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both on last place of loading order
Have recently been playing around with Dawi Gunpowder units and noted that there's a ranger unit there that is able to switch between rifle rounds and grudge-raker rounds, although the system might be different for war machines since Thrones of Decay, so understand if that's not possible.
Anyway, thank you very much for the work you do in keeping this mod updated, it makes when I do come back to WH3 much more enjoyable!
It just really feels that when it hits something...it doesn't really hit as hard as it looks like it should. Just my feedback :).
Main issues are it's firing arc is too low, so on an AWFUL lot of maps it simply can't be positioned properly. The projectile fired is too slow, which would be fine...if when it hit it's target it caused the target to perhaps be dazed, stunned, or have a huge speed debuff. I'm not sure if it's possible instead to make the cannonball fire much faster and add significant knockback, knockdown, paralyses effects etc. Even on massive easy to hit single entities it doesn't do it's job better than gunners could or other units in this pack...especially as it can still miss its shot!
You first need to select what kind of unit you want to be carried via scrap option. (cos of 6.0, another mod needs to be added)
When you are in the battle, all you need to do is land the ship where ever and then just click the unit symbol on the bottom left side and select location near the carrier like you would summon with any other faction.
Once that done you can lift up and enjoy mayhem.
On siege battles, you first gotta breach the walls, either through wall or gate to be able to drop your troops inside the walls.
Great mod, thank you! i will get weeks worth of enjoyment and weeks of ignoring my wife out of your mod!
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