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Inversely, some body-parts that are above .5 count as "enhanced" such as the heart, lungs, sternum, kidney, liver & stomach, which affects breathing, blood filtration/pumping & digestion.
Compared to ever-growing from VRE: pigs which seems to never set a body part to a decimal value and thus suffers no negative effects from their increased body part HP (well food but that's not relevant).
The only mods installed were the dependencies, harmony and Vanilla Expanded Framework.
@haunzter1 "it makes it so that blunt damage that your armor would otherwise tank is instead tanked by the body." - You are stating a simple assumption as a fact, and yes, this assumption is incorrect.
Just imagine. Brain 13/13.2 Forever from birth. It's sad to be uhlan..
@haunzter1, it's not entirely clear how Bulletproof Skin works based on the description, but your armor should be mitigating damage down before it gets to the skin layer – if that happens, it halves the damage and converts it to blunt, in which case BS would seem to do nothing. My best guess is that it's a niche gene for a nudist/tribal/child/dodge build. You should normally just eat the sharp damage and run Superclotting for +1 metabolism efficiency.
this rounding includes to bionics like detox lungs
throwing club aptitude
https://github.com/Vanilla-Expanded/VanillaRacesExpanded-Hussar
I would assume the metabolism in the infographic was based on what Oscar saw in the xenotype screen and therefore that is what ended up on the workshop page. I really don't care. it isn't a bug, just an oversight as far as I can tell.