Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Thunder (6.1.X)
466 kommentarer
comisaryarrick 16. juni kl. 6:14 
Hello! I need a translation into Russian. The existing translation is not relevant and does not work.
OlfderWolf 3. juni kl. 10:31 
nvm now it works
but thanks
OlfderWolf 3. juni kl. 7:18 
yes i have it activated and it's loading before the thunder mod
both on last place of loading order
Camalie 2. juni kl. 13:24 
Just to make sure, you have the Scrap Upgrade UI Framework mod activated, right?
OlfderWolf 2. juni kl. 10:40 
* i started a new game with just this mod
OlfderWolf 2. juni kl. 10:40 
okay thank you, but i think it's not working, i see the arrow but if i try to use it it shows just like a small window without anything in it
Camalie 1. juni kl. 18:11 
it's when you're in the world map. You select the army the unit is in, select the carrier, and there should be an option in the UI for you to select an upgrade similar to the scrap upgrade UI that you would see for the greenskins.
OlfderWolf 1. juni kl. 13:05 
How can i use the Carriers where is the menu to choose the troops?
NathanQueNaoEhSatan 2. maj kl. 21:33 
cool mod, but useless, you can't use that in your gameplay too op
NukaColaBomb 1. maj kl. 10:19 
Hello! As a long-time enjoyer of Dawi Thunder I was wondering if there have been any updates or work-arounds that might make it possible to add different ammunition types to war machines like there used to be? The breaker cannons used to hit different when they had the separate options lol.

Have recently been playing around with Dawi Gunpowder units and noted that there's a ranger unit there that is able to switch between rifle rounds and grudge-raker rounds, although the system might be different for war machines since Thrones of Decay, so understand if that's not possible.

Anyway, thank you very much for the work you do in keeping this mod updated, it makes when I do come back to WH3 much more enjoyable!
RyGuy 21. apr. kl. 10:09 
Very cool mod, units might be a little too strong though
Dr. Do Drugs 3. apr. kl. 17:44 
the quarry clearers are fucking war criminals
meme_cbt 31. mar. kl. 15:23 
I love the units and models in this but i find the strength of them in battle trivializes any challenges i face
Sciarra di Tilea 26. mar. kl. 12:16 
Dude, is possible to have a complete mct support? I don't like some units (but i love some others) so i would choose which load. Thanks
Krakenous 24. mar. kl. 5:04 
Finally, I feel perhaps to help with its usage...it needs to be built on a platform that is much TALLER, can rotate a bit QUICKER and also have an ammo type where it can become rune charged and cause AOE damage to "large" groups of slightly smaller units, on the drawback of lower initial damage.

It just really feels that when it hits something...it doesn't really hit as hard as it looks like it should. Just my feedback :).
Krakenous 24. mar. kl. 5:04 
After extensive testing with this, I have some feedback specific to the Thunder Cannon. In short, it dramatically UNDER PERFORMS unfortunately.

Main issues are it's firing arc is too low, so on an AWFUL lot of maps it simply can't be positioned properly. The projectile fired is too slow, which would be fine...if when it hit it's target it caused the target to perhaps be dazed, stunned, or have a huge speed debuff. I'm not sure if it's possible instead to make the cannonball fire much faster and add significant knockback, knockdown, paralyses effects etc. Even on massive easy to hit single entities it doesn't do it's job better than gunners could or other units in this pack...especially as it can still miss its shot!
Captain_Rex_501st 23. mar. kl. 2:17 
I cant seem to use this mod anymore, I get an error message when I launch this mod, even when its just the requirement mods and this one (so 2 mods in total)
WolfgangTheSecond 2. mar. kl. 13:06 
Could the breaker cannons get the Cannon Targeting Fix integrated into them?
Camalie 23. feb. kl. 3:59 
I think I may have found a bug. I can't seem to recruit sappers or quarry clearers after upgrading the required building to its highest tier.
Nutbuddy3 21. feb. kl. 16:17 
https://steamcommunity.com/sharedfiles/filedetails/?id=3431807193 great mod to go with this if your looking for some rapid 1850s military tactics
Daverin2112 25. jan. kl. 20:35 
Probably when it needs one.
ebs5481 25. jan. kl. 19:13 
When will you update me?
LikeABith 24. jan. kl. 23:13 
@Snek, is it okay if I release a version of this mod that cuts down on a few of the units? I'm planning a dwarf campaign with a friend and we just want to use a few of the units listed here
(W.T) Nacht 15. jan. kl. 11:01 
For people who wanted to know how to use the gyrocarriers.

You first need to select what kind of unit you want to be carried via scrap option. (cos of 6.0, another mod needs to be added)
When you are in the battle, all you need to do is land the ship where ever and then just click the unit symbol on the bottom left side and select location near the carrier like you would summon with any other faction.
Once that done you can lift up and enjoy mayhem.
On siege battles, you first gotta breach the walls, either through wall or gate to be able to drop your troops inside the walls.
GhostDragonz2000 11. jan. kl. 7:49 
I would also like to know how to land and deploy the gyrocarriers
Eagle_In_Zen 27. dec. 2024 kl. 14:46 
does anyone know how to deploy units with the gyrocarrier?
TheMilkMan 21. dec. 2024 kl. 15:11 
And now if a modder would this level of love in for the beastmen :(

Great mod, thank you! i will get weeks worth of enjoyment and weeks of ignoring my wife out of your mod!
Tag_Ur_It--> 21. dec. 2024 kl. 10:37 
Thanks for the reply snek. And fair enough, modders know best. I just love your content and i'm always scared one day you'll stop updating
Snek  [ophavsmand] 19. dec. 2024 kl. 23:05 
I would advise waiting. I plan to push updates for everything after 6.0.2 tomorrow. I've learned since 3.0 to wait on the hot fix patches to update my workshop.
Tag_Ur_It--> 19. dec. 2024 kl. 20:05 
Can this still be used with 6.0? Or should I wait because of potential issues? Thank you for the amazing work.
Snek  [ophavsmand] 16. dec. 2024 kl. 13:29 
Yes. 6.0 disabled the function for races other than Wood Elves and Greenskins
DripGottPoseidon 16. dec. 2024 kl. 13:24 
can´t scrap upgrade the gyrocarrier (not popping up as a selectable) is this cause the new 6.0 ?
Snek  [ophavsmand] 21. nov. 2024 kl. 17:04 
I've fixed it several times over and Steam seems to not ever push the update. I'll try again soon.
Colonel Robert Fisher 21. nov. 2024 kl. 16:52 
the breaker cannon uses the description for the thunder cannon, not a big issue but still there
jordan.miller53 12. nov. 2024 kl. 21:55 
Error for radious submod
Bencla 11. nov. 2024 kl. 17:16 
radious submod just gone or something?
WarNob123 8. nov. 2024 kl. 12:28 
update please
cryohellinc 6. nov. 2024 kl. 11:58 
Update please.
Anax 21. okt. 2024 kl. 22:48 
Gyrocycle Dwarfs t-posing in general for me not only when dying
waddysjunk 21. okt. 2024 kl. 13:16 
anyone know if this works well with dwarf gunpowder unit pack mod
Snek  [ophavsmand] 20. okt. 2024 kl. 7:08 
The Gyrocycle Dwarfs t-posing after dying is a known issue and actually the thing holding up the Chaos Dwarf version. They have what should be the right animation slots but the t-posing remains.
Pfleger Von Yggdrasill 20. okt. 2024 kl. 6:17 
Yeah, some modpack claimed itself has this mod build within but actually without the newest updates. Putting the mod higher solved the t-posing problem and battle animation is good to play, but the unit seems has no corpses, just dwarves standing right there, doesn't that much matter to me though.
Snek  [ophavsmand] 20. okt. 2024 kl. 5:17 
Damn, that's way off. Their projectile was a copy of the statline of a base game blunderbuss, but I forget which one. I'll recopy their projectile in case some odd projectile value got changed since then.
Hope#1243 20. okt. 2024 kl. 1:55 
Getting some weird results when using silversteel thunderers wherethey perform poorly comparing to both regular thunderers and shotguns. I get ~217% more damage on average using regular thunderers (data gathered from 37 IM battles). Silversteel thunderers just stand there with their subpar range and when they fire they hit like wet towel slaps:cranialtchotchke:
Snek  [ophavsmand] 19. okt. 2024 kl. 20:35 
Does forcing a refresh by resubbing help anything? Your not using the standalone Gyrocycles on top of this?
Pfleger Von Yggdrasill 19. okt. 2024 kl. 18:27 
Gyrocycles keeps t-posing under the motorcycle, don't know what may cause it, already shut down every mod could alter the dawi models and it doesn't help.
A Filthy Argonian 19. okt. 2024 kl. 14:55 
okay thank you! I'll make sure to try that out right now
Snek  [ophavsmand] 18. okt. 2024 kl. 16:37 
You need to purchase the ability like you would a scrap upgrade. It doesn't work with allied recruitment and I am looking for a way around that.
A Filthy Argonian 18. okt. 2024 kl. 15:05 
how do I deploy the weapons teams? the only option that shows up for me for the gyrocarriers is the weapon reload
4885abcdefg 18. okt. 2024 kl. 0:29 
@snek Could you please add Crank Gunners to Kislev? i love this unit so i want use Kislev playing thank for your
service