RimWorld

RimWorld

Death Rattle Continued [1.2+]
223 Comments
jacrispy360 Apr 22 @ 3:16pm 
Lmao fighting beheaded prisoners. That's incredible I hope you screenshotted that.
Slim' Apr 22 @ 4:52am 
GVLT sorry i kinda new with it, maybe, i will test it later ones again.
GVLT Apr 19 @ 3:41pm 
@Slim'
Pawns that are not dying no matter how much damage they took is not a problem of this mod, but of your save. You have corrupted social relations which are preventing pawns from dying.
cat2002  [author] Apr 18 @ 4:20am 
That's a bug, could you post a log generated using hugslib?
Slim' Apr 17 @ 11:04pm 
Nice idea but after i installed it i was fighting against beheaded prisoners, who been still ablle to walk after he lost his head, its more like a walking dead mod, with all respect!
cat2002  [author] Apr 6 @ 2:46pm 
@DeBoet, what kind of customization options are you looking for?
DeBoet Apr 6 @ 1:20am 
Any shot for some customization options, by chance?
Lord V Jan 14 @ 4:20am 
elite bionics framework and this have incompatibility, during pawn generation pawns are sometimes dead and stop you from proceeding while throwing errors. it happens most often while also using big and small - genes and more frost jotun race
GVLT Dec 26, 2024 @ 7:47pm 
Strangely enough I have a lot of pawns that won't die no matter what. Even with everything but torso removed from them
cat2002  [author] Oct 19, 2024 @ 3:38pm 
@GVLT I could not reproduce this issue, I will need more details, screenshots would be preferred.
cat2002  [author] Oct 10, 2024 @ 2:16am 
Could you provide a link to the mod?
GVLT Oct 9, 2024 @ 11:49pm 
Hi! I'd like to report an incompatibility with Diseases Overhauled. It does have a coma system too and for some reason colonist being in DO coma can receive intestinal failure and oxygen deprivation.
Meyar Sep 28, 2024 @ 6:39pm 
Wasn't this. Disregard.
Meyar Sep 28, 2024 @ 3:22am 
I don't know that it's this mod, but my shamblers are just NOT wanting to die. I'm dumping hundreds and hundreds of rounds into these things and they're just not dying. I found the option for shamblers and turned it off, but they're still just... refusing to die. Any ideas?
cat2002  [author] Sep 26, 2024 @ 6:28pm 
No idea!
Wcar Sep 26, 2024 @ 2:11pm 
does this work with Multiplayer?
cat2002  [author] Sep 24, 2024 @ 3:15pm 
Does it not? I'll take a look.
Colossus of Chodes Sep 24, 2024 @ 12:43am 
Would it be possible to make the brain damage hediff treatable via the biosculptor pod's bioregeneration cycle? It's able to cure permanent brain injuries from gunshots etc. in the base game so it seems odd for it to do nothing about non -traumatic brain injuries.
Kyrrisayo Aug 30, 2024 @ 11:59pm 
I wasn't able to install a spare liver when one of my colonist's was destroyed. Could that be a bug with this mod?
然提携夜灯 Aug 21, 2024 @ 2:48pm 
crash when ticking downed shambler
Chesse5552024 Jul 27, 2024 @ 8:12pm 
does work on infections.
Skip Cutscenes Jul 18, 2024 @ 2:22pm 
I have a pawn who made it to a bed to recover but is not capable of walking for any reason and has zero conditions that would make it so. Seems like she is bugged?
Kate's husband Jul 11, 2024 @ 2:36pm 
For people using Android tiers : this cause the game to crash whenever there's a living android on the map for some reason
Robob Jul 4, 2024 @ 5:17pm 
For whatever reason "RimSort" considers this mod as outdated for 1.5 despite the steam page saying otherwise
Algebraist Jun 26, 2024 @ 9:34am 
I had thing happen with Shamblers, and I know technically its a bug but take as long as you need fixing it because its really funny.
Space Moth Jun 25, 2024 @ 2:36pm 
I missed that option, thank you! Sounds like its something you've already addressed. :)
cat2002  [author] Jun 25, 2024 @ 2:24pm 
I'll look into it, but in the mean time try disabling shamblers in the deathrattle settings.
Space Moth Jun 25, 2024 @ 12:50pm 
I'm not sure if it should be classed as a bug or not but I noticed playing with Anomaly some odd interactions between Death Rattle and Shamblers. I had a corpse with no head come back as a shambler, but it then suffered Oxygen Deprivation and fell into a coma rather than getting up to fight.

It might be worth excluding any shamblers from Death Rattling (As their nature is rattling death) or make sure to clear any related headdifs on revival.
cat2002  [author] Jun 23, 2024 @ 8:33pm 
yes
Salmael Nox Jun 23, 2024 @ 4:07pm 
Is them dying when the torso is destroyed normal behavior ?
Jet Jun 11, 2024 @ 3:12am 
Does it have to include death rattle? Whenever i try to run RW with death rattle but without rimthemes I can't even get to the title page much less upload a log. Stuck on initialization screen. Gave it 20 minutes, usually takes me no more than half that time to load up the game.


https://gist.github.com/HugsLibRecordKeeper/5a9f3b5e3ea86c6cdfa52bf85ee5f3e1
cat2002  [author] Jun 11, 2024 @ 12:03am 
Did you try removing rimthemes? if so send me a log without it enabled. Should help me narrow it down a good bit.
Jet Jun 10, 2024 @ 11:09pm 
ok i guess my only option is a binary search then? load up vanilla + DR and keep adding mods until i notice the issue come up again then that should point out the culprit
cat2002  [author] Jun 10, 2024 @ 11:07pm 
Unfortunately it's a very complicated issue, I can't even see how it's tied to death rattle to be honest, disabling rim themes may or may not work, but give it a try.
Jet Jun 10, 2024 @ 11:00pm 
yeah it breaks completely when adding DR, otherwise i dont even see more than the occasional lag. Rimthemes? maybe i should mention incompatible issue to the author then
cat2002  [author] Jun 10, 2024 @ 10:45pm 
@Jet my current suggestion is disable rim themes and see if that resolves the issue.
cat2002  [author] Jun 10, 2024 @ 10:37pm 
Wow, your game is all kinds of fucked, I have no idea what could be causing that but I'm looking into it.
Jet Jun 10, 2024 @ 9:27pm 
https://gist.github.com/HugsLibRecordKeeper/04c916da451bea937f5fccdc9aa83fd4

i just tested it again by adding this mod and its definitely triggering when adding death rattle
cat2002  [author] Jun 9, 2024 @ 2:55am 
@Jet, this log does not have death rattle enabled, please enable the mod and provide a new log.
Jet Jun 9, 2024 @ 2:45am 
whenever i add this to my modlist my colonist bar disappears. removing it allowed me to keep playing as usual, but adding it again and the same thing happened
https://gist.github.com/HugsLibRecordKeeper/bd310141affe3af67fb455ed1e3d4a54
cat2002  [author] Jun 3, 2024 @ 7:37pm 
Check the mod settings.
Narlindir Jun 2, 2024 @ 8:52pm 
is there an incompatibility with Anomaly?
some entities dont seem to die
Shamblers are what they called in english i think


logs are timing out so I cannot provide atm
Shovelmaster88 May 21, 2024 @ 1:12am 
thank you!
ReaperXGen May 15, 2024 @ 4:58pm 
I've run into a strange issue: when used with Elite Bionics Framework , and, possibly, some other mod I can not detect, causes pawns to have their torso HP set to 8. some other body parts might be affected too, but I am 100% sure about torso only. Here's logs [gist.github.com]. Feel free to tag me if you need additional details about the issue. I am also notifing EBF author about the problem, in case it is on their end.
Chazz Hazzard May 13, 2024 @ 1:40am 
It's a good thing I found you!
I just ripped the kidneys out of a prisoner and she just died instantly.
Imagine my anxiety!
My immersion, RUINED!
Thank the Archotechs I waited until she gave birth before I started removing the more important bits!
Now, if you'll excuse me, Ive got a mess to take care of, the slaves and other prisoners gotta eat!
(this message brought to you by the best warcrime simulator on Steam)
ADMIRAL AWESOME May 11, 2024 @ 6:42am 
Thank you for updating this mod!
Latex Santa May 9, 2024 @ 7:10pm 
@SlashHarken
My augmented doctors are generally fast enough to get the brain as well.
Fun times. God, I love this mod. And I love this game... even if the mods doing a f*cky-wucky sometimes makes me want to SCREAM.
1chiiba May 8, 2024 @ 6:27am 
Thank you so so much
cat2002  [author] May 3, 2024 @ 9:22pm 
I've actually been maintaining this version since shortly after 1.4's release.