Arma 3
echo's Manufactorum
60 Comments
MajorEarl12 Jun 23 @ 5:17pm 
Sounds good, thank ya!
Echo117  [author] Jun 23 @ 9:53am 
no currently reworkign p3ds to fix map
MajorEarl12 Jun 23 @ 9:26am 
Is the Cralevelon Meek map finished with assets on the map, its showing as empty to me and Im not sure what mods are needed for it to show?
Echo117  [author] Jun 20 @ 3:00am 
I will add it to the list of things to fix though unsure when will fix
St. Hexolas Jun 19 @ 11:36am 
Yea I reinstalled the mod and everything but it just doesn't love me
Echo117  [author] Jun 19 @ 5:20am 
weird thats the macharius i got from toh
St. Hexolas Jun 18 @ 10:21pm 
This getting this pop up Addon 'B_UM' requires addon 'echo_macharius_tank
archangel.zip Jun 6 @ 3:56pm 
I SEE! thanks so much I really appreciate it ^-^
Echo117  [author] Jun 6 @ 1:54am 
that stuff has to do with the dreadnaught mods not mine, the reason they are required is i have stuff that calls on the dreadnaught mod
archangel.zip Jun 6 @ 1:45am 
So it seems there is some issue with the dt_enableoverdrive variable when trying to spawn the boxy dreadnoughts which somehow relates to contemptor dreadnoughts. Is this a known issue, with a fix and I'm just being annoying? Or is this something random and specific to me?
LordScottishW00F May 27 @ 11:37am 
I like this mod but I hear so many people asking for you to break it down into smaller mods with less dependencies and then they would want to run this more often.

I like the mod tho
Echo117  [author] May 24 @ 2:15pm 
peicwm read mod description
piecwm May 24 @ 2:09pm 
Heyyy, ummm where did those machariuses you added come from. I'm familiar with them and I've been looking for their original creator for a while.
Echo117  [author] May 24 @ 11:15am 
@robiodopio that is intended we are gonna be updating it to fix, but basically tldr terrain builder wasnt happy when we tried to update map to replace walls that had disappeared, as well as certain items ment to be delted werent appear in the object list so to fix we ripped everything off and are gonna reput it back on later today or this upcoming week
Robiodopio May 24 @ 10:43am 
Hey I dont know what happened but it appears that all props on cralevelon Meek no longer show. I do not know if it is just an issue for me and my Unit but nothing is showing up, all forts are just grass plots, the only thing left is trees
Darth Sidious' Dirty Sock May 22 @ 2:39pm 
Not sure if its just a me issue, but the Macharius is crashing when I try to spawn it in
Eternal Inquisitor May 16 @ 4:37am 
@lcpl Liru Hey Liru. I have the old files backed up (I ran into a similar issue myself) so feel free to contact me. I can give you a hand. As long as Echo doesn't mind, they're his assets. You can message me on steam.
archangel.zip May 16 @ 2:30am 
So I only noticed now that dreadnoughts are kinda a part of this mod (THANK YOU) however I'm having issues with them spawning in unarmed and walking to the side constantly. If I give them weapons in Zeus they stop moving but are unable to be given commands. Any ideas from anyone or if there's a fix I'm blind to that someone can notify me of, would be greatly appreciated.

Side note the also seem to hop when firing.
Echo117  [author] May 15 @ 11:15pm 
@Lcpl Liru hey to answer your quesiton yes i did, I was informed in order for assests to work as intended on maps they needed to be renamed. I appologize for the lose of time that has occured with the item renaming but not much i could do as the files were saved over that had the orignal names
Lcpl Liru May 13 @ 11:25pm 
Hey broski did you rename a bunch of the assets? Is there any way you can add the renamed assets back from the May 3rd update that got their name changes? I had this MASSIVE Dreadspire that took ~60 hours and we used a lot of floor and hanger assets from this mod for it and it's all kinda scuffed now since the mission file cant recognize the assets anymore and despawns them :/
Eternal Inquisitor May 3 @ 7:00pm 
Did you get rid of the hangar props? Terminals, floors etc? That kind of massively screws my group over as those are essential for us.
St. Hexolas Apr 24 @ 6:47am 
I'm in the Shadow Legion sorry for the super late reply.
Echo117  [author] Apr 10 @ 9:44am 
@St. Hexolas what unit are you in i will hop in the discord and try to help
Echo117  [author] Apr 10 @ 9:39am 
@st Hexolas no its not what are your mods?
St. Hexolas Apr 10 @ 9:32am 
I'm having trouble running Cralevelon Meekon my server. Is this common?
nTcN Mar 25 @ 1:22pm 
blood blood blood blood blood blood blood blood blood blood blood blood blood blood
Echo117  [author] Mar 11 @ 4:07pm 
maybe though unsure have a lot on my plate
Ribcage Mar 11 @ 1:05pm 
You plan on making the hell talon? The harbinger is cool and well done (though it cant be fired at by aa)
Echo117  [author] Dec 15, 2024 @ 6:22pm 
I unfortunately did not sorry man
Eternal Inquisitor Dec 15, 2024 @ 2:34am 
Did you happen to find those files, my man?
Eternal Inquisitor Dec 9, 2024 @ 11:01pm 
Awesome. Thank you so much! If not we can discuss further. There's probably other methods, I'd just need permission.
Echo117  [author] Dec 9, 2024 @ 8:27pm 
IF I have the retexture files yes, i need to check
Eternal Inquisitor Dec 9, 2024 @ 12:06am 
Hello again, Echo! Would you be willing to allow my group to have the necessary files to retexture your battle barge model into Imperial Fists colors or negotiate some way it could happen? It's a beautiful model and I'd love to build our op start ship inside it, but there's no Fists version currently.
Echo117  [author] Oct 26, 2024 @ 8:19am 
yea the demoliisher and hb still need to be fixed, they can shoot just not move the other guns should work fine though
Eternal Inquisitor Oct 25, 2024 @ 10:22pm 
The error is fixed, thank you.

Regarding the fellblade: I cannot seem to aim or zoom out at all in the commander or demolisher cannon seats. Their views are locked to full zoom with no movement.
Eternal Inquisitor Oct 25, 2024 @ 9:31pm 
Gotcha, thanks.
Echo117  [author] Oct 25, 2024 @ 9:19pm 
yes shoulder pads for space marines
Eternal Inquisitor Oct 25, 2024 @ 8:45pm 
shoulder pads, I assume? Pauldrons?
Echo117  [author] Oct 25, 2024 @ 8:41pm 
like all my blood angel pads require ace for some reason
Echo117  [author] Oct 25, 2024 @ 8:40pm 
uh mainly blood angel pads
Eternal Inquisitor Oct 25, 2024 @ 8:39pm 
Cheers, man. Great work. Question- In the description of the mod you refer to 'pads'. "So this requires an Ace of sort to get access to some of the pads". What pads?
Echo117  [author] Oct 25, 2024 @ 8:20pm 
@eternal Inquisitor I ahve not yet but i did find bug so will fix tonight
Eternal Inquisitor Oct 25, 2024 @ 7:54pm 
Have you updated since the one at 6:57pm EST? Because we tested after that update and we were receiving the aforementioned error- Removing this mod lets missions load normally on our server.
Echo117  [author] Oct 25, 2024 @ 7:50pm 
i just updated my mod though
Echo117  [author] Oct 25, 2024 @ 7:45pm 
@eternal Inquisitor uh you shouldnt be i can check stuff but we just did an op and it went ok
Eternal Inquisitor Oct 25, 2024 @ 6:26pm 
Hey echo. With this mod loaded I get No entry 'bin/config.bin/CfgPatches/BA_TESTING.units' and I can't load any missions. As soon as I disable it the error stops.
Echo117  [author] Oct 13, 2024 @ 2:28pm 
mod is gonna get updated again later totally didnt add something that broke a pbo
totally didnt forget where I put somehting
Owen Jul 13, 2024 @ 6:33am 
Hey your most recent update has me looking for a pbo that is not there. wbk_zombies_goliath.pbo.
The Stalker Jul 8, 2024 @ 6:05am 
Such a cool addon. Sucks that it needs vanguard
Echo117  [author] May 29, 2024 @ 9:49pm 
Bc it needs an ace for the arsenal but some people think ace is stinky also idk if factions work with out vanguard since i made factions with alive