Space Engineers

Space Engineers

[QoL] Easy Inventory Management
290 Comments
robertashcroft60 Nov 27 @ 1:08am 
Fix has worked, alll previous setting were still there, and I have not experienced any crash since the mod update (hours of play checking everything), everything moved to where it was supposed to be. A neat surprise.
wizard76 Nov 26 @ 11:02am 
Could it be, that the list got mixed up? I have a kinetic weapon by Consolidation for example and the ammo is now rocket in the list, so not the correct one. Usually it is Energy, coz of WeaponCore.
DraygoKorvan  [author] Nov 26 @ 8:54am 
Thanks for the reports, I have pushed a patch that hopefully fixes it.
robertashcroft60 Nov 25 @ 7:40pm 
Also affects production quota mod, and yes check quota button results in a crash. So very sad,
MrBrodax Nov 25 @ 4:46pm 
So since the update. The mod crashes the game trying to to any actions like empty all or set limits.
wizard76 Nov 25 @ 5:09am 
Hi, since Update yesterday, SE crashes when I want to check " Set Limits". Please update. Don't want to install 1000 sorters ;)
Cyber Nov 9 @ 11:26pm 
when I try to create seeds, there are not enough components
Gear Shift Oct 28 @ 4:55pm 
Doesn't seem to be working with Industrial Overhaul currently. Setting production quotas does nothing.
Askyras Oct 10 @ 7:29am 
ok seems like they do appear as MyObjectBuilder_SeedItem but only when there are already some in the container, a little unintuitive but workable
Askyras Oct 10 @ 6:29am 
The new seeds and spores do not show up in the quotas list, probably because they don't fit into any of the listed categories. Could you add them please? And maybe future-proof by just listing all items instead of limiting it to certain categories :er_wave:
pierce3383 Oct 6 @ 2:06pm 
I'm looking for an inventory management script that will keep Safe Zone blocks filled with Zone chips. On a multiplayer server that runs 24/7 Safe Zones use up chips but will not pull them automatically from Cargo. You have to manually move chips into the Safe Zone block at least every 24 hours. Ideally I want the script to check once a day (hour?) and fill the Safe Zone block with chips from cargo containers. Some inventory management scripts can do that but they mess with all the containers and all items.
KEJWII Jul 28 @ 6:47am 
can i please add searchbox? and
example:
type:ingots/ores/components
etc?
Engineer Chad Jan 28 @ 7:52am 
Is this mod working? It was broken for a long time. I'm still running an old version that is not doing much anymore, even turns off my Oxygen/hydrogen generators ability to use the conveyor system off and only leaves 2 . lol. I miss Tim helping me in my HUGE ship with 200 O2/hydrogen generators due to a bug with huge ships not getting oxygen to certain parts of the ship. lol.
Raizil Aug 6, 2024 @ 1:31pm 
Conveyor system set to off breaks so many of my assemblers and refineries, also i no longer have the Conveyor Access option on my HUD, how do i fix this???
Omega May 21, 2024 @ 1:20am 
like orangelemongamer has asked, the defaulting of the conveyor system off breaks a saddening amount of things, having the option to enable it would be appreciated, even if it disables the Inventory Management system.
Chinchipos May 7, 2024 @ 2:37pm 
Хрень несусветная, очень неудобно по сравнению с скриптовыми сортировщиками
KEJWII Apr 30, 2024 @ 6:57am 
I don't know why, but this mod seems a bit... "worse" than Automated Inventory Sorting

maybe it's because there is no tutorial video about it
orangelemongamer Apr 6, 2024 @ 1:41pm 
Hi, is there anyway to change the 'default use conveyor system off' back to on again? I've got some mods that spawn in trade ships and stations but because every store block has use conveyor system defaulted off its impossible to trade, removing that entire portion of the game. I wouldn't mind so much if I could enable creative for a sec, turn it back on, then continue as normal but the mod just completely removes it.
Thanks :selike:
DraygoKorvan  [author] Mar 20, 2024 @ 5:22pm 
Set the ejectors to only intake stone (set limits of all ore to 0 except stone). Yes it does invalidate sorters.
Koki Mar 20, 2024 @ 2:11pm 
This mod seems to cause sorters to become moot as i have noticed my miners jettisoning ore as well as stone no matter what I do to the sorters
DraygoKorvan  [author] Mar 10, 2024 @ 6:59pm 
There is no way to set priority. Large depots or storage should not use the quota setting, you should use the limit setting.
Xx_Morgan Freeman_xX Mar 10, 2024 @ 6:18pm 
is there anyway of setting priority? if i have to cargo containers on the same/different grids both set to pull x amount of components can i make one get it first? for example: i have a small ship with a cargo container set to pull 100x steel plates, but the large grid ive docked to has a cargo container with a quota set to 1 million steel plates(its so high to pull all available in the system) and it wont allow the small ship to pull 100x from the container with the quota while docked
Fagottini Feb 28, 2024 @ 12:24pm 
After game (or computer) restart all works now. Strange....

Please do the following features:
- A way to disconnect the connection (as in disabling the sorter)
- Whitelist (like in the sorter)
- One way connection (again, like with the sorter)
- Search window (like in the event controller)
Fagottini Feb 27, 2024 @ 12:37pm 
I have a component list of a hundred lines because of mods. It's very hard to find what you need
Fagottini Feb 27, 2024 @ 12:35pm 
And this mod needs in search window for fast searching needed component in Inventory Limit/Quota
Fagottini Feb 27, 2024 @ 12:29pm 
I am using the ResourceNodes mod and Industrial Overhaul. It seems this mod can't pull resources from static drills (ResourceNodes).
DraygoKorvan  [author] Feb 13, 2024 @ 10:07am 
E.O.S servers are cross platform servers for Xbox/PlayStation/PC users to play together. Xbox and playstation cannot run mod code.
jokerace45 Feb 13, 2024 @ 2:45am 
Thank you for the answer but I am at a loss. I have never heard anyone call anything an E.O.S server. So what is that.
DraygoKorvan  [author] Feb 12, 2024 @ 5:14pm 
It runs on the server and client, so it will not work on EOS servers.
jokerace45 Feb 11, 2024 @ 12:02pm 
Is this a server side only script?
ParGellen Feb 1, 2024 @ 5:06pm 
@OL1MP10 I had the same issue but it was [QoL] Production Quota that was causing it. I removed that mod and now it's working again.
OL1MP10 Jan 6, 2024 @ 10:15am 
It seems that when trying to use an assembler to produce components required to build a block (Shift+MMB or Production Queue Cog) it always responds with "Could not assemble # components". How do I fix that?
'KeithFromCanada' Olson Jan 2, 2024 @ 10:12pm 
Gotta say that I'm loving the simplicity of this. One feature that I'm sure many would *LOVE* to have that Keen hasn't seen fit to add is an auto-sort mechanism, so each container always has everything condensed and sorted. (It doesn't have to happen every tick; every two seconds should be *plenty*.) Might you be able to oblige us?
genderneutralnoun Nov 8, 2023 @ 12:17pm 
I assume I shouldn't use this with any inventory manager scripts, right?
DraygoKorvan  [author] Oct 31, 2023 @ 12:45pm 
eventually, maybe. Its a lot of work for something I cant find a use case. If you want to transfer inventory from a ship to a base you should use the empty all toggle on all storage you want to move out in the ship. This will also prevent the inventory from back filling. From a base to a ship, the base should probably not have any storage with a quota, but limits set to prevent inventory form going where you dont want it to go. That way when you set a quota on the ship it just pulls from the base and doesnt get recalled back.
Micrurus Oct 31, 2023 @ 3:45am 
Is it possible to make this mod indicate the direction of the sorters. At the moment he doesn't do it
Here's an example.
At the base there is a container with a quota of 10,000 steel plates and these plates are there.
A cargo ship is connected to the connector via one conveyor line with one sorter directed to the connector.
When I put 1000 steel plates into a ship, the container at the base takes them back, even if the sorter doesn't allow it.
InertFurry Oct 22, 2023 @ 6:40pm 
Should probably note that this mod is made to interact favorably with Production Quota. Its features are sometimes self-defeating without it.
Micrurus Oct 19, 2023 @ 4:12am 
Good afternoon.
Is it possible to add “search” to the settings to quickly find the desired element in the limit and quota?
DraygoKorvan  [author] Oct 13, 2023 @ 1:12pm 
Sorters should be irrelevant with this mod, that is intended.
Atomic Dash Oct 13, 2023 @ 3:58am 
This mod ignores conveyor sorters. That should not happen.
DraygoKorvan  [author] Oct 10, 2023 @ 9:32pm 
Enable quota in the output inventory and specify what you want it to pull :)
Austuga Oct 10, 2023 @ 4:19pm 
Great mod! Just one request...
Can you make the "Use conveyor" toggle available for assemblers? I'm having trouble disassembling items because the assemblers don't pull them automatically anymore. I have to move them manually to the assembler every time. Or you can add code to move the necessary items to the assemblers when disassembling, the same way it does with ingots when assembling.
Thanks heaps!
lordlongsdale Sep 25, 2023 @ 3:32pm 
i only have one problem,with mutliple storages,this mod uses one container to transfer items with only half a sec visible. this can be annoying when scroling down in list and get flashing inventories. but in all great mod thank you for time and effort you put into it :).
DraygoKorvan  [author] Sep 1, 2023 @ 6:48pm 
Production QoL has autocrafting so it isnt built into this mod.
killzoms Sep 1, 2023 @ 4:35pm 
does this have an Autocrafting feature?
DraygoKorvan  [author] Aug 8, 2023 @ 3:52pm 
Works for me
Senior Raccoon Aug 8, 2023 @ 10:13am 
The discord link isn't working.
e1k3 Jun 25, 2023 @ 7:32am 
i see, thank you for the fast response. hope you have a nice sunday and thank you for your great mods
DraygoKorvan  [author] Jun 25, 2023 @ 7:15am 
Empty all is tied to an action. Due to the fact that blocks can have more than one inventory, it empties all of them in the block.
e1k3 Jun 25, 2023 @ 4:27am 
after some getting used to i really love this mod, it makes a manager script pretty much unnecessary. my only gripe is that sometimes some blocks randomly lose their settings, or suddenly have quotas and limits if they arent supposed to. but i guess thats just a matter of time until you sort it out :)

another thing i still havent fully understood is the exact effect of "empty all". i have used it to unload cargo on containers that have a quota, but what is the difference to simply "empty"? i assume it drains other inventories on the grid as well? what if the cargo it would send its inventory to are on the same grid and would also be drained?