Dwarf Fortress

Dwarf Fortress

Aves (Civilized Birdfolk)
Showing 1-10 of 11 entries
< 1  2 >
Update: Aug 23 @ 8:53pm

1.09

Added dye reactions
Fixed a long standing bug with Aven justice so it's now how it was originally intended--Brutal. The skylie will no longer tolerate convicted tantruming or thieving aves and will deliver justice by the sword. Be warned! Or don't convict anyone...it's ultimately your choice, because the aves don't really value their brutal laws all that much anyway.
Compatible with worlds made in 1.08, but the new dye reactions will require a world regen.

Update: Oct 12, 2024 @ 6:08pm

1.08

Updated clothing graphics, tweaked tail graphics
Added sprites for ave hatchlings and fledglings
Aves can now preen eachother, and can also moult, causing their feathers to regrow, including their tails
Added gemsteel, a prized Aven alloy of iron, copper, and cut gems that is sharper than steel, but can't be made into armor due to its brittle nature.
Removed unused reactions and body detail plans
NOT compatible with worlds made using previous versions

Update: Jan 6, 2023 @ 11:19am

1.07

Fixed low and high boot graphical bug
Fixed issues with eye graphics
Adjusted Ave creature definition to no longer use unnecessary custom body detail plans
Aves can now make minecarts (your world will need to be regenerated for this one to apply, but it won't crash exsting worlds)
Compatible with worlds made using 1.05 and 1.06

Update: Jan 1, 2023 @ 10:47pm

1.06

Fixed Ave corpse graphical bug.
Completely compatible with worlds made using 1.05

Update: Dec 31, 2022 @ 4:24pm

1.05
MASSIVE UPDATE
Your world must be regenerated to update to this version or DF will crash!

Added graphics!!!
Let aves make string instruments (i'm sure they'll figure out how to make the strings durable enough for their talons)
Let aves make coke
Stopped aves from making blowguns and blow darts (how do they fit those on their beaks?)
Tweaked preferred names and added new symbol
Renamed "ave youths" to "ave fledglings"
Fixed baby cast name
Removed baby tile, sadly [CONDITION_BABY] is not a thing
"cresteds" are now baron equivalents, and the previous "crested" is now "flock general"
"Highest" rank is now succeeded by "cresteds" and is no longer hereditary
Added descriptions to nobility in fortress mode
Renamed "hawklet" to "militia-ave"
Renamed "hawks" to "raptors"
Added more spheres for aves to commonly worship
Reworked mannerisms to be more consistent
Allowed aves to enter martial trances and strange moods
Allowed aves to make plaster and pearl ash
Doubled possible feather colors
Added scales to their lower arms, hands, lower legs, and feet
Added talons to their fingers
Added a scratch attack and made it their main attack
Removed head feather colors because the often quad-color scheme between head, tail, body and beak/scales was too much
Aves now drop gizzard stones if butchered
Adjusted clothing preferences
Added cuffs, which are like gloves but something aves could reasonably wear

Update: Dec 9, 2022 @ 1:47pm

1.04

Removed thumbnail.png, apparently I only need preview.png? hope so.
Added MIT license
Added hospital names

Update: Dec 7, 2022 @ 4:10pm

1.03

Fixed statue graphics...mostly. they display but have holes that actually show up on some animal people statues anyway
Fixed slain speech tag
Lowered natural climbing skill to Proficient, so not all aves are considered legendary
Removed [FLIER] tag for now, until 3D pathing is fixed (Pls Toady)
Rewrote prefstring
Added profession titles
Added personality biases
Removed broken tokens
Made Aves playable in fort-mode
Added more nobility, usable in fort-mode

Update: Dec 6, 2022 @ 7:50pm

Added a thumbnail!!

Update: Dec 6, 2022 @ 7:29pm

Update: Dec 6, 2022 @ 7:18pm