Project Zomboid

Project Zomboid

Wilbore, KY
112 Comments
FeFePlay Jul 23 @ 7:59pm 
please could you make one street conecting to pineville and another one conecting to the highway to people coming from the countryside of the map
LT_Mustard Feb 5 @ 12:42pm 
put it in correctly then enabled mod and it didnt show up in game
Michael Feb 4 @ 11:33pm 
thats your own game settings, Refugio.
Refúgio Z Jan 21 @ 11:49am 
Items in the city do not respawn. :X
Monkey Magic Jan 14 @ 11:23pm 
@Swanky - Wilbore is one of my favourite starting zones. I highly recommend you give it a go. Can't wait til B42 is stable enough for map mods to get updated :D
Swanky Dec 5, 2024 @ 1:32am 
@Fragger @pk_GIZMO thanks for clearing that up... finally got around to testing it.
Great map actually! Good design, feels very in line with existing towns.

My only gripe is the amount of wreckages blocking all the way into the main highway, which is a bit much imho. Makes it hard to get into town, and there aren't THAT many good loot spots as a reward.
Zombie counts are high, so might be a tough starting position. Not a negative, though.

As an idea, maybe you could make versions of this map connecting to Sarah's Ellroy, which is bordering in the east, if you run both residential houses are just a few meters away from each other. A small road would fit in just above the long bend, for example. Would connect the area nicely.
UnrealVenn Oct 27, 2024 @ 9:02am 
could someone make a edit to this mod and remove the checkpoint and traffic jam. move the traffic jam to the main road outside of the town?
Dog Soup Oct 5, 2024 @ 8:10pm 
I live here, the IGA is ok, i made the north of the map we can collab and merge maps
pk_GiZMO Sep 6, 2024 @ 7:00am 
@swanky, they are compatible, using both actually makes the western most area actually a really cool place!
Fragger Jul 21, 2024 @ 4:45am 
@Swanky: No, They are compatible, you can check the file to confirm
Swanky Jul 13, 2024 @ 8:12am 
Looks great and thinking about checking it out but I think it conflicts with Pineville, both maps change the area around the highway... Can anyone confirm?
badhabits Jun 23, 2024 @ 8:18pm 
I fw the car pile up makes it more real
Monkey Magic Mar 26, 2024 @ 1:47am 
Yeah the apartment complex in the middle of town. The spawn location itself isn't so bad, and I've spawned inside before now, but when one spawns on the roof, the door is almost always locked and there's no way down.

Easy fix would be to leave a sledgehammer up there XD
pointblank98  [author] Mar 26, 2024 @ 1:23am 
@Monkey Magic: Is it the top of the apartment building? I remembered having issues trying to get the spawns to work right, and I think I added a few extra ones that I meant to remove later. However, I unfortunately haven't worked on the map in nearly a year, but once I have the free time to do so, I'll add this to the list of things to check/fix.
Monkey Magic Mar 25, 2024 @ 12:54am 
Love the map, I pretty much use this place a my spawn most often - but I am not a fan of that one spawn-point that starts you on the roof of a building where the door is always locked, and there is no other way down..
FenFenScreeScree Mar 11, 2024 @ 8:56pm 
Holy crap the traffic jam in and out of town... a fair warning to new players, LEAVE YOUR VEHICLE. You can only navigate the town on foot, the highway outside town and the main road in/out of town are completely blocked by car pile ups.
Timangust Mar 10, 2024 @ 12:34am 
Conflict with blueberry aswell
WaKKO151 Jan 25, 2024 @ 5:45pm 
Conflicts with st pablo but doesn't have to. If it was moved slightly wast with a patch you could get it in there. Or even a patch that connects the two areas. probably to much to hope for though.
Monkey Magic Jan 15, 2024 @ 6:07am 
This mod will also conflict with Portland. The city itself is fine, but the road extends down to the highway (also there's a gas station here) Portland will cut off this road, over-writing the area: Portland covers cell 15x35.

I would stick with this mod over Portland by a mile though :D
Joji Bread Dec 22, 2023 @ 12:07am 
The gigamart isn't spawning anything at all?? Anyone else experiencing this?
哪条狗盗我号 Dec 14, 2023 @ 1:42pm 
@pointblank98 It is a good and awesome map,but the cars are just too many,too many.
pointblank98  [author] Dec 13, 2023 @ 7:51pm 
哪条狗盗我号: The cars are meant to be abandoned vehicles during the initial panic that got clogged due to the military blockade and those trying to refuel at the gas station. By default, that's a goldmine of scrap metal and metal sheets for the taking. Modded, they're abandoned cars that can be looted (and I think scrapped just the same, but can't remember).

If I take another look at the map anytime soon, I'll probably remove a lot of the vehicle spawns south of the checkpoint but leave spawns at the gas station for lore's sake.
哪条狗盗我号 Dec 12, 2023 @ 12:59pm 
you think it is cool to put this many meaningless cars on the entrance road?
and behind with a steel door??
pointblank98  [author] Nov 13, 2023 @ 3:18pm 
I've noticed a few errors in the last few months, but got burned out; plus some of the DMs I got after updating the map numerous times at once back in April added to it, lol. I'll try to open up the map sometime soon and fix some of the issues I found in other test runs.
pointblank98  [author] Nov 13, 2023 @ 3:17pm 
@ssd: Thanks! Map is entirely fictional, basically made it up as I go. However, a couple of the houses in the map are based off the homes I either previously lived in or currently live in.

I don't know why, but I wanted to create a town that had a singular road in and out, so I did that.
submackeen Nov 13, 2023 @ 11:54am 
This is such an awesome map! Did you base it off of a real place or is it just fictional?
DiegooLoquii Sep 9, 2023 @ 7:39am 
I love this map, it feels vanilla, more mods like this are needed for PZ.
BNUUY | jazzboat_ Aug 7, 2023 @ 3:24pm 
Got to do a few short lived runs on this map, I really like it! All the unique buildings especially are a big plus. Like some other commenters though I wish it was in a different spot (even just a bit closer to rosewood down the highway) so that it didn't conflict with St Paulo's Hammer, another really good map; as being able to use that one and Wilbore would honestly help to make the Rosewood side of the map more interesting. I do understand it'd probably require atleast some work though - even if nothing changes, Wilbore KY is still a really nice map!
yoshuzapat Jul 25, 2023 @ 6:57pm 
St Paulo's Hammer 15 33
TheRackIsBack Jun 25, 2023 @ 3:30pm 
Hi, pointblank, would you consider moving the location of this map on commissions? Thanks!
fmkiddo Apr 27, 2023 @ 9:04pm 
does this map also conflicted with new denver?
Seabatt Apr 25, 2023 @ 2:14pm 
Damn y'all need to be patient.
Divisionic Apr 25, 2023 @ 6:19am 
Thank you very much! We appreciate it!
pointblank98  [author] Apr 25, 2023 @ 12:36am 
Map is done.
Peppercorn Apr 25, 2023 @ 12:28am 
Cease Updating every 30 minutes. Many servers cannot even uninstall due to map overwrites on their saves crashing if they do. Do bi-daily or weekly updates. You will have the entirety of your multiplayer subscribers hating you furiously if you do not.:steamfacepalm:
HeySoyEdward Apr 24, 2023 @ 11:26pm 
I was just trying to find out why the server doesn't start and was due to the update, please men don't update it anymore the map is ok
voice_enable 0 Apr 24, 2023 @ 10:56pm 
my guy i'm begging you here just bundle the changes instead of updating every half hour, you're holding all the MP servers using your mod hostage
MULCH DLUX Apr 24, 2023 @ 10:26pm 
Pls bundle all your changes together and push them out as one big weekly update, your subscribers will thank you.
pots Apr 24, 2023 @ 10:23pm 
hope you got the cabinet in the right place this time dude
Pel Apr 24, 2023 @ 10:22pm 
love the map, but yeah this means the 3rd restart for our servers within 4 hours
voice_enable 0 Apr 24, 2023 @ 10:20pm 
Every single time you push an update, all servers using your mod must restart to allow players to connect to it. Just making you aware of this, as you seem unaware.
pointblank98  [author] Apr 24, 2023 @ 6:27pm 
@Divisionic: Go for it!
404_coffee.exe Apr 17, 2023 @ 6:19am 
oh this is real impressive!
Divisionic Apr 14, 2023 @ 12:12pm 
Hello, I'm here on behalf of the Blacklake Roleplay community, and I wanted to ask you if we would be able to receive your permission to use your Map Mod in our Modpack?
pointblank98  [author] Apr 4, 2023 @ 9:12pm 
@BazBro: I haven't tried it myself, but you should be able to destroy them with a sledgehammer. Roofs were always pretty wonky in PZ, something I hope they fix someday.
BazBro Apr 4, 2023 @ 8:34am 
Fantastic mod, I'm really enjoying everything, just turned the checkpoint into my base and I'm gonna clear the town. I tried to destroy the army tents outside the trailer at the checkpoint and now only the roof remains, is there any way to fix this or will I have to live with floating roofs lol
Doe *⚧ΘΔ* Apr 2, 2023 @ 10:59pm 
@Tesla_Magnum I think it works amazing with Raven Creek! No conflicts, and having a small town nearby to a big city is amazing and pretty realistic. From what I've heard, the only other map conflicts are in the description. According to someone else it removes a road from Blueberry but that's it so if you really want it should be fine to use both
Doe *⚧ΘΔ* Apr 2, 2023 @ 10:56pm 
It's all good! Your map is something super special, it's already amazing to me as it is. I think a good idea, is to perhaps make it look like more houses were being planned. Instead of adding more houses you could add some houses being under construction or make the dead ends look unfinished, that would be a nice look to the map to add even more realism to it. I also understand if you don't want the town to look like it was growing and instead keep it more stationary
Tesla_Magnum Apr 2, 2023 @ 9:25pm 
Quick question, does this map work well with Raven Creek? Or is there any issues with any other maps that would ruin it?
pointblank98  [author] Apr 2, 2023 @ 4:14pm 
@Doe: Thanks! As for the singular house, I was originally thinking of building another couple houses there, but I didn't want to take away anymore woodland space or make more residential buildings, wanting to keep it a bit more commercial given the nearby houses. The road next to it is meant to be kind of like a dead-end where people can turn their cars around or park if they're visiting the house.

But now that I think about it, it definitely seems a bit funny how that's the only house in that entire commercial area besides the houses to the east. I might bridge the gap a little by adding another couple houses between that one and the elementary school.

I've definitely been planning to come back and polish the map a little further, but real life has been keeping me from having any energy to do what I'd like to do. I've got a bit of time these next few days, so maybe I'll push out a little addition here or there!