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Also having visible arrows on junctions would help plan ahead when you don't know the map. The ladder leftside and the going down the cascae rightside are very hard to spot.
- Sadly, I cannot figure out why some of the items sometimes bug and sometimes don't, I tried to reword the ground but it did nothing, especially when whenever I'm testing with bots or with friends, no bugs happen, which makes it hard to pin what could be the cause.
- Trophy spawns are distributed evenly in every zone so they could spawn more often in different locations. I cannot increase their spawn chances, cause it will make it appear only in one zone, completely ignoring the others. (Also, again, with testing I haven't noticed the tendency of repeating the surrounding nor zones, it might be just luck thing)
My apologies for disappointing news or no fixes to those issues, but that is something I cannot beat
I'm not sure what do you mean honestly
If you refer to event board tiles that you create, I can't really help you because every single time I tried to create one I ended up failing or crashing so I didn't touch it since
But I believe it shouldn't have any problems if you only have a +/- keys set
Unless you meant something completely different therefore I'm don't quite follow what you mean
Once after opening a Gift and getting teleported to a chest underneath/near a bridge. My character was hovering above the bridge, but teleported back to the ground after I pressed to Open the chest.
The other which was my initial find, which was around Riverside Forest. After exiting the minigame, my character was in the air instead of the ground.
There's a bug where your player character can teleport and hover far up in the air.
Happened after a minigame.
Sorry I can't help you with how to make it properly
I aimed towards a huge map, but it seems that I might have went to far. It do be having some chest issues, like often they tend to be placed very far away, and often around the same areas, that is something I'll have to look into and allow only some of the tiles to spawn a chest. Thou I will probably take that when I'll redo some parts of the layout, however I doesn't seem to be happening anytime soon since I will be busy for the time being, and instead of winging it out, I do want to think about it more carefully, but thank you for the insights!
Water is quite simple to get. All you need is when you're in the ModEditor, you want to create an empty object [GameObject -> Create Empty]. Then when you have this game object selected, you go into Inspector tab [the tab on the right side by default], click 'Add Component', and under the 'Rendering' category select 'Water'. The empty object you created automatically changes into a water, and there you also get settings like custom colours and wave height and speed.
Hope that helps
I'll look into the chest spawns, however as far as I know, almost every single tile should be available to become a chest/artillery one minus some of the hazards. Probably it's on the layout's fault so I'll have a look into it as well.
And I'm actually currently checking every single tile on how visible stuff is, so it does help me out to know where to take priority!