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Basic example would be "labels" in gmail. Sure, you can assign labels automatically via gmail filters. But the ability to manually assign labels too is also there and commonly used.
Sometimes an animal corpse is too far away from the center or is close to rotting. So it would nice to be able to simply "mark" such a corpse manually to ignore it from the search.
I realize technically I could probably include filters for area (filter to include only within a certain area close to the center) and also something related to corpse rotting. But in general, sometimes some decisions are best judged on a case by cases basis. So I just thought it would be nice to be able to suppress individual alerts individually, manually, by some sort of marking.
Just an idea. Not necessary, mod still great even without this.
Are you talking about specific pawn?
Custom, thing.ThingID
this can do, but you have to find the ID
If you are meaning race or a type of thing, then use Specific thing
顺带一提,Custom Alert和Ctrl F依赖TD Find Lib,而TD Find Lib又依赖TDS Bug Fixes。
你有可能是少模组了。
Custom Alert和Ctrl F都是这个模组作者做的,不该如此。
附上Hugslib logs,可以让模组作者确认问题出在哪。
Research % is not a thing on the map.
(That's on the todolist that'll never actually get done.)
One is for pawns which have a % infection/illness/whatever that will kill them that is higher than the immunity for it.
Another is for pawns who, even though the immunity is higher, the gain rate of the disease is higher than the immunity.
Okay well, it's simple enough, and I already added RealFOW, so this CAI FOW filter is in now.
That being said. Any filter will realistically need "And is visible through CAI FOW" But that's what you do when you're heavily modded right?
"There really oughta be an accessor for any field you'd want to filter on"...
So I guess not, so I've added a thing, you can enable godmode to find private fields. Set godmode, THEN create the query. Godmode after you're already typing in 'holdFire' is too late.
I tried to find difference from in-game Debug inspector , and found <holdFire>True</holdFire> . However I can't find it out in Custom (advanced) search. Help pls -------
Performance reasons should really be handled by making cleaner alerts. Unless you're alerting about 1000 things... It should be doable.
The delay for custom alerts is a separate thing - it always has to *process* that there's X things, but it only *alerts* you about them if they exist for 10+ seconds. e.g.
Specific thing: XXL nutrient paste vat
NOT thing as Building.GetComp<CompResource>().PipeNet.Stored
0 - 20
and it works and displays alert when there is less than 20 meals in storage
but what I wanted to do is to get the meals count in the alert title like
"%n meals left in the pipe system" and then set for example "Show when < 100" on the alert list
is it possible?