Pummel Party

Pummel Party

Forever Fall Forest
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Update: Dec 20, 2022 @ 5:59am

Small bugfix:
- Improved collisions near the waterfall, minecart tracks and village
- Moved village graveyard by one tile due to previous changes in there
- Moved some objects that obscured the tile view

Update: Dec 20, 2022 @ 3:20am

This time some changes and more fixes:

▌𝐁𝐀𝐋𝐀𝐍𝐂𝐄▐
• 𝘙𝘦𝘷𝘪𝘴𝘪𝘵𝘦𝘥 𝘢𝘭𝘭 𝘤𝘩𝘦𝘴𝘵 𝘴𝘱𝘢𝘸𝘯𝘴. 𝘕𝘰𝘸 𝘵𝘩𝘦𝘺 𝘴𝘩𝘰𝘶𝘭𝘥 𝘢𝘱𝘱𝘦𝘢𝘳 𝘮𝘰𝘳𝘦 𝘰𝘧𝘵𝘦𝘯 𝘪𝘯 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘵 𝘱𝘭𝘢𝘤𝘦𝘴 (𝘢𝘵 𝘭𝘦𝘢𝘴𝘵 𝘪𝘵 𝘴𝘱𝘢𝘸𝘯𝘦𝘥 𝘧𝘰𝘳 𝘮𝘦 𝘸𝘩𝘦𝘯 𝘵𝘦𝘴𝘵𝘪𝘯𝘨)
• 𝘚𝘰𝘮𝘦 𝘷𝘪𝘭𝘭𝘢𝘨𝘦 𝘵𝘳𝘢𝘤𝘬𝘴 𝘩𝘢𝘷𝘦 𝘣𝘦𝘦𝘯 𝘵𝘶𝘳𝘯𝘦𝘥 𝘢𝘳𝘰𝘶𝘯𝘥 𝘮𝘢𝘬𝘪𝘯𝘨 𝘢 𝘭𝘰𝘰𝘱 𝘧𝘰𝘳 𝘺𝘰𝘶 𝘵𝘰 𝘸𝘢𝘭𝘬
• 𝘈𝘥𝘥𝘦𝘥 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯𝘢𝘭 𝘱𝘢𝘵𝘩 𝘪𝘯 𝘵𝘩𝘦 𝘯𝘰𝘳𝘵𝘩𝘦𝘳𝘯 𝘱𝘢𝘳𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘷𝘪𝘭𝘭𝘢𝘨𝘦 𝘥𝘶𝘦 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦𝘴 𝘮𝘦𝘯𝘵𝘪𝘰𝘯𝘦𝘥 𝘢𝘣𝘰𝘷𝘦
• 𝘈𝘯 𝘶𝘯𝘥𝘦𝘳 𝘵𝘩𝘦 𝘣𝘳𝘪𝘥𝘨𝘦 𝘵𝘳𝘢𝘤𝘬 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘴𝘭𝘪𝘨𝘩𝘵𝘭𝘺 𝘢𝘭𝘵𝘦𝘳𝘦𝘥 𝘥𝘶𝘦 𝘵𝘰 𝘯𝘶𝘮𝘦𝘳𝘰𝘶𝘴 𝘱𝘳𝘰𝘣𝘭𝘦𝘮𝘴

▌𝐀𝐃𝐃𝐄𝐃▐
• [𝘙𝘰𝘺𝘢𝘭𝘵𝘺 𝘍𝘳𝘦𝘦 𝘔𝘶𝘴𝘪𝘤] 𝘏𝘦𝘢𝘳𝘵𝘴 𝘰𝘧 𝘛𝘩𝘦 𝘖𝘤𝘦𝘢𝘯 𝘣𝘺 𝘗𝘶𝘳𝘳𝘱𝘭𝘦 𝘊𝘢𝘵


𝘈𝘭𝘴𝘰 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯𝘢𝘭 𝘦𝘹𝘤𝘭𝘢𝘮𝘢𝘵𝘪𝘰𝘯:
𝘉𝘰𝘵𝘩 𝘌𝘢𝘴𝘵𝘦𝘳𝘯 𝘍𝘰𝘳𝘦𝘴𝘵 𝘢𝘯𝘥 '𝘜𝘯𝘥𝘦𝘳 𝘵𝘩𝘦 𝘉𝘳𝘪𝘥𝘨𝘦' 𝘵𝘳𝘪𝘢𝘭𝘴 𝘩𝘢𝘷𝘦 𝘦𝘹𝘢𝘤𝘵 𝘣𝘢𝘴𝘦 𝘰𝘧 21 𝘵𝘪𝘭𝘦𝘴, 𝘴𝘰 𝘪𝘧 𝘵𝘩𝘦𝘳𝘦'𝘴 𝘢 𝘤𝘩𝘦𝘴𝘵 𝘴𝘦𝘵 𝘢𝘧𝘵𝘦𝘳 𝘵𝘩𝘦𝘪𝘳 𝘤𝘰𝘯𝘯𝘦𝘤𝘵𝘪𝘰𝘯 𝘱𝘰𝘪𝘯𝘵, 𝘺𝘰𝘶 𝘤𝘢𝘯 𝘵𝘢𝘬𝘦 𝘸𝘩𝘪𝘤𝘩𝘦𝘷𝘦𝘳 𝘵𝘳𝘢𝘤𝘬 𝘸𝘩𝘦𝘯 𝘰𝘯𝘭𝘺 𝘰𝘯𝘦 𝘸𝘪𝘭𝘭 𝘣𝘦 𝘨𝘭𝘰𝘸𝘪𝘯𝘨.

Update: Dec 13, 2022 @ 7:33am

Update: Dec 13, 2022 @ 2:11am

Some bugfixes:
• 𝘈 𝘱𝘪𝘭𝘭𝘢𝘳, 𝘵𝘩𝘢𝘵 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘳𝘦𝘮𝘰𝘷𝘦𝘥 𝘧𝘰𝘳 𝘴𝘰𝘮𝘦 𝘳𝘦𝘢𝘴𝘰𝘯, 𝘤𝘢𝘮𝘦 𝘣𝘢𝘤𝘬, 𝘣𝘭𝘰𝘤𝘬𝘪𝘯𝘨 𝘢 𝘷𝘪𝘦𝘸 𝘰𝘯 𝘰𝘯𝘦 𝘵𝘪𝘭𝘦. 𝘐𝘵 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘮𝘰𝘷𝘦𝘥 𝘵𝘰 𝘢 𝘣𝘦𝘵𝘵𝘦𝘳 𝘱𝘭𝘢𝘤𝘦.
• 𝘈 𝘵𝘳𝘦𝘦 𝘪𝘯 𝘌𝘢𝘴𝘵 𝘍𝘰𝘳𝘦𝘴𝘵 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘣𝘭𝘰𝘤𝘬𝘪𝘯𝘨 𝘵𝘩𝘦 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘵𝘩𝘦 𝘨𝘳𝘢𝘷𝘦𝘺𝘢𝘳𝘥 𝘵𝘪𝘭𝘦 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵 𝘱𝘦𝘳𝘴𝘰𝘯 𝘣𝘦𝘪𝘯𝘨 𝘩𝘦𝘳𝘦. 𝘐𝘵 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘧𝘪𝘹𝘦𝘥.
• 𝘞𝘩𝘦𝘯𝘦𝘷𝘦𝘳 𝘢 𝘱𝘭𝘢𝘺𝘦𝘳 𝘸𝘢𝘴 𝘸𝘢𝘭𝘬𝘪𝘯𝘨 𝘶𝘯𝘥𝘦𝘳 𝘵𝘩𝘦 𝘣𝘳𝘪𝘥𝘨𝘦 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘳𝘪𝘨𝘩𝘵 𝘵𝘳𝘢𝘪𝘭, 𝘵𝘩𝘦 𝘩𝘪𝘵𝘣𝘰𝘹𝘦𝘴 𝘴𝘰𝘮𝘦𝘵𝘪𝘮𝘦𝘴 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘵𝘩𝘦 𝘱𝘭𝘢𝘺𝘦𝘳 𝘸𝘢𝘴 𝘴𝘶𝘱𝘱𝘰𝘴𝘦𝘥 𝘵𝘰 𝘣𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘣𝘳𝘪𝘥𝘨𝘦, 𝘵𝘦𝘭𝘦𝘱𝘰𝘳𝘵𝘪𝘯𝘨 𝘱𝘭𝘢𝘺𝘦𝘳 𝘧𝘰𝘳𝘵𝘩 𝘢𝘯𝘥 𝘣𝘢𝘤𝘬 𝘧𝘰𝘳 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵. 𝘛𝘩𝘦 𝘤𝘰𝘭𝘭𝘪𝘴𝘪𝘰𝘯 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘧𝘪𝘹𝘦𝘥.

Update: Dec 12, 2022 @ 11:32am

This one is the last for today, and it's a small one:
• Changed all uneven models that player walks on into box colliders to prevent falling into random voids or holes.
• Switched flat waterfall into wavy one, as the rest works like.

Update: Dec 12, 2022 @ 8:59am

𝘚𝘰𝘮𝘦 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯𝘢𝘭 𝘣𝘶𝘨𝘧𝘪𝘹𝘦𝘴 𝘢𝘯𝘥 𝘤𝘩𝘢𝘯𝘨𝘦𝘴 𝘵𝘰 𝘱𝘳𝘦𝘷𝘪𝘰𝘶𝘴 𝘶𝘱𝘥𝘢𝘵𝘦 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘦𝘢𝘳𝘭𝘪𝘦𝘳 𝘵𝘰𝘥𝘢𝘺.

▌𝐕𝐈𝐒𝐔𝐀𝐋▐
• 𝘈𝘥𝘥𝘦𝘥 𝘪𝘯-𝘭𝘰𝘣𝘣𝘺 𝘮𝘢𝘱 𝘥𝘦𝘴𝘤𝘳𝘪𝘱𝘵𝘪𝘰𝘯 𝘢𝘯𝘥 𝘵𝘩𝘶𝘮𝘣𝘯𝘢𝘪𝘭.
• 𝘍𝘪𝘹𝘦𝘥 𝘴𝘰𝘮𝘦 𝘤𝘭𝘪𝘱𝘱𝘪𝘯𝘨𝘴 𝘢𝘯𝘥 𝘪𝘯𝘷𝘪𝘴𝘪𝘣𝘭𝘦 𝘣𝘢𝘳𝘳𝘪𝘦𝘳𝘴.
• 𝘔𝘢𝘥𝘦 𝘴𝘶𝘳𝘦 𝘢𝘭𝘭 𝘵𝘪𝘭𝘦𝘴 𝘢𝘳𝘦 𝘷𝘪𝘴𝘪𝘣𝘭𝘦 𝘸𝘩𝘦𝘯𝘦𝘷𝘦𝘳 𝘴𝘵𝘢𝘯𝘥𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦𝘮 (𝘦𝘴𝘱𝘦𝘤𝘪𝘢𝘭𝘭𝘺 𝘵𝘩𝘦 𝘣𝘳𝘪𝘥𝘨𝘦 𝘢𝘯𝘥 𝘧𝘰𝘳𝘦𝘴𝘵 𝘰𝘯𝘦𝘴 (𝘵𝘩𝘢𝘯𝘬 𝘺𝘰𝘶 𝘔𝘪𝘯𝘪𝘣𝘶𝘩 𝘧𝘰𝘳 𝘳𝘦𝘱𝘰𝘳𝘵)).

▌𝐆𝐀𝐌𝐄𝐏𝐋𝐀𝐘▐
• 𝘈𝘥𝘥𝘦𝘥 𝘢 𝘱𝘢𝘵𝘩 𝘧𝘳𝘰𝘮 𝘊𝘢𝘴𝘵𝘭𝘦 𝘙𝘶𝘪𝘯𝘴 𝘵𝘰 𝘝𝘪𝘭𝘭𝘢𝘨𝘦 𝘊𝘭𝘪𝘧𝘧𝘴𝘪𝘥𝘦.
• 𝘉𝘢𝘭𝘢𝘯𝘤𝘦𝘥 𝘰𝘶𝘵 𝘌𝘢𝘴𝘵 𝘍𝘰𝘳𝘦𝘴𝘵 𝘸𝘪𝘵𝘩 𝘜𝘯𝘥𝘦𝘳-𝘛𝘩𝘦-𝘉𝘳𝘪𝘥𝘨𝘦 𝘱𝘢𝘵𝘩 𝘵𝘰 𝘣𝘰𝘵𝘩 𝘩𝘢𝘷𝘦 𝘵𝘩𝘦 𝘴𝘢𝘮𝘦 𝘣𝘢𝘴𝘦 𝘢𝘮𝘰𝘶𝘯𝘵 𝘰𝘧 𝘵𝘪𝘭𝘦𝘴.

Update: Dec 12, 2022 @ 6:06am

𝘐'𝘮 𝘣𝘢𝘤𝘬 𝘢𝘵 𝘩𝘰𝘮𝘦 𝘢𝘨𝘢𝘪𝘯 𝘴𝘰 𝘐 𝘩𝘢𝘥 𝘴𝘰𝘮𝘦 𝘵𝘪𝘮𝘦 𝘵𝘰 𝘪𝘮𝘱𝘳𝘰𝘷𝘦 𝘵𝘩𝘪𝘴 𝘣𝘰𝘢𝘳𝘥.
𝘛𝘩𝘢𝘯𝘬 𝘺𝘰𝘶 𝘦𝘷𝘦𝘳𝘺𝘰𝘯𝘦 𝘧𝘰𝘳 𝘴𝘶𝘤𝘩 𝘱𝘰𝘴𝘪𝘵𝘪𝘷𝘦 𝘧𝘦𝘦𝘥𝘣𝘢𝘤𝘬, 𝘐'𝘮 𝘥𝘦𝘭𝘪𝘨𝘩𝘵𝘦𝘥 𝘵𝘰 𝘴𝘦𝘦 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘦𝘯𝘫𝘰𝘺 𝘵𝘩𝘪𝘴 𝘭𝘪𝘵𝘵𝘭𝘦 𝘱𝘪𝘦𝘤𝘦 𝘰𝘧 𝘣𝘰𝘢𝘳𝘥 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘫𝘶𝘴𝘵 𝘴𝘶𝘱𝘱𝘰𝘴𝘦𝘥 𝘵𝘰 𝘣𝘦 𝘢 𝘵𝘦𝘴𝘵! 𝘐 𝘯𝘦𝘷𝘦𝘳 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘪𝘵 𝘸𝘰𝘶𝘭𝘥 𝘣𝘦 𝘴𝘶𝘤𝘩 𝘢 𝘯𝘶𝘢𝘯𝘤𝘦!
𝘈𝘯𝘺𝘸𝘢𝘺, 𝘱𝘢𝘵𝘤𝘩𝘯𝘰𝘵𝘦𝘴!

▌𝐕𝐈𝐒𝐔𝐀𝐋▐
• 𝘈𝘥𝘥𝘦𝘥 𝘢 𝘧𝘪𝘵𝘵𝘪𝘯𝘨 𝘭𝘪𝘨𝘩𝘵 𝘴𝘰𝘶𝘳𝘤𝘦.
• 𝘈𝘥𝘥𝘦𝘥 𝘢 𝘧𝘦𝘸 𝘮𝘰𝘳𝘦 𝘨𝘳𝘰𝘶𝘯𝘥 𝘥𝘦𝘵𝘢𝘪𝘭𝘴 𝘴𝘶𝘤𝘩 𝘢𝘴 𝘨𝘳𝘢𝘴𝘴 𝘢𝘯𝘥 𝘧𝘭𝘰𝘸𝘦𝘳𝘴.
• 𝘈𝘥𝘥𝘦𝘥 𝘴𝘭𝘪𝘨𝘩𝘵 𝘢𝘯𝘪𝘮𝘢𝘵𝘪𝘰𝘯𝘴 𝘵𝘰 𝘴𝘰𝘮𝘦 𝘰𝘣𝘫𝘦𝘤𝘵𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘭𝘦𝘴𝘴 𝘴𝘵𝘢𝘵𝘪𝘤 𝘦𝘧𝘧𝘦𝘤𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘣𝘰𝘢𝘳𝘥.
• 𝘊𝘩𝘢𝘯𝘨𝘦𝘥 𝘱𝘭𝘢𝘪𝘯 𝘧𝘭𝘢𝘵 𝘸𝘢𝘵𝘦𝘳 𝘪𝘯𝘵𝘰 𝘢𝘤𝘵𝘶𝘢𝘭 𝘸𝘢𝘵𝘦𝘳!

▌𝐆𝐀𝐌𝐄𝐏𝐋𝐀𝐘▐
• 𝘈𝘥𝘥𝘦𝘥 𝘢 𝘨𝘳𝘢𝘷𝘦𝘺𝘢𝘳𝘥 𝘵𝘪𝘭𝘦 𝘰𝘯 𝘵𝘩𝘦 𝘤𝘭𝘪𝘧𝘧𝘴𝘪𝘥𝘦 𝘯𝘦𝘹𝘵 𝘵𝘰 𝘵𝘩𝘦 𝘷𝘪𝘭𝘭𝘢𝘨𝘦.
• 𝘙𝘦𝘮𝘰𝘷𝘦𝘥 𝘤𝘰𝘭𝘭𝘪𝘥𝘦𝘳𝘴 𝘧𝘳𝘰𝘮 𝘨𝘳𝘢𝘴𝘴 𝘢𝘯𝘥 𝘧𝘭𝘰𝘸𝘦𝘳𝘴 𝘧𝘰𝘳 𝘣𝘦𝘵𝘵𝘦𝘳 𝘪𝘵𝘦𝘮 𝘶𝘴𝘢𝘨𝘦. (𝘠𝘰𝘶 𝘤𝘢𝘯 𝘯𝘰𝘸 𝘵𝘩𝘳𝘰𝘸 𝘢𝘯 𝘦𝘨𝘨𝘱𝘭𝘢𝘯𝘵 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘨𝘳𝘢𝘴𝘴 𝘱𝘢𝘵𝘤𝘩𝘦𝘴!)
• 𝘙𝘦𝘮𝘰𝘷𝘦𝘥 𝘤𝘩𝘦𝘴𝘵 𝘴𝘱𝘰𝘵𝘴 𝘧𝘳𝘰𝘮 𝘴𝘰𝘮𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘩𝘢𝘻𝘢𝘳𝘥 𝘵𝘪𝘭𝘦𝘴.
• 𝘙𝘦𝘮𝘰𝘷𝘦𝘥 𝘢𝘯 𝘶𝘯𝘯𝘦𝘤𝘦𝘴𝘴𝘢𝘳𝘺 𝘱𝘢𝘵𝘤𝘩 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘴𝘱𝘰𝘵𝘵𝘦𝘥 𝘣𝘦𝘩𝘪𝘯𝘥 𝘵𝘩𝘦 𝘴𝘵𝘢𝘵𝘶𝘦𝘴. 𝘛𝘩𝘦 𝘪𝘵𝘦𝘮 𝘵𝘪𝘭𝘦 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦𝘳𝘦 𝘩𝘢𝘴 𝘣𝘦𝘦𝘯 𝘮𝘰𝘷𝘦𝘥 𝘵𝘰 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘱𝘭𝘢𝘤𝘦 𝘤𝘭𝘰𝘴𝘦 𝘣𝘺.

Update: Dec 8, 2022 @ 11:29am