Dwarf Fortress

Dwarf Fortress

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Interface Tweaks
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qol, ui
Tags: mod
File Size
Posted
Updated
366.815 KB
Dec 9, 2022 @ 4:52pm
Sep 19, 2023 @ 3:02pm
6 Change Notes ( view )

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Interface Tweaks

In 1 collection by Trainzack
Ergonomic Hotkeys
9 items
Description
Interface Tweaks Version 1.6
This mod adds visible hotkeys to most actions that have hotkeys, replaces the disband squad button with a trash can so you stop disbanding squads on accident, makes the difference between selected and deselected UI icons more obvious, and many other minor improvements that should make the UI easier to use and understand.
Other Versions of this Mod
This mod is part of a collection of mods that each include the same UI tweaks, but with some differences. These include versions that don't include hotkey hints, and versions that have a custom set of easier to use hotkeys compatible with many keyboard layouts.
Browse the whole collection to find the mod that best suits your needs!
Known Issues
  • If you change any hotkeys, the displayed hotkeys will be inaccurate. You are free to alter the mod to make it work with your hotkeys, if you have the patience.
  • The hotkeys for the screw press and soapmaker's workshop are unchanged, and the hotkey hints are not shown. This is a bug in the base game that I cannot fix.
  • There is no way to put different graphics on the buttons for the magma and non-magma furnaces, so both keys are listed.
  • The hotkeys are also listed when you select a placed building, though you can think of this as a feature if you'd like.
License
This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. This means that you can use the contents of this work (as-is or modified) in your own work, even if you benefit financially, so long as you give proper attribution and license the work under the same license. You don't need to ask me first (though I would appreciate a heads up!).
The license terms are explained here[creativecommons.org] and are listed in full here[creativecommons.org].
Popular Discussions View All (2)
3
Dec 16, 2023 @ 11:23am
Instructions Request
Clatch
4
5
Dec 29, 2022 @ 9:34pm
Possible to add numbers for length x width while placing mining commands, walls, etc.
Pneuma
147 Comments
_ilikecake_ Jul 5 @ 11:12am 
im having the same issue as shupliance with the game crashing on world creation on linux. im using the latest stable version and mod ver 1.6, tried forcing proton experimental but that moved the crash to world load and save.
Trainzack  [author] Apr 18 @ 9:20am 
Also, I won't update anything on Steam until after the update is out of Beta (otherwise this would cause issues with people who don't participate in the Beta). If I get an update done before the Beta is over, I'll release it on DFFD.
Trainzack  [author] Apr 18 @ 8:53am 
@SlimNiqy Yes, that's on my radar but it's probably going to be a week or so due to my schedule.
SlimNiqy Apr 17 @ 6:22pm 
Could we please get this updated to be in adventure mode UI.
dimo Feb 20 @ 8:59am 
excellent
Trainzack  [author] Feb 13 @ 9:41pm 
By most recent do you mean 50.11 or the 50.12 beta?
shupliance Feb 11 @ 11:59pm 
following up, generated a world with the mod activated via proton 8.0.2 without issue. i'm not sure what could actually be causing this, i'll investigate but for now at least i can use the mod!
shupliance Feb 11 @ 11:55pm 
@Trainzack most recent of both! i'll try running it via proton, if this issue doesn't exist on windows then that should effectively solve the problem
Trainzack  [author] Feb 11 @ 5:34pm 
@shupliance What version of the game and mod are you using? I'm not able to replicate on Windows.
shupliance Feb 10 @ 3:54pm 
this mod now causes a crash pre-world gen, specifically on "preparing graphics... vanilla music" or sometimes, on rare occasion, "preparing graphics... interface tweaks." as far as i know, all my game settings are default and i'm running without dfhack, on linux. it has been rendered impossible to use :(