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This just seems like a likely culprit, being the whole death prevention until they're REALLY out of it thing https://gist.github.com/HugsLibRecordKeeper/29c4ff77cbbd9d9e33543618f2bc63a0
https://pastebin.com/MdNDktRM
Any advice? I do not have the Biotech DLC.
But anyway, I just had a suggestion/possibly more in-depth "fix?" It always annoyed me that this mod added the "Induce Artificial Coma" procedure to the medical tab. Mostly because it tends to just be there for anything and works on pawns/animals/robots (especially modded ones like Androids) that it shouldn't work on. I would like it if there was an option to disable this, or better, if there was an "XML list" to patch pawns/animals/robots it shouldn't work on, etc. But I understand if that's too much work, obviously. And for now, Cherry Picker works just fine to remove it anyway, so no worries. Again, love the mod! Especially when getting awesome heart/kidney/liver shots!!
https://i.imgur.com/qUBKlgT.jpeg
I'm doing a heavy modpack for 1.6, and devtesting 200 pawns in a battle royale. Death Rattle for whatever reason is not applying hediffs on a 1/15 hp heart.
FYI - It's also ~4ms / tick at this scale of fighting
I have no error messages for you