RimWorld

RimWorld

Weapon Mastery (Continued)
73 Comments
Mlie  [author] Oct 16, 2024 @ 9:59pm 
@killerwol According to the description: weapon's main description window for the specific mastery system and the pawn's info tab for class mastery system.
.ʘƺɀ₅ Aug 22, 2024 @ 7:01am 
Mlie the goat
Mlie  [author] Jun 1, 2024 @ 7:24am 
@SeonWoo Please see the Reporting Issues section described above
SeonWoo Jun 1, 2024 @ 7:22am 
this mod not working
Mlie  [author] Apr 21, 2024 @ 10:17pm 
@mattdamon Please see the Reporting Issues section described above
mattdamon Apr 21, 2024 @ 9:25pm 
Mod is still bricked dont use
Ruby Apr 17, 2024 @ 5:15am 
Thank you Ly Mile keep up the good work
Mlie  [author] Apr 16, 2024 @ 10:13am 
The issue with the stuck pawns and errors on load should be fixed now, thanks to a bug-report by MrXarous
Sarandis Apr 16, 2024 @ 6:18am 
This problem never occured before up until the 1.5 update. I'm still using the 1.4.3901 version til most the mods update. I'd rather not remove the mod mid playthrough as i'm afraid it'll eliminate the levels i've already gained on my 50 hour colony. i'll just wait
BestToasterNA Apr 16, 2024 @ 4:26am 
this mod is major bugged dont use until a fix or Mile says something
Jinxxy Apr 16, 2024 @ 3:20am 
Reloading a save with this mod loaded will make all pawns be stuck in place until they drop whatever they are holding just fyi
One Eyed King Is Potato Apr 15, 2024 @ 8:07pm 
TO ANYONE WITH THE STUCK IN PLACE PROBLEM YOU SHOULD BE ABLE TO SAVE THEN GO TO MENU THEN REMOVE THIS MOD THEN RELOAD THE SAVE IT SHOULD FIX THE BUG AT THAT POINT KEEP THE MOD OUT TILL IT IS FIX.
One Eyed King Is Potato Apr 15, 2024 @ 8:03pm 
@Sarandis my best guess is that the game bugs when loading in and thinks the weapon is on the ground while the pawn is holding said weapons as items cannot move it stops the pawn from moving but i have no coding experience or knowledge so its a guess
One Eyed King Is Potato Apr 15, 2024 @ 7:59pm 
hey y'all found out what is making pawns stuck in place,but not sure why as i have no coding knowledge. when you get XP with the mod on then save then go to the main menu then reload it seems to break the mod.
Sarandis Apr 15, 2024 @ 11:48am 
Aye. I am using the class system, and my pawns freeze upon loading my save. dropping weapons does not unfreeze them. probably something to do with the weapon mastery stats
Roque the Rogue Apr 14, 2024 @ 6:09pm 
@Mlie

There you go

https://gist.github.com/HugsLibRecordKeeper/5ce38b09efaba0824dd98c07fef21236

Seems to be happening right after Loading a Save
Roque the Rogue Apr 14, 2024 @ 5:20pm 
@Mlie I have a progress report and I'm afraid it's not good news.

Been testing and forcing pawns to acquire weapon masteries and so far, in my current 4 hour play session it only happened once, my pawns have managed to acquire masteries normally, however the mod did not announce it when my pawns named their buffed weapons, something might have gone bad with the alert/warning system

I know you are a very busy necromancer so this is what I got to report for now,
I'll keep on trying to replicate the error, still using that same modlist, might change it soon though.

I'll post any logs related to it.


MORE IMPORTANTLY:
IF you guys and gals are having issues with this mod, force your pawns to drop their weapons and the freezing/stuttering will go away, or load a previous save before it happened.
xXAntrexXx Apr 14, 2024 @ 4:07pm 
Same
ObscureNickname Apr 14, 2024 @ 1:31pm 
Jesus fucking crist thank you everybody in comments, this mod has cost me 3 saves.
Roque the Rogue Apr 14, 2024 @ 11:52am 
@Mlie devmode quick test, have a tribe or crashland scenario, preferably on a temperate forest, make a bunch of bows and give them out to pawns, tribals usually have a higher number of starting pawns, let them hunt on their own of fight manually, save the game and the load it, the freezing and log spill should follow suit, is how I have managed to find this, I will provide a log soon enough though, if nothing happens in your end this is my currect modlist https://rentry.co/qt5dtky4
Mlie  [author] Apr 14, 2024 @ 11:47am 
@Roque the Rogue I need a way to replicate the issue with only this mod loaded. If you can provide a way to do that I can take a look at it.
Roque the Rogue Apr 14, 2024 @ 11:43am 
@Mlie from what I read on the logs the issue arises when pawns try to assign names/buffs to their weapons, unfortunately I couldn't get you the log report this time my game seems to have several other issues but I can confirm the bug with 1.5 ticking and freezing the game reports yielded by rocketmen are true, disabling the mod removes it.
Mlie  [author] Apr 14, 2024 @ 3:31am 
@Novius8 Please see the Reporting Issues section described above
Novius8 Apr 14, 2024 @ 2:01am 
if anyone is having an error in 1.5 where all their pawns freeze, can't move while drafted, kick up red errors in the log constantly, and you can't view the descriptions on any weapons, it's this mod. Disabling it removes these problems completely.
Mlie  [author] Apr 12, 2024 @ 12:56am 
@Aury Please see the Reporting Issues section described above
Aury Apr 12, 2024 @ 12:49am 
With 1.5 this mod bricks my weapons every time I reload a save. All of my pawns' weapons get blank descriptions, and the pawns won't move until the weapon is dropped, at which point it disappears entirely.
posd23 Dec 1, 2023 @ 10:00pm 
nothing seems to be showing up for the mod and im not sure if its a conflict or what
kaczorski Nov 25, 2023 @ 1:30pm 
Thank you Mlie for keeping this mod alive! It's perfect for my medieval playthrough. For anyone overwhelmed by the sheer number of possible stat modifiers: edit them outside of the game, in mod's config file.
Mlie  [author] Oct 15, 2023 @ 11:16am 
@Lurmey The original weapon-name should now be visible in the detailed description
Mxlppxl Oct 7, 2023 @ 10:14pm 
@Mlie seen a lot of weapons names when my pawns start kicking ass. Thank you for adding them in!
PGMP Sep 4, 2023 @ 4:33pm 
- Suggestion - It would be cool if pawns also have a weapon preference when they are generated. That way you can equip that pawn with their weapon of choice.
Mlie  [author] Aug 13, 2023 @ 11:37am 
@Raddles Should be added now
Cassiopeia Aug 13, 2023 @ 3:02am 
Hello Mile, I was just wanting to suggest a reset to default in options if you ever feel like it. Maybe there is and I'm just dumb lol. Also it would be really cool is there was a list of the currently enabled possible level up bonuses to make it easier to play with the settings. Very cool mod! Good work!
ChekitBrekit Jun 4, 2023 @ 12:02am 
does anyone perhaps know of a mod similar to this but instead of mastering a weapon you can instead become more adept at killing a certain type of creature(insect, human, animals) the more you do kill them? I had a colonist of mine kill about 150 insects in a row(dont as why) and i feel like that kind of experience would make him way better at dealing with insects in the future with his prior knowledge at such.
Lurmey May 25, 2023 @ 1:13pm 
Hey Mlie, is there any chance you could tweak this mod to make it prepend the name of the weapon to the top of the description? With lots of weapons (like CE etc) it can be quite difficult to tell what you're actually looking at when the name of the gun is changed to "Severance" or something lol.
FlatCapPirates May 4, 2023 @ 11:50am 
@Mlie is amazing I have just downloaded like 3 or 4 mods that they have helped to update and fixed ty! :steamthis: :steamthumbsup:
HIM🐀 Apr 20, 2023 @ 7:06pm 
AMAZING!!
Sarandis Mar 23, 2023 @ 2:48pm 
For some reason, Vanilla Weapons Expanded Makeshift weapons don't show up in my weapon mastery list. Also some weapons like the VWE Stun Baton and Shiv don't show up either
Der fette Mann Mar 13, 2023 @ 3:31pm 
I think its not really compatible with "Infinite Reinforce", cause I cant reinforce my "mastered" weapons, might be a mistake on my part tho, cause I havent tested it out a lot atm
Mlie  [author] Mar 13, 2023 @ 2:28pm 
@Winterbloom Thanks, should be fixed now
Winterbloom [✚] Mar 7, 2023 @ 3:22pm 
Heads up Mlie, in 1.4 for [Fuu] Uncompromising Tribal Faction, the firebow has been removed/reworked so this throws an error for its patch having the wrong xpath.
Nemo Mar 6, 2023 @ 2:14am 
Right right. I've gone through two hundred pages of mods at this point, I'm pretty burned out. Sorry bout that.
Mlie  [author] Mar 5, 2023 @ 9:51pm 
@Nemo This is an update of an abandoned mod, see the notice at the top
Nemo Mar 5, 2023 @ 5:57pm 
Geez, this is your first mod? My dude, props to you for making something this fancy as your first project. Looking forward to trying this out!
Mxlppxl Feb 15, 2023 @ 1:25am 
@Mlie done!
Mlie  [author] Feb 14, 2023 @ 5:01am 
@Mxlppxl Sure, you can postit it on the github-site if possible
Mxlppxl Feb 14, 2023 @ 4:53am 
Added some 1200 more weapon names, can share list if you would like
Mxlppxl Feb 14, 2023 @ 12:23am 
@Mlie thank you!
Mlie  [author] Feb 13, 2023 @ 1:17pm 
@Mxlppxl: It loads the names from any file called WeaponNamesList.txt in the current languages translation-folder.
Mxlppxl Feb 13, 2023 @ 12:58pm 
where are the weapon names stored? I'd like to add a few dozen but doing it one by one sucks