RimWorld

RimWorld

Nanosuit (Continued)
92 Comments
Not_EviL Feb 23 @ 9:05am 
MAXIMAL ARMOR
Mlie  [author] Oct 9, 2024 @ 4:19am 
@nickfenix1988 I suggest asking in the Rimworld Discord, there are always people there that can help out.
nickfenix1988 Oct 9, 2024 @ 4:16am 
hi am a noob at modding and was wondering if you could tell me how would i update this to go into the anomaly research tab and chance the build recipe so it uses bioferrite and some other stuff from the anomaly dlc ?
Mlie  [author] Sep 27, 2024 @ 11:52am 
@LycanWolfUK Yea, they reworked the SOS-stuff in 1.5. Added the properties they have for powerarmor but for some reason it does not work. I dont use SOS so perhaps they can do something generic on their end.
LycanWolfUK Sep 26, 2024 @ 1:52pm 
to fix the issue with hypoxia and decompression, you need to add the stats into the armour (I did this by having the colonist wear it then use the CharacterEditor mod, click onto inventory then click on the suit itself then stat offset) you can do this and click on save and it applies to all Nanosuits in future plus equipped - hope this helps
LycanWolfUK Sep 26, 2024 @ 11:35am 
curious as to whats causing it, so if I got Royalty, the nanosuit should just work normally? not a huge deal since the VOID mod has an implant that essentially is like a bubble for EVA stuff but was hoping to see why the energy wasnt going down and why jumping wasnt working

odds are, might just do a fresh install of the game but the errors arent super game breaking but I'm also a stickler for a smooth running game so
Mlie  [author] Sep 26, 2024 @ 11:24am 
@LycanWolfUK Yea, I cant set Royalty or Biotech as requirement. But Ive added it to the description.
Regarding the missing supported versions-message. That is from one of your other downloaded mods, has nothing to do with this mod.
LycanWolfUK Sep 26, 2024 @ 11:19am 
after a quick google search about the below line.. and asking a couple friends, apparently, its related to the Royalty DLC?

Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LycanWolfUK Sep 26, 2024 @ 11:15am 
so, this is the log menu I have with just the Harmony mod and this one active, the energy drain seems to work again, dunno why thats triggering on and off, the darkness mood is still appearing so its safe to assume that going into space would cause my colonists to get Hypoxia - could test it with SOS2 and this one if needed though

https://file.io/AXmWzSxAOVh2

thats the link to File.io since I couldnt post the full log here
Mlie  [author] Sep 25, 2024 @ 10:07pm 
@LycanWolfUK Please share the log with the errors when only this mod is active
LycanWolfUK Sep 25, 2024 @ 4:39pm 
wanted to add, have removed all other mods so this one was the only one active, the darkness mood still appears, the jump is bringing up errors so I can rule out mod conflict - any ideas?
LycanWolfUK Sep 25, 2024 @ 4:07pm 
so, it seems I'm having multiple issues with this

EVA doesnt seem to work, it kills my colonists off, the jumping seems off as well, colonist gets stuck in the same position and doesnt jump, same with the visor, they complain of darkness - anything I could be missing?
Mlie  [author] Jul 30, 2024 @ 9:58am 
@magnussmagin2009 I suggest loading an earlier save, not sure there is much else to do
Magnuss Jul 30, 2024 @ 5:51am 
привет, подскажите а что делать если пешка застряла в прыжке(я случайно включил функцию прыжка вне боя а когда заметил отключил, к сожалению именно в этот момент пешка находилась в состоянии перелёта между начальной и конечной позицией, в итоге она осталась там весеть... все взаимодействия вроде входа в режим боя или стрельбы пропали, остались только режимы костюма которые можно включить, но эффекта от них нет.)
774RR Jun 12, 2024 @ 7:06am 
thank you!
Mlie  [author] Jun 11, 2024 @ 11:41am 
@774RR Thanks, should be fixed now
Mlie  [author] Jun 11, 2024 @ 6:01am 
@774RR Please see the Reporting Issues section described above
774RR Jun 11, 2024 @ 5:57am 
I tested this mod alone, but cloak mode doesn't work.
ozfresh May 16, 2024 @ 11:27pm 
Nah, i just changed the XML. Made it OnSkin layer too
Mlie  [author] May 16, 2024 @ 9:58pm 
@ozfresh Feel free to inform the original author about your opinion.
ozfresh May 16, 2024 @ 5:03pm 
2 max, especially since its 60,000 work to produce
ozfresh May 16, 2024 @ 4:54pm 
One should be enough
ozfresh May 16, 2024 @ 4:12pm 
So, you're telling me this suit takes 4 persona cores, yet its stats are only 100% across the board? Thats literally 1 more persona core than the SRTS Genesis. An incredibly ridiculous ship. You need to balance that shit out man.
Gort Apr 24, 2024 @ 6:07pm 
This mod deactivates the spike-launch ability of the Anomaly's flesh beasts. Using this mod in conjunction with some other mod in my massive list can result in significant lag spikes due to this bug. I hope this helps if anyone else was having trouble.
Rainezean Apr 23, 2024 @ 2:37am 
Seems like the nociosphere from anomaly causing error whenever it's trying to attack
https://gist.github.com/HugsLibRecordKeeper/1a615dba6cef6a56d4cb84850a76afa7
MrXarous Apr 22, 2024 @ 10:17am 
@ozfresh then patch it locally to use the skin layer instead
ozfresh Apr 22, 2024 @ 10:09am 
Well that would be sick if in this game, it could actually be a skin suit and I could put even more armor over them ;)
Mlie  [author] Apr 22, 2024 @ 10:07am 
@ozfresh In the game they are from they are used as armor I think:
https://crysis.fandom.com/wiki/CryNet_Nanosuit
ozfresh Apr 22, 2024 @ 10:05am 
but its a skin suit? Awe. that sucks
Mlie  [author] Apr 22, 2024 @ 9:56am 
@ozfresh No, this an armor so its the shell layer
ozfresh Apr 22, 2024 @ 9:49am 
What layer level is the skin suit? (Hopefully skin layer)
Mlie  [author] Apr 20, 2024 @ 8:05am 
@Holyman It does in my tests. It is however very powerful, you wont be able to lower it by more than a few points with small caliber weapons.
Holyman Apr 18, 2024 @ 4:18am 
I think there is a bug, the armour mode power don't go down
BlackScythe - The Cursader Apr 7, 2024 @ 8:39pm 
kinda stupid how i found this mod only today since i played with a outdated mod the whole time XD
Mlie  [author] Feb 2, 2024 @ 10:24am 
@Rassmond Please see the Reporting Issues section described above
Rassmond Feb 2, 2024 @ 10:07am 
nice op suit! But for some reason spawns extra helmets making it even more op
Mlie  [author] Jan 31, 2024 @ 10:32am 
@Leo Field Should be fixed now, also made the icons a bit more clear and added some missing descriptions.
Leo Field Jan 31, 2024 @ 7:46am 
I am always grateful to you for updating the dead mod. When the energy exceeds 200 during a psychicWaveControl event, it no longer drops and becomes infinite.
//this.energyBonus -= Mathf.Abs(this.energy);
if (this.energyBonus < 0f)//
There may be a problem with this code. Could you please review it?
Mlie  [author] Dec 30, 2023 @ 10:24pm 
@General Müller No, I just updated the mod
General Müller Dec 30, 2023 @ 6:23pm 
Do you intend to make the C.E.L.L armor one day?
AtlasTheReaper Oct 10, 2023 @ 5:31pm 
Anyways keep up the hard work and thanks for the great mod.
AtlasTheReaper Oct 10, 2023 @ 5:31pm 
Cause I gotta use a lotta different mods that decrease loading or lag due to my set up.
AtlasTheReaper Oct 10, 2023 @ 5:23pm 
Welp, thanks for the help mate, I'll try to trouble fix it myself.
AtlasTheReaper Oct 10, 2023 @ 5:23pm 
Weird then. Not sure.
Mlie  [author] Oct 10, 2023 @ 11:16am 
@AtlasTheReaper Tested this with Rocketman and had no issues with cloaking
AtlasTheReaper Oct 9, 2023 @ 7:10pm 
Found it, turns out it's a weird interaction with Rocketman
AtlasTheReaper Oct 9, 2023 @ 6:49pm 
@Mlie I'll try it when I get a chance.
Mlie  [author] Oct 8, 2023 @ 10:08pm 
@AtlasTheReaper Please verify having only this mod loaded
AtlasTheReaper Oct 8, 2023 @ 5:34pm 
@Mlie Whenever I activate the cloak mode it boots me out of it, not sure if it's a mod incompatibility but I tried it with a mod pack I tried it with before to no avail, there are no error codes being thrown up on boot either.