RimWorld

RimWorld

Harvest When Butchering
31 Comments
Mlie  [author] Mar 18 @ 11:29pm 
@KANEM Please see the Reporting Issues section described above
KANEM Mar 18 @ 6:06pm 
This mod seems to have stopped working in version 1.5.
Viper Aug 23, 2024 @ 6:52am 
@Mlie thank you!
Mlie  [author] Aug 22, 2024 @ 9:57pm 
@Viper The is no randomnes, it just takes the percent filled times the full harvest amount and spawns that.
Viper Aug 22, 2024 @ 2:08pm 
@Mlie is there any RNG involved for the butchering harvest; for example, number of wool or horns? If it's all deterministic, it'll work in multiplayer fine. Seems no one has tested this yet.
Mlie  [author] Jan 1, 2024 @ 7:12am 
@ScrapyardBob Any resource that is harvestable when the animal is alive
MosaPudica Jan 1, 2024 @ 5:41am 
Does this extract teeth or horns?
J Apr 13, 2023 @ 7:42pm 
@Mlie - On behalf of Martholomew, thank you
Mlie  [author] Mar 10, 2023 @ 11:07am 
@Bartholomew Marmalade I see how it would seem that way, but wild animals gain resources at the same rate as tame. But since they usually walk around the map for a while before they are hunted their resources are usually full.
Either way I added a setting where you can set the maximum percent of resources from wild animals.
Bartholomew Marmalade Mar 9, 2023 @ 5:24pm 
@Mlie
So the issue is that it works if you're raising the animals themselves; however if they're wild animals you basically get everything.

I'll give you a scenario. I'm playing in a tundra with naked brutality. Finding clothes is important right off the bat since it's going to be super cold. I got and kill myself a single muffalo. Great that should be enough to make maybe a hat. Except I go and butcher the animal, and not only do I get ~50 muffalo hide, I also get ~70 muffalo fur. In vanilla, you'd have to kill maybe two or three muffalo to get some decent clothes, with this mod all you need is one or two.

This is also apparent for anything else that produces "something" when they're domesticated. There is no incentive to raise boomalopes for chemfuel, since you can just hunt them to extinction with no penalty other than maybe a forest fire.

I think it would make sense for this to only apply to domestic animals, or at least include an option to make it so.
Mlie  [author] Mar 8, 2023 @ 1:36pm 
@Bartholomew Marmalade
You get no more resources with this mod than without it, you just dont have to wait until an animal has 100% wool. When you butcher an animal with this mod active it will give you the current growth of resources as well.

I think you might have misunderstood the mod-function, perhaps you thought it gave 100% resources regardless of when you butcher?
Bartholomew Marmalade Mar 8, 2023 @ 12:51pm 
Honestly, way too unbalanced.

Not only are you getting the leather, but you're also getting the wool. If you're playing on a map that requires lots of leathers/furs/wools for temperature regulation, you're basically getting twice the amount per animal.
EvilNecroid Mar 6, 2023 @ 4:24am 
this should be in the base game
Mlie  [author] Mar 3, 2023 @ 11:59am 
@Bobibobibu Yes, it will only give existing resources.
Bobibobibu Mar 3, 2023 @ 11:57am 
I think I misunderstand this. Does it mean that wild animal can't give wool/milk when butchered because it does not actually have the resource before it's tamed?
The Beast Mar 3, 2023 @ 12:49am 
thats big brain
graublau Jan 19, 2023 @ 1:53am 
thank you, I love it ^^
Mlie  [author] Jan 18, 2023 @ 10:25pm 
@graublau It works with any animal. Dont know if its better, its different and easier to maintain :)
graublau Jan 18, 2023 @ 5:08pm 
Sooo ... this is basically a better "shear those corpses", right? Does it work with the animals from the animal collab project? And can switch in a running safe or do I need a new one? :steamhappy:
Pablo Discobar Dec 15, 2022 @ 5:17pm 
Hey, thanks for this handy mod. :)
SindSieEcht Dec 14, 2022 @ 11:59am 
Muffamilk
Rocketsocks88 Dec 12, 2022 @ 9:46pm 
Why is there a picture of a muffalo producing milk? You guys aren't modding Muffalos to be milkable, are you? in direct violation of Tynan's desired balancing?!
PapasFritas Dec 12, 2022 @ 6:20pm 
milking a dead cow sounds wrong to me
Doomchibi Dec 8, 2022 @ 3:52pm 
Thank you! This is exactly the kind of thing I was looking for, I was trying to find a mod that would allow me to use the auto slaughter feature but avoid slaughtering animals that had milk/wool production above a certain %, but this is much simpler. Yay!
Mlie  [author] Dec 8, 2022 @ 12:01pm 
@Eny Ace No, its not. It just harvest whatever resource the animal has on butchering
Eny Ace Dec 8, 2022 @ 11:58am 
Can I put to harvest sometjing like wool but not milk? Is configurable?
Vardath Dec 7, 2022 @ 3:03pm 
I thought this was already a thing, guess I haven't been paying attention. This is great thanks!
Mlie  [author] Dec 7, 2022 @ 1:32pm 
@CMaia No, the harvested amount will just be scaled by that percent.
CMaia Dec 7, 2022 @ 1:29pm 
So I guess the animal needs to have 100% in their harvestable resource or not?
Mlie  [author] Dec 7, 2022 @ 1:06pm 
@Victor Added info about exploding animals
Victor Dec 7, 2022 @ 1:02pm 
Will it work on boomalopes, even though they expode their chemfuel on death?