RimWorld

RimWorld

Death Rattle Continued [1.2+]
246 kommentarer
cat2002  [ophavsmand] For 13 timer siden 
Ah woops, I'll tell the mod to load after epoe.
ChrisB For 13 timer siden 
if you're using EPOE, load this mod after it - conflict with brain damage/surgery, load order fixes the issue.
Gamesense0 12. juli kl. 12:33 
Oh no I’m not trying to make a bug report or any sort of accusation this way as I know it could be very irritating. Just wanted to share something, that’s all. :P
cat2002  [ophavsmand] 11. juli kl. 10:43 
include a log.
Gamesense0 10. juli kl. 23:08 
To be honest I'm not even sure what could've caused this, I'm just guessing it could be related to this mod somehow.

https://i.imgur.com/qUBKlgT.jpeg
cat2002  [ophavsmand] 10. juli kl. 20:54 
Only if the capacity reaches 0.
moo 10. juli kl. 20:46 
If I remember right, a heavy damaged heart/lung/neck used to impart a hediff from this mod - it's not doing that
cat2002  [ophavsmand] 10. juli kl. 20:42 
That's not an issue? if they still have blood pumping they still have blood pumping.
moo 10. juli kl. 20:32 
Hi,

I'm doing a heavy modpack for 1.6, and devtesting 200 pawns in a battle royale. Death Rattle for whatever reason is not applying hediffs on a 1/15 hp heart.

FYI - It's also ~4ms / tick at this scale of fighting

I have no error messages for you
Crippled-Knight 24. juni kl. 14:58 
Can luciferium heal brain damage? Btw why not just make brain damage a vanilla scar?
Thaumiel Class Autism 23. juni kl. 18:18 
@The Former I'm having the same bug; which mod was causing it?
Papito 18. juni kl. 13:00 
This mod should have been made core game content like 5 years ago. I can't imagine playing rimworld without this mod.
Neko Boi Nick 16. juni kl. 6:50 
cat2002 is a bit busy as he is out right now, he wanted ,me to let anyone who commented on his mods know, so please be patient :3
cat2002  [ophavsmand] 14. juni kl. 9:31 
Going to take a bit, working on other mods and will be busy for the next couple of weeks.
Bronips 14. juni kl. 8:46 
1.6?
cat2002  [ophavsmand] 2. juni kl. 9:05 
Welp, I'll need a log to do anything, try reproducing it.
Jeremy Lin 2. juni kl. 7:49 
mr samuel streamer ran into the bug in his recent gold god ep that's why i ask lol
cat2002  [ophavsmand] 2. juni kl. 6:41 
Yep, it was 2 and a half years ago.
Jeremy Lin 2. juni kl. 0:56 
i assume the deahless bug is fix
cat2002  [ophavsmand] 22. maj kl. 21:07 
Sounds like a mod incompatibility, send a log
The Former 22. maj kl. 16:11 
I'm also experiencing weirdness. Since I installed it, animals and colonists have been fighting with completely destroyed body parts. One animal kept fighting with a destroyed chest, and a raider just now killed one of my colonists while fighting with one leg hacked off. Call me crazy, but I feel like you should probably be downed if you're missing a leg.
cat2002  [ophavsmand] 15. maj kl. 8:17 
It is intended for them to die instantly without a brain.
DaniAngione 15. maj kl. 4:44 
I had a colonist instantly die with a gunshot that destroyed the brain. I mean, that's fine, it's not like I could give it a new brain if I had time because I couldn't (still on industrial level on this playthrough), just posting it here to check if that particular situation still is an instant death or if the mod failed (and if it did, there's a report! :D oh, and no CE)
jacrispy360 22. apr. kl. 8:16 
Lmao fighting beheaded prisoners. That's incredible I hope you screenshotted that.
Slim' 21. apr. kl. 21:52 
GVLT sorry i kinda new with it, maybe, i will test it later ones again.
GVLT 19. apr. kl. 8:41 
@Slim'
Pawns that are not dying no matter how much damage they took is not a problem of this mod, but of your save. You have corrupted social relations which are preventing pawns from dying.
cat2002  [ophavsmand] 17. apr. kl. 21:20 
That's a bug, could you post a log generated using hugslib?
Slim' 17. apr. kl. 16:04 
Nice idea but after i installed it i was fighting against beheaded prisoners, who been still ablle to walk after he lost his head, its more like a walking dead mod, with all respect!
cat2002  [ophavsmand] 6. apr. kl. 7:46 
@DeBoet, what kind of customization options are you looking for?
DeBoet 5. apr. kl. 18:20 
Any shot for some customization options, by chance?
Lord V 13. jan. kl. 21:20 
elite bionics framework and this have incompatibility, during pawn generation pawns are sometimes dead and stop you from proceeding while throwing errors. it happens most often while also using big and small - genes and more frost jotun race
GVLT 26. dec. 2024 kl. 12:47 
Strangely enough I have a lot of pawns that won't die no matter what. Even with everything but torso removed from them
cat2002  [ophavsmand] 19. okt. 2024 kl. 8:38 
@GVLT I could not reproduce this issue, I will need more details, screenshots would be preferred.
cat2002  [ophavsmand] 9. okt. 2024 kl. 19:16 
Could you provide a link to the mod?
GVLT 9. okt. 2024 kl. 16:49 
Hi! I'd like to report an incompatibility with Diseases Overhauled. It does have a coma system too and for some reason colonist being in DO coma can receive intestinal failure and oxygen deprivation.
Meyar 28. sep. 2024 kl. 11:39 
Wasn't this. Disregard.
Meyar 27. sep. 2024 kl. 20:22 
I don't know that it's this mod, but my shamblers are just NOT wanting to die. I'm dumping hundreds and hundreds of rounds into these things and they're just not dying. I found the option for shamblers and turned it off, but they're still just... refusing to die. Any ideas?
cat2002  [ophavsmand] 26. sep. 2024 kl. 11:28 
No idea!
Wcar 26. sep. 2024 kl. 7:11 
does this work with Multiplayer?
cat2002  [ophavsmand] 24. sep. 2024 kl. 8:15 
Does it not? I'll take a look.
Colossus of Chodes 23. sep. 2024 kl. 17:43 
Would it be possible to make the brain damage hediff treatable via the biosculptor pod's bioregeneration cycle? It's able to cure permanent brain injuries from gunshots etc. in the base game so it seems odd for it to do nothing about non -traumatic brain injuries.
Kyrrisayo 30. aug. 2024 kl. 16:59 
I wasn't able to install a spare liver when one of my colonist's was destroyed. Could that be a bug with this mod?
然提携夜灯 21. aug. 2024 kl. 7:48 
crash when ticking downed shambler
Chesse5552024 27. juli 2024 kl. 13:12 
does work on infections.
Skip Cutscenes 18. juli 2024 kl. 7:22 
I have a pawn who made it to a bed to recover but is not capable of walking for any reason and has zero conditions that would make it so. Seems like she is bugged?
Ponster Menis 11. juli 2024 kl. 7:36 
For people using Android tiers : this cause the game to crash whenever there's a living android on the map for some reason
Robob 4. juli 2024 kl. 10:17 
For whatever reason "RimSort" considers this mod as outdated for 1.5 despite the steam page saying otherwise
Algebraist 26. juni 2024 kl. 2:34 
I had thing happen with Shamblers, and I know technically its a bug but take as long as you need fixing it because its really funny.
Space Moth 25. juni 2024 kl. 7:36 
I missed that option, thank you! Sounds like its something you've already addressed. :)