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When the season changes to one in which an above-ground plant doesn't grow the plant dies. This seems fine, and is what I expected. Unfortunately plants that die this way don't disappear on their own, they just sit there for years and years. You can build a dirt road over the dead plants and they disappear, but it's pretty tedious after a while.
I tested this by just removing a single season from all above ground crops. If you build dirt roads over all the plants just after they die then you'll get some reasonable regrowth before the next die-off. This isn't a good workaround with this mod because things are dying off in all the different seasons.
ERRORLOG ::
Duplicate Object: plant VINE_WHIP
Duplicate Object: plant BERRY_SUN
Duplicate Object: plant SLIVER_BARB
Duplicate Object: plant ROOT_HIDE
Duplicate Object: plant WEED_BLADE
Duplicate Object: plant MUSHROOM_CUP_DIMPLE
Duplicate Object: plant REED_ROPE
Duplicate Object: plant BERRIES_FISHER
Duplicate Object: plant WEED_RAT
Duplicate Object: plant HERB_VALLEY
Duplicate Object: plant GRASS_LONGLAND
Duplicate Object: plant BERRIES_STRAW
Duplicate Object: plant BERRIES_PRICKLE
Duplicate Object: plant BULB_KOBOLD
Duplicate Object: plant TUBER_BLOATED
Duplicate Object: plant ROOT_MUCK
Duplicate Object: plant BUSH_QUARRY
Duplicate Object: plant POD_SWEET
Duplicate Object: plant GRASS_WHEAT_CAVE
Duplicate Object: plant GRASS_TAIL_PIG
Duplicate Object: plant MUSHROOM_HELMET_PLUMP