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1. If you're using a patch make sure that patch loads after Aves and generate a new world.
2. If you changed the files for Aves make sure Aves loads after the other mod and generate a new world.
Then in either case, make sure you modified the mod files in "data/installed_mods" because this is where mods actually live when run by the game. A new mod or mod version gets duplicated into here when the game loads it for the first time. You can modify it in "mods" too, but this won't do anything if you've loaded a world with that mod version at any time in the past.
It's harmless because it's completely covered but I thought I should tell you.
Had no problems getting little downy bundles of joy in a past fortress, but my current one is so far not seeing much reproductive romance. Most prolific layers seem to be the lesbian couple. XD
@Dragonfame, was your world made with a version before 1.05 and updated? Because that would explain it.
@Blitz, Valid point, I've changed it for the next update. Mods can't disable magma forges though as far as I'm aware.
@Passel, Currently, they require some shenanigans. I'm doing some !science! right now to figure out how it works. But what I've found out so far is that females will claim nest boxes when they stand on top of them for a bit, such as when they're standing around meeting places. I'll update the description once I figure out more or maybe just make them have live birth if its way too much of a hassle.
@Barely_Creative, I'll add a license to the mod files. I should have done it anyway.
@Nyinxie, I'm rather busy, but please do check out the DF wiki, the bay12forums, my mod, other mods, and especially the vanilla files, for inspiration and direction.