Dwarf Fortress

Dwarf Fortress

Seasonish Crops
65 Comments
Caotical May 20 @ 4:56am 
i was unable to reproduce that error as of today. ran a fort with df/hack autofarming for 6 years game time. I did notice that about year 4 my strawberries came in and they dropped on the ground. but the farm plot was still working. the strawberries that dropped like this were not automatically collected, even after setting a gathering zone over the farmplots, so they look like they were just sitting there clogging up the farm plot. however if i went to them and dumped them they would get picked up and taken to a dump site. once unlocked there they would be treated normally.
Darkweave Nov 8, 2023 @ 2:59am 
Yup. I even tested without any mods installed and just removed [WINTER] from all the above ground crops to test it. It seems fine for the first 2-3 years but from year 4-5+ it becomes a problem.
Shadowguardian91 Nov 8, 2023 @ 12:19am 
@darkweave Im not having this issue. have you tried reinstalling everything?
Darkweave Nov 3, 2023 @ 5:06am 
The mod is not broken (unless you're trying to combine with other mods that cut plants), it's actually really good, but there is one issue: after a few years your surface will be filled with dead plants. I tried to convince myself other users were wrong, but I've now run ~15 forts to year 5+ to test this.

When the season changes to one in which an above-ground plant doesn't grow the plant dies. This seems fine, and is what I expected. Unfortunately plants that die this way don't disappear on their own, they just sit there for years and years. You can build a dirt road over the dead plants and they disappear, but it's pretty tedious after a while.

I tested this by just removing a single season from all above ground crops. If you build dirt roads over all the plants just after they die then you'll get some reasonable regrowth before the next die-off. This isn't a good workaround with this mod because things are dying off in all the different seasons.
Meow Kat Oct 28, 2023 @ 10:54pm 
Don't listen to the people below. Mod works fine.
Donaldthemagpie Oct 26, 2023 @ 11:34pm 
DO NOT USE. Mod is broken
FrenchRobot Sep 20, 2023 @ 4:23pm 
Thanks ole
Ole Hockey Thighs Sep 8, 2023 @ 5:06pm 
THIS WILL DESTROY YOUR SAVE
Ole Hockey Thighs Sep 8, 2023 @ 4:40pm 
Mod is busted do not use!!!!

ERRORLOG ::
Duplicate Object: plant VINE_WHIP
Duplicate Object: plant BERRY_SUN
Duplicate Object: plant SLIVER_BARB
Duplicate Object: plant ROOT_HIDE
Duplicate Object: plant WEED_BLADE
Duplicate Object: plant MUSHROOM_CUP_DIMPLE
Duplicate Object: plant REED_ROPE
Duplicate Object: plant BERRIES_FISHER
Duplicate Object: plant WEED_RAT
Duplicate Object: plant HERB_VALLEY
Duplicate Object: plant GRASS_LONGLAND
Duplicate Object: plant BERRIES_STRAW
Duplicate Object: plant BERRIES_PRICKLE
Duplicate Object: plant BULB_KOBOLD
Duplicate Object: plant TUBER_BLOATED
Duplicate Object: plant ROOT_MUCK
Duplicate Object: plant BUSH_QUARRY
Duplicate Object: plant POD_SWEET
Duplicate Object: plant GRASS_WHEAT_CAVE
Duplicate Object: plant GRASS_TAIL_PIG
Duplicate Object: plant MUSHROOM_HELMET_PLUMP
Base Delta Zero Mar 24, 2023 @ 8:38am 
@Victor K I have tried using the mod with AutoFarm. Subterranean crops work fine, surface crops do not. However I'm pretty new so this could just be me doing something wrong.
Victor K Feb 20, 2023 @ 9:03pm 
Has anyone used this mod with DFhack's AutoFarm functionality? Do they play nice ?
Tamren Jan 29, 2023 @ 7:19pm 
Make a farm plot on the surface and click on it to set what plant you want to grow. Plants will only show up in the seasons where they are active, what you want to do is select a crop for planting in the earliest season you can and then set all other seasons to fallow. The list will display every crop you can grow in your biome, but only the crops you actually have seeds for will appear at the top.
Badass Trans Knight Jan 29, 2023 @ 4:26pm 
Ok there's got to be something I'm missing, but I don't see how I'm supposed to use this mod if there is literally nowhere in the game or on the entire internet where I can find what seasons crops grow in.
SolarSoldier Jan 24, 2023 @ 7:44pm 
Hey ! I really like this mod and so far everything works fine. I just don't understand what you call "shallow crops" and "deep" crops.

Are there two different types of subterranean crops ?

Thanks !
Tamren Jan 14, 2023 @ 4:21am 
Fantastic mod! It puzzled me since the very beginning that vanilla DF never worked like this.
neph Jan 11, 2023 @ 4:40pm 
Required mod. Bizarre that it's always been the opposite of this!
Nik- >;) Jan 11, 2023 @ 4:15pm 
Oh and another question, does this mod impact the Optimal farm-plot size per potash chart on the Wiki? Like normally 1x7 is the most optimal size for single plots. Not sure if this mod changes any of that, other than needing to grow larger amounts overall?
Nik- >;) Jan 11, 2023 @ 4:09pm 
I second Xoatl's report.. I'm not positive, but a family member I installed this mod for, says they haven't seen their crops grow so far.. I haven't gotten far enough with my fort yet, to test it, but I'll try later.
Xoatl Jan 11, 2023 @ 12:06pm 
I think this mod makes plants never grow to harvestable. I've played with it every game and I just assumed sun berries arent supposed to be growable and thats why they never matured. But it turns out all by plants are bugged. Im going to try again and disable plant gathering and planter jobs and see for sure. But as far as i can tell they plant the seeds and they stay there till they disappear when a fallow season comes.
Xenonex  [author] Jan 4, 2023 @ 4:24pm 
@Descan
Ah that's a great point! Perhaps having a pasture over a plant gathering zone and assigning a few animals to trample around a bit could help too, then.
Descan Jan 3, 2023 @ 4:33pm 
@Xenonex What's likely happening with the plant gathering zone having more living plants is that it has higher traffic than the rest of the surface, from dwarves coming and going to harvest plants and put them into stockpiles. Dwarves can trample grass and plants, turning them into bare dirt. The more dwarves walk over an area, the higher chance they trample those dead plants into nothingness.
Kasa Jan 1, 2023 @ 10:45am 
Can we get a list of what plants grow when and how long they take to grow?
Xenonex  [author] Dec 29, 2022 @ 6:55pm 
@Snake
Yeah, the dead plant remains lasting so long is definitely a bit of a nuisance. However, so far in my forts I'm still able to find a small amount of wild crops, even 6+ years in, just far fewer than normal. However given this mod also aims to make feeding a fort on crops harder to do, I suppose it somewhat fits into that theme, accidentally. However I would like to look into whether there are any changes I could make in the mod to reduce the amount of dead shrub clutter.

FWIW, it seems like setting a specific plant gathering zone on the surface may help slightly, as I noticed a higher frequency of living crops within that area, possibly due to the shrubs getting harvested before they die? Another possible workaround would be laying a road over a huge area once a year and then removing it, which should remove most plant remains / debris.
Snake Dec 29, 2022 @ 12:50pm 
Tried this mod. While i really like the idea. Seemed to have an unintended effect...after 4 years the surface was completely cluttered with "dead (plant)" almost impossible to find anything to gather.
Vertigo Dec 20, 2022 @ 8:25am 
Thanks for the detailed answer :steamthumbsup:
Xenonex  [author] Dec 19, 2022 @ 4:12pm 
@Vertigo
In theory this mod could work with other mods which either add ne crops or alter things about the vanilla crops, if this mod is loaded before them and they don't remove the vanilla crop items as part of their modding process (perhaps run a quick test embark to confirm it's working properly).

For context, when this mod is loaded it removes only certain specific vanilla crops (ones in farm plots) and then re-adds a version of them that has the changed seasons / growtimes. If the other mods simply edit the existing crop plants without removing them and is loaded after this one, that should work fine. However if those other mods also fully remove any of the vanilla crop plants before re-adding a different version of them, then only one of the two mods will take effect.

However, either way this means any new crops added by other mods will not get any different season/growtimes from this mod.
Vertigo Dec 19, 2022 @ 7:04am 
Is this mod compatible with mods that add new (underground) plants, will those new plants behave like in DF normally (seasonal inside and so on) or something else entirely?
space bees Dec 18, 2022 @ 1:52pm 
If you're getting a blank crop list, try a different section of the map. It may be a biome issue.
Judging by the wiki, this happens sometimes in classic too:
[quote]Note that although you can construct a farm plot anywhere there's either a soil floor or a mud covering, this doesn't always mean the seeds you have – especially imported ones – can be planted there. Not all crops can be grown in a given biome, and some biomes will prevent the planting of all above-ground crops. Even seeds you obtained as a result of plant gathering might not be plantable where you've chosen to put your farm, if they came from a different biome.[/quote]
Jenny Dec 15, 2022 @ 4:29pm 
@xenonex
It is a blank list, it's like the crops don't even exist as a possibility
Rake Dec 15, 2022 @ 10:33am 
I'm my experience this steam release is just filled with little bugs. For example, i'm unable to avoid missing limb (just graphically) on a custom race, even if i straight up copy the layers of the humans. I mean, why that shouldn't works? so yeah we have to endure the bug squeezing process xD
Xenonex  [author] Dec 15, 2022 @ 9:16am 
@Rake
Ah I see, that stinks.

I guess if it's happening in vanilla there's not much to be done about it, though I am curious if anyone happens to have a vanilla (unmodded) save where this is happening to poke around in.
Rake Dec 15, 2022 @ 8:58am 
I mean, the option to select the seeds don't show up
Rake Dec 15, 2022 @ 8:57am 
it seems like i'm unable to grow crops outside yeah
Xenonex  [author] Dec 15, 2022 @ 8:30am 
@Rake
Glad to hear! By the way, are you still having issues with surface crops not working? Curious whether people affected with that bug simply get no crops listed in the farm plot or some other error.
Rake Dec 15, 2022 @ 4:26am 
Thanks a lot! i managed to fix it by myself ^^
Xenonex  [author] Dec 14, 2022 @ 2:28pm 
@Jenny
Thanks! I haven't been able to load that exact save yet (getting some error about Cave Reeds from the Better Instruments mod), but was able to try re-create a fresh save using all the same mods as were in that save. So far have still been able to plant surface crops in those tests, but have heard others say they have had that issue even in vanilla, so it could be an unrelated bug?

Incidentally, what does your farm plot menu look like when you attempt to grow surface crops? Does it still show the list of possible seeds, or are their names in red / orange text, or is it a blank list?
Jenny Dec 14, 2022 @ 1:14pm 
I zipped and uploaded my most recent autosave, hopefully this has the information that you need: https://easyupload.io/x6i43a
Xenonex  [author] Dec 14, 2022 @ 9:47am 
@UnapologeticPunster
Haha, the ouroboros of modding :D Thanks again for making your mod! (I had sent some messages on the DF forums but like myself, a lot of us haven't used it in ages)

One note if using mine as an example, I think I totally screwed up my info.txt (by using someone else's earlier Steam mod as an example) and was using versioning of DF itself instead of my mod :P
Xenonex  [author] Dec 14, 2022 @ 9:42am 
@Rake
Hmmm, possibly if there's a lot of demand and nobody else makes one?
In the meantime, to change all the harvest size / growing times to vanilla, do a "find & replace" (ctrl+h) to change all " CLUSTERSIZE:6 " & " CLUSTERSIZE:4 " to " CLUSTERSIZE:5 ", then change all " [GROWDUR:2016] " & " [GROWDUR:1008] " to "" (nothing), and find the underground crops which have " GROWDUR:1092 " and change them to " GROWDUR:500 ", except Plump helmets and Cave Wheat get 300.

FYI, Notepad++ with the added "Compare" plugin is what I use for checking for differences in long text files, makes it much faster!
UnapologeticPunster Dec 14, 2022 @ 5:10am 
Just letting you know, I'm Claije. Thanks for Credit.
I'm actually using your mod as a reference for how to format redoing mine, haha.
I was excited to see a way to farm seasonally without modding it myself in v50
Rake Dec 14, 2022 @ 3:12am 
Any change to get a version without the nerf to the crops output? i downloaded this assuming that it was just seasonal crop outside and not seasonal inside. I would be happy even just knowing which values were actually changed reguarding output so that i can revert them to vanilla, searching for differences between extra long text file is extremely long and tedious.

on a side note, outside crops are just bugged and i were unable to plant them even in vanilla.
Divictum Dec 14, 2022 @ 3:10am 
@Automatiic the same question!
Xenonex  [author] Dec 13, 2022 @ 8:03am 
@Beacon
Hmmm I ran a few more test embarks in different worlds / regions but still cannot reproduce this error. Do you know what biome you are embarked in, or what other mods may be installed?
If you can post your zipped save file to somewhere like https://easyupload.io/ I could try taking a look at it.
hiruhari Dec 13, 2022 @ 2:21am 
wait tarn did this BACKWARDS?!
Beacon Dec 13, 2022 @ 2:13am 
I am also experiencing the same issue as Jenny with this mod enabled.
Xenonex  [author] Dec 12, 2022 @ 9:14am 
@Jenny
Sorry to hear that! I haven't run into that yet myself, but if you post a link to an upload of your save file I can take a look? In the meantime, something off the top of my head is that for surface crops, they each have a list of specific biomes where they are able to grow. Some biomes on the world map, like glacier, don't allow ANY surface crops to grow there. So perhaps run a quick check by making a copy of that world (or "save to a new timeline" and retire the fort in that new timeline) and try embarking in a temperate / tropical biome and see if things grow there. Or conversely, try making a new world without this mod enabled, and embark in the same biome that your current fort is in, and check whether surface crops are still unavailable.
Xenonex  [author] Dec 12, 2022 @ 9:14am 
@mohard
Ah that sounds quite strange! I haven't encountered anything like that in any of my embarks with this mod yet, it doesn't touch any of the material value, the only edits are to the Season ( [SPRING], [SUMMER], etc. ) & growth duration ( [GROWDUR:xxx] ) of crops, and the dwarf creature skill rate for Planting ( PLANT ). Perhaps make a few test embarks with short world history, each with different mods enabled / disabled to narrow down the possible cause?
Jenny Dec 12, 2022 @ 5:28am 
I installed this mod and with a new world I now am unable to plant anything on the surface. It works great for underground crops but for my surface crops nothing is listed
mohard Dec 12, 2022 @ 12:54am 
With this mod, I got an extremely weird embark on a waterfall cliff. All of the top layers were built out of "white cloth", "still blue fabric", "booming metal" which acted like stone/ore but couldn't be used for many workshop tasks like cutting into blocks / smelting. They also had weird values - stone weighed <1, metal was worth 1k for traders, etc. Seemed like some issue with raw material files getting overwritten in a weird way.

I'm not sure if this was caused by this mod, as I didn't have time to investigate and I had to throw my world away. Still, throwing it out there just in case.
Xenonex  [author] Dec 10, 2022 @ 7:38pm 
@morejolli
Yes it should in my experience. Just copy & paste the "objects" folder from this mod inside any mod currently active on your existing save in the "installed_mods" folder.

Or if your existing save has no mods active, you should be able to copy the "objects" folder into any of the "vanilla" mods in the data\vanilla folder (although you may need to paste it again in the event that Steam updates / verifies the vanilla DF files)