Hearts of Iron IV

Hearts of Iron IV

Ship designer - Universal
239 Comments
RadMolPL  [author] Sep 19 @ 12:37pm 
Everything seems to be working fine for me. Can you show an image showing this bug?
MSTavares Sep 11 @ 9:32am 
1. Yes every Project, I included the projects under Experimental Variants, but yes even the Projects have this Bug, I've found the bug with the Modern Battleship, but after testing with other ships, both normal and Projects, the bug was there.

2. I do use other mods, but those are visual mods for the map like the Font the Countries' names appear, or coloured Railwais, none of the mods I use show compatibility issues with this mod, I don't have any mods that change the Navy Tech Tree
RadMolPL  [author] Sep 11 @ 8:01am 
1. Does every project have this bug?
2. Do you use any other mods?
MSTavares Sep 10 @ 2:27pm 
Is it normal the the Ship's Weapons to look inverted when creating ships? if you place let's say as an example here, a Heavy Battery on a normal Battleship, said Heavy Battery will point inwards to the center of the ship, instead of outwards to either end of the Ship. This is purely a visual bug, but it happens with Battleships, Aircraft Carriers, Destroyers, Light and Heavy Cruisers, and Submarines, their Experimental Variants
RadMolPL  [author] Jul 25 @ 8:53am 
Yes, it used to be Langley but now it's converted cruiser Independence-class
Larshenrik222 Jul 18 @ 6:33pm 
Im not sure why bu the ship sillhuette for the US Navy Light carrier has changed
RadMolPL  [author] Jul 13 @ 4:00am 
I'm starting to rotate the blueprints from left to right
MSTavares May 9 @ 6:00pm 
Can't wait for a similar mor for tank and airplane designer, this mod makes the ship designer so much better and cleaner
Dylan Mar 8 @ 10:59am 
cant load save until this mod is updateddddd
authentic_tincan Feb 13 @ 6:02pm 
vanilla navy rework doesnt work with this, just letting you know
RadMolPL  [author] Feb 9 @ 9:43am 
Updated submarines
Historian 344th Jan 24 @ 3:02pm 
What would you think about adding somethings for norway? If it wouldnt trouble ya
authentic_tincan Jan 3 @ 11:20am 
breaks certain landmarks, Lady Liberty is missing but hoover dam remains
HarukichiShimoi Dec 31, 2024 @ 8:07am 
Seeing as this works with Kaiserreich, am I safe to assume it works with Kaiserredux?
RadMolPL  [author] Dec 10, 2024 @ 8:28am 
that's a good idea :)
Archer Dec 9, 2024 @ 2:22pm 
Thank you. You are best!
Is it possible to add designs of old ships for Austria and Hungary?

Radetzky-class battleship or Tegetthoff-class battleship
Sankt Georg coastal defense
Novara-class cruiser
Tátra-class destroyer
RadMolPL  [author] Dec 9, 2024 @ 1:11pm 
It was bug. Now it's correct
Archer Dec 7, 2024 @ 7:30pm 
Default models destroyer mixed up? After update 1.15
Shago Dec 4, 2024 @ 4:28pm 
Thanks man! I will try this during the weekend. Just a clarification, if i want to move the ships into a custom nation, i have to create a folder named with the nation's tag, right?
Saltiballs Dec 1, 2024 @ 1:07pm 
Sorry for the shorthand on the last comment, but I'm limited to 1000 characters. Hopefully that makes sense though.
Saltiballs Dec 1, 2024 @ 1:06pm 
\gfx\interface\equipmentdesigner\naval\topviews. Move the corresponding .dds file to the correct Nation file in that designation, and then update the \interface\equipmentdesigner\ships corresponding file for the ship

iconType = {
name = "equipment_image"
spriteType = "GFX_SD_tv_carrier_1_eng" <--This is the part you want to change
position = { x=0 y=0 }

in \interface, the file that's called equipmentdesigned_(country)

}
spriteType = {
name = "GFX_SD_tv_carrier_1_eng"
textureFile = "gfx/interface/equipmentdesigner/naval/topviews/ENG/topview_carrier_1.dds"
}

You would want to ensure the Name= is the correct file. For example, you'd move the carrier_4.dds file from the USA to the Germany folder, update spriteType = "GFX_SD_tv_carrier_1_ger to spriteType = "GFX_SD_tv_carrier_4_ger, and update spriteType = {
name = "GFX_SD_tv_carrier_4_ger"
textureFile = "gfx/interface/equipmentdesigner/naval/topviews/GER/topview_carrier_4.dds"
RaiderLeader666 Dec 1, 2024 @ 11:36am 
You don't, each blueprint is based on the model of the ship (1936, 1940, 1944, etc.)
Shago Dec 1, 2024 @ 11:00am 
How do i edit what ship show to which nations?
Saltiballs Nov 30, 2024 @ 7:10am 
I can't make heads or tails of it. Carrier_4 no longer shows for USA, but all the code appears right. I've uninstalled and reinstalled, nada. But if I move it to another nation file, and update the appropriate code for that country, it works. What am I missing here?
TheK1ng Nov 21, 2024 @ 2:45am 
You've forgotten the Czech navy. They were living it up on the Adriatic Sea between 1269 and 1276 ( ͡° ͜ʖ ͡°)
Tuxar Nov 16, 2024 @ 10:16am 
does this work with vanilla navy rework
RadMolPL  [author] Nov 15, 2024 @ 6:42am 
Yes
patih Nov 14, 2024 @ 9:32pm 
compatible with 1.15?
Étendard Oct 24, 2024 @ 3:02pm 
Any plans to make the same one with tanks and aircrafts now?
deutsche katze Oct 19, 2024 @ 10:09am 
Hello, is it possible to update to be compatible with Extended Tech Tree 1960?
Only World War II ships, not modern battleships.
Anti-aircraft guns and secondary guns appear on the battleship when equipped, but the main gun does not appear.
I would appreciate it if you could do it

I'm not good at English, so I don't know if it's right to write it this way.
One Groggy Ostheim Aug 24, 2024 @ 8:52pm 
Any chance this mod is or could be compatible with Vanilla Navy Rework?
erichvonmainstein Aug 8, 2024 @ 4:14am 
Would it be possible to make it compatible with Navy rework? Because there are some main guns that, when NR is present, do not show up in the blue print. Especially the turrets with 4 barrels, but not the only ones no appearing.
Jose World Aug 2, 2024 @ 12:47am 
hi sorry to bother but could you add Generic Ship Blue Prints
Piment Jun 10, 2024 @ 3:52pm 
Beautiful mod, it went straight into my ironman playset! Congrats for the amazing work and thank you!
RadMolPL  [author] Jun 5, 2024 @ 11:45am 
Hi riggs15
All ships used by Australia are available in Navy - Reconstruction

Unfortunately, I had to make a difficult decision what blueprints to choose from the UK for Early Cruiser ships, 1924 and 1931 (36). Early: Danae/Hawkins, 1924: County/Leander, 1936: Town/Dido.
Blueprints 1924 are not available to Basic Game but only in Navy - Reconstruction Mod.
riggsie15 May 24, 2024 @ 4:21am 
Hi just fired up HoI4 for the first time in a long time. I play as Australia and found the Capital ships Australia and Canberra, County Class CA, are using a very different design plan, I think Hawking CA. I also found if I try to put Heavy Medium Guns on a Tier II cruiser hull, they don't appear, Light Medium guns do though. On the same hull the standard secondary slot does not show either. Still love the mod and am using it, just thought I'd let ya know if it hasn't already been noticed.
web._.chan May 22, 2024 @ 9:10am 
Every other hull is fine but the 1936 jap hull its impossible to have a bow gun
web._.chan May 22, 2024 @ 9:09am 
by the way the bow gun on the 1936 Japanese hull destroyer is still missing no matter what module slot you use
kucsidaveee Apr 23, 2024 @ 11:54am 
If I may have an idea, Manchukuo is already using Japanese equipment icons for some stuff, you could make Manchuria use the Japanese ships as well. Yes, manchukuo will most likely not become a naval superpower, but it would be a relatively small effort with already finished assets.
RadMolPL  [author] Apr 20, 2024 @ 11:14am 
I think you are using some mod that changes the base TAGs.
Just try the Sd-U mod only. It should work fine
msmagnum3006 Apr 18, 2024 @ 7:31pm 
I really want this mod to work. All I get is generic ship graphics that are the same for every country. Can you please give me some suggestions?
msmagnum3006 Apr 4, 2024 @ 1:04am 
The universal ship design has the same generic graphics for all countries like USA, Japan and Germany. All have the same graphics. What can I do to make sure Japan, UK, USA, Germany all have their own unique graphics in the same game?
RadMolPL  [author] Mar 30, 2024 @ 12:32pm 
Thank you. Please check your screen resolution. This Mod is set for 1920x1080 resolution. Any other may cause the equipment to move slightly.
WhiteDragon25 Mar 29, 2024 @ 11:29pm 
Just a minor issue, nothing game-breaking, but annoying to one's OCD: all the modules are *slightly* out of alignment on the actual ship blueprint. At least, that's from what I've seen playing the Soviets. Not sure if it's the same for every other nation, but couldn't hurt to check.
web._.chan Feb 25, 2024 @ 12:38am 
so i have to use a valuable slot just to have a nice looking design :steamsad:
giddieup Feb 21, 2024 @ 9:05pm 
i was modding some mods to allow super heavy BB to be able to use normal heavy turrets in their slots instead of only super heavy turrets...and when i did that, when i equip normal heavy turrets, the graphics dont show up in the designer. i know this is not "standard", but i would have thought that the normal heavy turrets would show up.. seems like they get hidden somehow...
RadMolPL  [author] Feb 11, 2024 @ 8:33am 
It is correct. The bow turret is located in the front slot.
web._.chan Feb 5, 2024 @ 11:25pm 
will you be fixing the Japanese bow turret not showing up when placing main armament module anytime soon?

it seems to happen to improved, advanced and modern light hull
Admiral Welsly Jan 30, 2024 @ 12:54pm 
I think I was not thinking properly when I typed that, I've been using this with RT56... sorry.
RadMolPL  [author] Jan 30, 2024 @ 10:13am 
It's been compatible... for many months now :)