RimWorld

RimWorld

Custom Alerts
137 Comments
CielEngen Aug 20 @ 12:49pm 
о7
LiuSiNianA Aug 9 @ 7:17am 
o7
TheTrueJohnMadden Aug 8 @ 8:52pm 
o7 rest in peace
ID_oNTHAveAGUn Aug 1 @ 4:32am 
o7
Jun (but a furry Jul 30 @ 6:52pm 
o7 rest well
Meme Goddess Jul 29 @ 11:58pm 
With Uuugggg's passing, I'm picking up many (possibly all) of his mods to preserve them, I've just uploaded the 1.6 version for this mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3537847307
SimplePhysics Jul 28 @ 8:18am 
o7 legend
CrazyBlot Jul 23 @ 12:19am 
rip hero! Pls somebody take care of this perfect mod in memory of @uuugggg
We love his works. Its near perfect for many many flows. So sad.:steamsad:
76561199680954860 Jul 17 @ 11:34am 
Hey when is the next update coming out LMAOOOOOOOOOO JK YOUR DEAD HAHAHAHAHA
Master_Shadow Jul 17 @ 7:21am 
rip hero you make us happy playing your mods ( o7 )
Appokallopps Jul 14 @ 6:15pm 
o7
SHAZBOT Jul 14 @ 9:19am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Pos 4/5 Jul 7 @ 7:35am 
@Uuugggg Hope you get well soon!
Tyrant Jun 29 @ 5:23am 
Thanks, Space Alert is one of my favorite tabletop games, I own a physical copy.

Looking forward to the update, the 1.6 performance improvements have made it difficult for me to go back to 1.5
Uuugggg  [author] Jun 28 @ 2:31pm 
For recognizing Space Alert you get a response: yup

Just real sick now
Tyrant Jun 28 @ 12:57pm 
Do you plan on updating this to 1.6? Also, really love the Space Alert image for the mod.
rwll Jun 14 @ 7:08pm 
omg what a splendid work. I've spent nearly a day searching for the custom alarm function of a mod in the 1.3 version I used to play. thanks
a7492 Mar 25 @ 8:53am 
I know this mod probably cannot add a new field to the game objects. But maybe some sort of HashMap<ThingID,List<Label>> stored in a field managed by the mod?
a7492 Mar 25 @ 8:50am 
I will add that in general, many applications in general that involve searching/filtering/sorting of items often include some sort of "tagging" feature for users to manually tag items. Then the presence or absence of specific tags (or marks, as I called them) becomes a powerful new search filter that could be adapted for a variety of use cases.

Basic example would be "labels" in gmail. Sure, you can assign labels automatically via gmail filters. But the ability to manually assign labels too is also there and commonly used.
a7492 Mar 25 @ 8:45am 
I have a search that finds downed wild animals around the map for me to butcher. Useful for the very early game, when I rely somewhat on scavenging remains from animals killed by another animals.

Sometimes an animal corpse is too far away from the center or is close to rotting. So it would nice to be able to simply "mark" such a corpse manually to ignore it from the search.

I realize technically I could probably include filters for area (filter to include only within a certain area close to the center) and also something related to corpse rotting. But in general, sometimes some decisions are best judged on a case by cases basis. So I just thought it would be nice to be able to suppress individual alerts individually, manually, by some sort of marking.

Just an idea. Not necessary, mod still great even without this.
晓山alreShan Mar 22 @ 5:21pm 
@a7492
Are you talking about specific pawn?
Custom, thing.ThingID
this can do, but you have to find the ID

If you are meaning race or a type of thing, then use Specific thing
Uuugggg  [author] Mar 22 @ 5:10pm 
I'd wonder what alert you're thinking of that excludes a specific something that can't be a filter of some sort
a7492 Mar 22 @ 5:08pm 
Is there a way to manually mark items or entities to exclude them from all searches/alerts?
mistersoja Dec 26, 2024 @ 7:41am 
10/10 Mod, love being able to get as specific as I want
Lunertic Sep 17, 2024 @ 7:38pm 
Specifically I'm trying to create an alert that shows when items over $1000 are on quest maps so i remember to loot them. I don't need to be alerted if those are on my own colony map because they're already in my storage.
Lunertic Sep 17, 2024 @ 7:36pm 
Is there a way to restrict alerts to only temporary maps such as those created for encounters or quests? Or like an inverted maps selection, so it searches maps other than those selected so I could exclude my own colony map but automatically search quest maps. The best way I can do this right now that I can find is creating a zone, setting it to cover my entire colony map, then searching for things not in the zone on all maps.
一口吞掉龙猫 Sep 5, 2024 @ 8:33pm 
抱歉,不是该mod问题,重新排查了一遍,是纹理扩展mod和其他mod冲突导致的
晓山alreShan Sep 5, 2024 @ 1:25pm 
@一口吞掉龙猫
顺带一提,Custom Alert和Ctrl F依赖TD Find Lib,而TD Find Lib又依赖TDS Bug Fixes。
你有可能是少模组了。
晓山alreShan Sep 5, 2024 @ 1:22pm 
@一口吞掉龙猫
Custom Alert和Ctrl F都是这个模组作者做的,不该如此。
附上Hugslib logs,可以让模组作者确认问题出在哪。
Rxz Aug 9, 2024 @ 1:16am 
Ahh got it, thanks
Uuugggg  [author] Aug 7, 2024 @ 2:14pm 
Alerts only search for things on the map.

Research % is not a thing on the map.
Rxz Aug 7, 2024 @ 7:45am 
Is there a way to alert when Research reached 95%? thanks~
CrazyBlot Aug 7, 2024 @ 12:24am 
The best. Close a lot of UX holes in Rimworld. All developers miss can be fixed with that powerful tool! Respect to @Uuugggg
gRaveyard Aug 6, 2024 @ 7:07pm 
gotcha, thanks!
Uuugggg  [author] Aug 6, 2024 @ 11:39am 
gRaveyard Aug 5, 2024 @ 11:10am 
Or, even just any bill at all.
gRaveyard Aug 5, 2024 @ 11:09am 
Is there a way to check for specific bills? I made myself a custom alert that tells me to hook my colonists up to have their hemogen extracted, and it's working fine. The last thing I could check for to exclude pawns from the alert is whether I've already got that bill on them.
Uuugggg  [author] Jul 29, 2024 @ 10:13am 
Yea the search is on individual things. That'd be another chunk of work to make that happen.
Corvus Jul 29, 2024 @ 1:38am 
Is there a way to trigger an alert when I have a colonist that has the convert ability off cooldown AND when there are one or more colonists that are not following the colony's ideoligion? It seems like the only way to do that would be with two separate searches unless I'm missing something
Uuugggg  [author] Jul 21, 2024 @ 12:32am 
Such a thing is a little too complex, to actually compare values to each other.

(That's on the todolist that'll never actually get done.)
Lord Asriel Jul 20, 2024 @ 11:34pm 
Hi there! May I request your help for 2 different but same-target searches? I have no clue how to do them.
One is for pawns which have a % infection/illness/whatever that will kill them that is higher than the immunity for it.
Another is for pawns who, even though the immunity is higher, the gain rate of the disease is higher than the immunity.
Luv N Hugz |UwU| Jun 27, 2024 @ 8:32am 
Big sad, but I understand. Thank you for the information. Still love this mod, of course. ♥️💕
Uuugggg  [author] Jun 26, 2024 @ 9:22pm 
Rituals are a thing that are too bizarre in code to handle here
Luv N Hugz |UwU| Jun 26, 2024 @ 6:31pm 
Is it possible/can someone point me to, how to set an alert for a ritual off cooldown? In this specific example I'm talking about the "Tribal Gathering" from VFE - Tribal
Eugen May 28, 2024 @ 9:30pm 
some bugs will make UI under screen disappear when attacking
Kvothe214 May 10, 2024 @ 8:12pm 
any way to make it so I can find someone with the unstoppable gene?
lol May 10, 2024 @ 10:53am 
Alert idea: wealth threshold. As in Wealth Alert mod https://steamcommunity.com/sharedfiles/filedetails/?id=2658117697
krzarb May 9, 2024 @ 3:50am 
Hey again Uuugggg, that alert template you created will find all plasteel that is in any zone, but does not include plasteel that is stored in shelving as well. Is there a way to include plasteel on shelves, perhaps in a filter group? My other thought was just to search for all plasteel in the home area instead.
krzarb May 9, 2024 @ 1:42am 
Thank you!