to find out stoneware pillows were a thing in Song Dynasty China.
DTA Jan 9, 2023 @ 8:49pm 
@Descan lmao, I'm not sure a ceramic bed would hold up to the stocky body of a Dwarf...
Qev  [author] Jan 8, 2023 @ 5:01pm 
I originally had ceramic beds in this mod (in 47.05) but left them out of this version for vague game-balance reasons. Easy enough to put them back, done. :)
Descan Jan 8, 2023 @ 10:57am 
There's at least one mod that adds stone and metal beds, using cloth as well (currently it doesn't replace the generic wooden bed, but that's in the works). Would having ceramic, or maybe stoneware or other sturdier ceramic, beds be possible as well?
DTA Jan 7, 2023 @ 8:16pm 
@Qev
No worries my friend, glad I could bring it to your attention!
Qev  [author] Jan 7, 2023 @ 6:17pm 
Oh I haven't seen that one yet. I'll have to take a peek and see what's what!
DTA Jan 6, 2023 @ 2:14pm 
Hi, this looks like an awesome mod! One question; are you planning on making this mod compatible with WintersKnight94's Mineral Powders and Glassworks mods? The thought of having access to the combined abilities of both mods brings inordinate joy
Qev  [author] Jan 3, 2023 @ 1:59am 
Yeah, I replaced the simple cassiterite boulder glaze with a white lead-tin glaze to vaguely approximate the IRL version. And also because using an entire boulder of cassiterite to glaze a mug was a little ridiculous. :)
Pet Mudstone Jan 2, 2023 @ 4:13pm 
I quickly checked the mod raws and you can't make tin glaze solely from cassiterite. However, there is a white tin glaze available that' can be made using galena and cassiterite.
Evaris Jan 2, 2023 @ 1:25pm 
Oh, another questions. is tin glaze still in the mod? Just noting that it's not listed with the other common glaze types listed in the mod descritpion, and I've yet to play with the mod.
Qev  [author] Jan 1, 2023 @ 11:24pm 
Actually what the heck, fire clay can get on up in there too. :)
Qev  [author] Jan 1, 2023 @ 11:08pm 
I can certainly add microcline into the reaction with little trouble; thank you for the idea! I kind of wanted to leave fire clay as its own thing as in vanilla DF to keep things fairly simple *nervously glances at the oxidation/reduction firing reactions on the drawing board* < <;