Arma 3
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echo's Manufactorum
   
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Data Type: Mod
File Size
Posted
Updated
5.703 GB
Dec 7, 2022 @ 4:02am
May 24 @ 8:40am
158 Change Notes ( view )

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echo's Manufactorum

In 1 collection by Echo117
Blood Angels Server Collection
96 items
Description
To those that keep asking what this mod is?
A: it is a Blood Angel aux mod with a bunch of 40k stuff.


who made what?
Thanks to dos for the BA Shoulder pads, power packs, helemts and weapons, gravs aswell as Da gear peices, Nephiln, Cathedral, Bomber, fire raptor, Greater Blight Drone, Turrets, Triton, Bunkers, and other props
thanks to servo for human guns
thanks to rogue for custom Space marine gold texture & gear retexture, aswell as the helmet, armor modifications and backpack for humans
Thanks to webknight for helping me with making the hud
thanks to Moose for custom guard gear, and the cultist gear
Thanks to Holigan for the stuff from Angels Forge being allowed to be moved here
Thanks to Krab for custom models
thanks to caleb for config custom models
Thanks to xemio for static prop, and other props
Thanks to DrellFire for screenshot 5
Thanks to FakeFrenchGuy for Help with DC Pads and ship importing
Thanks to AccuracyThruVolume for retexturing of certain assets and making them funny, also getting script to run in missions, also some relics
Thanks to Sokolonko for eagle helmet
Thanks to Webknight for allowing me to put the lightsabers and force files in the mod.
Thanks to Noreik for chaplain helmet
Thanks to Joazz for the grand cruiser and battle barge
Thanks to tales of heresy for allowing me to put their macharius in my mod



Picture 6 is current prop ship list,
picture 7 is prop ship scale next to optre's madrigal airbase

Current vics
Vanilla retextured to 40k aa launchers that shoot missiles that can kill sm aircraft
are called Trident and Phoenix,
spawns are
Blufor = nato
opfor = csat
greenfor = aaf
Xiphon Bomber in BA, FT, DA, IF, UM, WS, DG, EC, IW, WE colors but yes this is correct a modified Xiphon used to preform Bombing Runs
fire raptor in BA, FT, DA, IF, UM, WS, DG, EC, IW, WE colors

Triton gunship is a gunship based off the custodes Orion dropship that has been made for Space Marine use. While similar in design the ship is noticeably different from the custodes one most notably it lacks a shield generator with the space being removed to allow for the deployment of terminators. It can carry 15 marines, 1 dreadnaught, 5 terminators while having the same armor of a Thunderhawk. Over all it is designed to act as a gunship for carrying a small strike force of terminators, dreadnaughts and marines into battle .

Aquilla Turret is a small planetary defense turret designed to take out small landing ships that come into orbit it can be found under turrets for the 836th with a chaos verison being under opfor 836th

Las Flak Battery is an AA rapid fire quad lascannon turret designed to knock out enemy aircraft

Bolter Flak Battery is an Vulcan Mega Bolter AA turret used to shoot down enemy aircraft by filling the air with bullets

side note the chainsword that says "revanants wrath" and apoth biologos armor are not mine but rather members of my unit had me add them into the mod they are not mine and all rights got to the respect people who had the items made

mk3 is an upgraded nephlin
Fun side note for funny server box people some of the stuff like the nephlin are made by the same person and given out to people like me, to avoid crashes config wise everything has been Config changed name wise, this way said items wont cause issues

Custom vics soon
plz note their are mods that are required for these mods, yes they are required i just added what is calling for what. This does not count items those mods require, for their mods

other note if someone wants their helmets to receive the hud let me know I will look at adding your guys helmets

So this requires an Ace of sort to get access to some of the pads, Idk it just does, this said ace itself is not the required one. By this i mean after some testing Ace but based by sceanhub does by pass this requirement if you would like to not play with ace medical as it wants ace arsenal.
This mod totally doesnt make me want to drink everytime i have stuff done with it.


Also do not use my mod with knight of Caliban mod at this current time, last i checked their mod will conflict with mine. Will change this if things change in the future.

All of this mod's assets were made for Echo's Manufactorum
This should be obvious but can never be too safe

You DO have our permission to retexture items, modify config or script values and such, as per the standard Arma license.
You DO NOT have our permission to repack this mod into another mod or website, nor attempt to rip assets from us to be used elsewhere.

If you wish to utilize, retexture in substance (using source files), modify, etc one of our assets as part of your mod, please reach out, I will try my best to help you.
50 Comments
LordScottishW00F May 27 @ 11:37am 
I like this mod but I hear so many people asking for you to break it down into smaller mods with less dependencies and then they would want to run this more often.

I like the mod tho
Echo117  [author] May 24 @ 2:15pm 
peicwm read mod description
piecwm May 24 @ 2:09pm 
Heyyy, ummm where did those machariuses you added come from. I'm familiar with them and I've been looking for their original creator for a while.
Echo117  [author] May 24 @ 11:15am 
@robiodopio that is intended we are gonna be updating it to fix, but basically tldr terrain builder wasnt happy when we tried to update map to replace walls that had disappeared, as well as certain items ment to be delted werent appear in the object list so to fix we ripped everything off and are gonna reput it back on later today or this upcoming week
Robiodopio May 24 @ 10:43am 
Hey I dont know what happened but it appears that all props on cralevelon Meek no longer show. I do not know if it is just an issue for me and my Unit but nothing is showing up, all forts are just grass plots, the only thing left is trees
Saddam, Dairy Queen Manager May 22 @ 2:39pm 
Not sure if its just a me issue, but the Macharius is crashing when I try to spawn it in
Eternal Inquisitor May 16 @ 4:37am 
@lcpl Liru Hey Liru. I have the old files backed up (I ran into a similar issue myself) so feel free to contact me. I can give you a hand. As long as Echo doesn't mind, they're his assets. You can message me on steam.
archangel.zip May 16 @ 2:30am 
So I only noticed now that dreadnoughts are kinda a part of this mod (THANK YOU) however I'm having issues with them spawning in unarmed and walking to the side constantly. If I give them weapons in Zeus they stop moving but are unable to be given commands. Any ideas from anyone or if there's a fix I'm blind to that someone can notify me of, would be greatly appreciated.

Side note the also seem to hop when firing.
Echo117  [author] May 15 @ 11:15pm 
@Lcpl Liru hey to answer your quesiton yes i did, I was informed in order for assests to work as intended on maps they needed to be renamed. I appologize for the lose of time that has occured with the item renaming but not much i could do as the files were saved over that had the orignal names
Lcpl Liru May 13 @ 11:25pm 
Hey broski did you rename a bunch of the assets? Is there any way you can add the renamed assets back from the May 3rd update that got their name changes? I had this MASSIVE Dreadspire that took ~60 hours and we used a lot of floor and hanger assets from this mod for it and it's all kinda scuffed now since the mission file cant recognize the assets anymore and despawns them :/