Dwarf Fortress

Dwarf Fortress

Interface Tweaks
157 Comments
Ficjusz Jul 1 @ 5:44pm 
Anybody has 1.4?
rome of oxtrot Jun 26 @ 12:59pm 
i've recently received a report from a DFHack user that in 51.12, DFHack + Interface Tweaks causes crashes in worldgen. 51.12 with DFHack but not Interface Tweaks, or with Interface Tweaks but not DFHack, does not crash for this user

the crash is in DF code not in DFHack code so it'll take me a while to get a more specific crash reason

feel free to contact me on the DFHack Discord if you have further questions

regards,
rome of oxtrot, DFHack developer
Trainzack  [author] May 3 @ 12:30am 
@Arana I couldn't find anything either. Here's a link to a version I still have on my hard drive which claims to be 1.3, but might not actually be. https://dffd.bay12games.com/file.php?id=17410
Araña Discoteca Apr 25 @ 5:32pm 
Trying to load an old save, and it crash because it requires interface tweaks 1.3. Any place I could get it? Searched for that version but couldn't find anything.
Trainzack  [author] Feb 14 @ 4:40pm 
@MichaelMan Possible, but kind of hacky. You have to go in and modify some of the game's files. Or possibly the save's files? I can't remember which.
MichaelMan Feb 11 @ 5:51am 
Sorry if it’s been asked, how to run mod on an pre-existing fortress? Impossible?
Wreckage Brother Sep 13, 2024 @ 10:10am 
The Adventure Mode Update is Unreal
gRaveyard Aug 4, 2024 @ 3:59am 
Gotcha, thanks!
Trainzack  [author] Jul 31, 2024 @ 2:19am 
@gRaveyard You should only subscribe to one. The ergonomic keybinding versions of this mod are the same thing as this, but the hotkey hints displayed on the buttons are different to match the ergonomic hotkeys, which have to be installed separately.
gRaveyard Jul 30, 2024 @ 6:36pm 
I'm a bit confused - am I supposed to subscribe to this mod *and* to one of the ergonomic keybind ones, if I want that? Or, either this or that?
_ilikecake_ Jul 5, 2024 @ 11:12am 
im having the same issue as shupliance with the game crashing on world creation on linux. im using the latest stable version and mod ver 1.6, tried forcing proton experimental but that moved the crash to world load and save.
Trainzack  [author] Apr 18, 2024 @ 9:20am 
Also, I won't update anything on Steam until after the update is out of Beta (otherwise this would cause issues with people who don't participate in the Beta). If I get an update done before the Beta is over, I'll release it on DFFD.
Trainzack  [author] Apr 18, 2024 @ 8:53am 
@SlimNiqy Yes, that's on my radar but it's probably going to be a week or so due to my schedule.
Niqy Apr 17, 2024 @ 6:22pm 
Could we please get this updated to be in adventure mode UI.
dimo Feb 20, 2024 @ 8:59am 
excellent
Trainzack  [author] Feb 13, 2024 @ 9:41pm 
By most recent do you mean 50.11 or the 50.12 beta?
shupliance Feb 11, 2024 @ 11:59pm 
following up, generated a world with the mod activated via proton 8.0.2 without issue. i'm not sure what could actually be causing this, i'll investigate but for now at least i can use the mod!
shupliance Feb 11, 2024 @ 11:55pm 
@Trainzack most recent of both! i'll try running it via proton, if this issue doesn't exist on windows then that should effectively solve the problem
Trainzack  [author] Feb 11, 2024 @ 5:34pm 
@shupliance What version of the game and mod are you using? I'm not able to replicate on Windows.
shupliance Feb 10, 2024 @ 3:54pm 
this mod now causes a crash pre-world gen, specifically on "preparing graphics... vanilla music" or sometimes, on rare occasion, "preparing graphics... interface tweaks." as far as i know, all my game settings are default and i'm running without dfhack, on linux. it has been rendered impossible to use :(
netshaman Feb 2, 2024 @ 7:28pm 
Only 1.3 marked "installed" in the mod list, 1.6 is not active.
how to install it ?
Lusule Jan 4, 2024 @ 11:55am 
hi, many thanks for this excellent mod. I just copied my save games to a fresh HDD and it seems I had not updated the mod on my old HDD, it was running 1.3. On the new HDD it updated the game to 1.6, and now the mod doesn't work. As far as I can tell it thinks its running, but none of the tweaks show up in game. Does anyone know why this might have happened and how to fix it? Thanks.
Red Heifer Dec 27, 2023 @ 11:34pm 
been looking for this, thank you.
Trainzack  [author] Dec 12, 2023 @ 8:02pm 
@Jonathan When the ASCII view is enabled, the game does not load any of the graphics objects that this mod relies on. It is not possible to change the ASCII mode UI elements without a more invasive mod like DFHack. Assuming you really want the hotkey hints, I think it's possible to write a DFHack mod to insert those commands, though I don't really know the state of DFHack modding right now.
Jonathan Dec 12, 2023 @ 1:29am 
It has been asked below, but could this mod please also be added to the ASCII view.
Thank you for it though, it is something the game needs.
Trainzack  [author] Dec 7, 2023 @ 8:48pm 
@Fuzzatron You do need to select this mod when you create a new world, and then this mod will be installed on that world. Do make sure it's below the base game UI mod in the load order (which it should be by default).
Poxlox Dec 7, 2023 @ 2:50pm 
@Krompus thanks for the helpful link, confirming this works
Fuzzatron Dec 7, 2023 @ 4:50am 
Is there a special way to turn this on? I have installed the mod, created a new world and its not working.
did_you_die Dec 3, 2023 @ 10:28pm 
Thank you! :SkullLaugh:
Carabao Dec 2, 2023 @ 8:44am 
It works on a new world with DFHack, dont forget to enable at world creation.
vito Nov 25, 2023 @ 3:56am 
My mod does not work anymore, is there any mod conflict that can cause it?
Trainzack  [author] Nov 23, 2023 @ 8:12pm 
@Alterae, I don't know enough about the current ASCII mode to know whether that's possible.
Alterae Nov 23, 2023 @ 2:28pm 
This is a super handy mod, but I do have one question: any chance of adding the icon hotkeys to classic ASCII mode, at least for the stuff under the build menu which doesn't have icons in ASCII?
Krompus Oct 15, 2023 @ 5:35am 
I realised mods don't apply to already created worlds, I found another mod that gives instructions for applying (at least graphical) mods on existing worlds, and it worked for this mod and Better Play Pause Buttons: https://steamcommunity.com/sharedfiles/filedetails/?id=2899671274

This is copy/pasting over vanilla graphics assets, so an update or file verification will probably overwrite it, but it's a good workaround for now.
Krompus Oct 9, 2023 @ 5:21pm 
This mod doesn't seem to work for me, does it need to be updated, or perhaps it only works if I create a new world?
slimeform Aug 21, 2023 @ 4:29pm 
Oh that makes so much sense. The issue is indeed fixed! Thanks!
Trainzack  [author] Aug 19, 2023 @ 8:56pm 
@slimeform Linux uses a case-sensitive filesystem, while Windows does not. Someone told me that one of my file system references was in the wrong case and that was causing the crash. I've put a fix for that in version 1.5, so hopefully this issue is resolved.
slimeform Aug 19, 2023 @ 2:05pm 
This mod seems to be crashing the game on the linux-native beta. I've moved it around my load order and tried worldgen without it to make sure it only crashed when it gets to this one. I haven't been able to figure out why so far. I know it's a beta so i'm not complaining, just letting you know.
Trainzack  [author] Apr 29, 2023 @ 11:44am 
@aquarius_alodar Thanks for the tip!
aquarius_alodar Apr 29, 2023 @ 7:46am 
@Trainzack Hey, looks like you've got some DFHack-related interest going on here: ( https://github.com/DFHack/dfhack/issues/3328 )
tender love and care Apr 15, 2023 @ 12:11pm 
I figured it out. I had tried manually installing it and that screwed it up. Thanks for the mod.
tender love and care Apr 15, 2023 @ 11:01am 
I've tried creating several worlds with this installed but it doesn't show up. I put it at the very end of the mod list and nothing happens. Is there a setting I'm missing here or do I need to remove one of the vanilla modules? I'd appreciate any help you can give me.
☢Corva° Apr 8, 2023 @ 2:57pm 
Looks like I'm doing something wrong as I have NO mods at all... Will check later what's going on.
Trainzack  [author] Apr 8, 2023 @ 10:51am 
@KUT Did you put this mod at the bottom of the mod list when you created a new world?
☢Corva° Apr 8, 2023 @ 9:34am 
doesn't work ;/ fresh game, no mods
TOAST Mar 28, 2023 @ 2:03pm 
A hold to delete on burrows and storage zones would have saved me a couple of hours, but it'd be more difficult to add than texture edits.
KnYaZuK Feb 2, 2023 @ 5:49pm 
Dont work on 50.05 for me =\
J Jan 30, 2023 @ 10:35am 
@Necropolis did you start a new game?
Vanguze👾 Jan 29, 2023 @ 9:29pm 
My god i am tired of accidentally disbanding my squads, thanks man.
Moisesjns Jan 22, 2023 @ 3:06pm 
amazing QOL tweak thank you!