Dwarf Fortress

Dwarf Fortress

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Ceramics Expanded
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11 Dec, 2022 @ 8:25pm
9 Feb, 2023 @ 3:16pm
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Ceramics Expanded

Description
This mod expands the ceramic industry, allowing your dwarves to make more items out of ceramics, and use more materials for glazing with a wide variety of colours, depending on what resources are available at the embark.

Note: This mod will mark several non-economic stones as economic, so make sure to check your Stone use tab if you're wondering why certain stones aren't getting used.

Non-Steam users can find it on DFFD as "[50.xx] Ceramics Expanded"!

-- Glazes --

Glazes are made using the Pottery skill at a Kiln. The process doesn't require fuel in most cases, producing them in stacks of four bars per job. These glaze bars can then be used in the normal glazing jobs. Glaze bars are stored in Bar/Block stockpiles under Metal bars, except ash bars which remain in Other.

The primary three glaze types are Ash, Lead, and Salt, each of which can produce different colours when mixed with various minerals. Ash is just regular wood ash, lead glaze is made using galena (not lead metal), and salt glaze is made using rock salt. There is also Bismuth glaze (using bismuthite), and Bone Ash glaze which is the only one that requires fuel to produce, since you need to calcinate animal bones to produce bone ash first.

A complete list of glazes and their components can be found in the included readme.txt.

Note: Glazes only affect the description (and value) of items, as the game currently doesn't apply glaze colour improvements to the in-game sprites.

-- More Ceramic Items --

More objects can be made out of ceramics: coffins, display cases, flasks, mugs, pedestals, slabs, table, and thrones. Each makes one item per clay boulder, except mugs which are produced in sets of three, and clay bricks which are made in sets of four.

If you're looking for a lighter mod that just adds more items without all the glazes, check out Aura's "Extra Ceramics"!

-- Bone Porcelain --

A new type of ceramic can be produced, a translucent bone porcelain (aka "bone china") that is slightly more valuable than regular porcelain. This uses a clay that must be manufactured at a kiln using bone ash, fire clay or kaolinite, and microcline or orthoclase rock. The resulting bone porcelain clay can then be used as normal.

-- Installation --

Subscribe here on the Workshop, or unpack into the DF mods folder if you're using the DFFD version, then enable the mod when generating a new world!

-- Compatibility --

This mod replaces the vanilla clay item reactions—clay bricks, crafts, hives, jugs, large pots, and statues—and their corresponding glazing reactions. Anything else that modifies these will likely conflict.



Released under Creative Commons CC BY 4.0[creativecommons.org]
48 Comments
4 4Ever 15 Mar @ 1:41pm 
can you do a version that bone porcelain only is able to use kaolinite? since fire clay is free it's not balanced IMO
PunkRockVampire 6 Mar @ 11:23am 
Adding [IS_STONE] on bone porcelain clay works just fine for me. It's possible to enable it for use with masonry, but its use is disabled by default, like with kaolinite (and it's a similar material, so that makes sense to me).
Qev  [author] 5 Mar @ 6:03pm 
@Catwet12 I think I deliberately left out the [SOIL] and [IS_STONE] tokens to prevent bone porcelain clay soil layers showing up in worldgen (in the first case) and using the raw clay as stone in crafting (in the second case).
Catwet12 1 Mar @ 10:57am 
Per Плита, and a bit of poking around myself, you need to add either [stone] or [soil] to bone porcelain clay in its template so that it can be stored in a stockpile. i did this and now it works:

[INORGANIC:CE_BONE_PORCELAIN_CLAY] mixture of bone ash, kaolinite and orthoclase
[USE_MATERIAL_TEMPLATE:SOIL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bone porcelain clay]
[DISPLAY_COLOR:7:0:1][TILE:178]
[STATE_COLOR:ALL_SOLID:WHITE]
[SOIL]
[SOLID_DENSITY:1210]
[MATERIAL_REACTION_PRODUCT:FIRED_MAT:INORGANIC:CE_CERAMIC_BONE_PORCELAIN]
Qev  [author] 10 Nov, 2023 @ 5:27pm 
This mod adds the reactions to both humans and dwarves, but if another mod is cutting and replacing them (which is what I suspect is what's going on) it'll depend on mod load order. Try moving Ceramics Expanded below the playable race mod in the load order.
NaudeyBoo 9 Nov, 2023 @ 5:54pm 
Appears to be an issue where any non dwarf playable race doesn't have access to the glazes or extra items. Tested compatibility and it is limited to who you are playing as.
If there are other playable races in the world, dwarves still have access to the mod.
However, under the same circumstances other playable races cannot access its features.
Плита 12 Aug, 2023 @ 5:42am 
I timely fix it by changing SOIL_TEMPLATE on STONE TEMPLATE, and game automatcly add option "bone porcelain clay" in economic stones in stockpile's settings
Плита 11 Aug, 2023 @ 7:43am 
How can i fix that? without stockpile with bone porcelain clay i cant choose it between others clays.
Плита 10 Aug, 2023 @ 8:34am 
Hello, I create a stockpile of bone porcelian stones by choosing translucent bone porcelian in settings of stockpile in non economic stone, but my dwarfs dont carry it there. why? I try to look at raws, but i cant find reason

(But this mod still one of my favorites)
Qev  [author] 9 Jul, 2023 @ 12:35am 
Oh yeah, anything that replaces the Mountain entity after this loads is gonna cause problems. XD