RimWorld

RimWorld

Categorized Bill Menus
56 Comments
Vireosa Jul 16 @ 6:57pm 
Truly blessed you are <3 thanks for updating this mod
Kathanon  [author] Jul 16 @ 6:56am 
Update:
- Support for RimWorld 1.6.
thorman123456789 Jul 4 @ 12:46pm 
1.6 please?
Head May 6 @ 8:07am 
Very useful mod. Love all of your UI mods!
ZyrahRavenSteel Sep 14, 2024 @ 5:26pm 
I am also confused on how to configure this mod, because the mod settings dont offer any assistance. The issue i'm having is the fact that all my guns in the machining table are in the "ranged weapons" category, Instead of in research based categories like "Gas Operation" or the likes.
zyzyhasl Sep 5, 2024 @ 7:48pm 
How to configurable what categories to make sub-menus?
The Blind One May 9, 2024 @ 5:34pm 
Awesome thanks!
Kathanon  [author] May 9, 2024 @ 3:23pm 
That is planned, just not done yet.
The Blind One May 9, 2024 @ 12:44pm 
The categorized menu for crafting items is the absolute best in this mod imo but since the 1.5 update it doesn't play nice with the other Categorized Bill Dropdown mod anymore.

I used to use that mod for the categorized medical menu and used this one for all the other crafting menu's but they are no longer compatible no matter what way you put them into the load order or what functions you enable on each.

Could you be so kind and allow us to opt-in on certain features instead of all-in? In particular I'd prefer to still use the medical bills of the other mod but this one overrides it regardless and they glitch each other out forcing you to use one or the other. Other people may have similar issues if they prefer the cooking bills from the other mod for example.

I'd too be happy if you literally stole the other mods medical bills categorization method ofc but that might be a bit more questionable in terms of morality. Your system isn't bad but it's not optimal and a bit confusing.
Kathanon  [author] Apr 28, 2024 @ 6:49am 
There are some changes in the pipeline that should cover all your needs. I have some other stuff I need to finish first though.
Atlantispy Apr 28, 2024 @ 6:20am 
Additionally could have meal sub menus going "Simple" "Fine" "Lavish" for all those mods that add lots of meal types and bulk menu types.
Atlantispy Apr 28, 2024 @ 6:18am 
Thanks for the update! I was wondering perhaps some menus could use an extra "Sub-level" like on Ranged Weapons it could split into sub menus for that between "Shotguns, Automatic, Pistol" etc?
Kathanon  [author] Apr 26, 2024 @ 7:42am 
Update:
- 1.5 support.
- Added sub-menus for operations.
- Added search field.
Atlantispy Apr 25, 2024 @ 3:45am 
If it is coming I can't wait! It makes playing modded bearable!
voidst Apr 20, 2024 @ 8:45am 
1.5
Kathanon  [author] Apr 20, 2024 @ 2:24am 
It coming, don't worry.
挽歌 Apr 19, 2024 @ 11:56pm 
1.5
thorman123456789 Apr 12, 2024 @ 6:33pm 
1.5?
lol Apr 9, 2024 @ 3:45am 
A vote for a 1.5 update
Deadmano Feb 29, 2024 @ 7:45pm 
Dropping my support here for that update too! :love:
Captain Feb 22, 2024 @ 12:41pm 
Hope to see that update, I'd love to have that shift feature!
Kathanon  [author] Jan 10, 2024 @ 10:08am 
@D3K43:
Don't know. Should be if they use recipes. Try it!

@Deadmano:
Will do! :)
D3K43 Jan 10, 2024 @ 4:22am 
Is this compatible with CE's ammunition crafting system?
Deadmano Jan 9, 2024 @ 6:20pm 
Oh that sounds wonderful, @Kathanon! And I know how you feel, I have several mods for various games I seriously need to get back into,but you know how it is! Do what makes you happy, and don't burn yourself out! :love: Looking forward to a surprise update one day, until then I'll make do.
Kathanon  [author] Jan 9, 2024 @ 6:05pm 
I've had a huge update for this with complete customisability cooking for over a year now. Due to life happening I didn't have the energy to continue during 2023. I'm hoping to be able to pick it up again soon.

I'll keep the shift thing in mind.
Deadmano Jan 9, 2024 @ 1:54pm 
Failing that, any chance you could categorise the Operations bills similar to this? [i.imgur.com] And add Single/Bulk options to the cooking bills menu, so it neatens it up a bit? If you go this route, I'd much prefer it as then I can stop using the other mod and just use this one, it'd make config a tad bit easier as well!

Also, any chance you can add a feature that when you hold down Shift and click the bills menu, it shows the vanilla bills menu?
Deadmano Jan 9, 2024 @ 1:54pm 
Hey there! I love what you've got going on here! Any chance you could make a slight change? I am using Categorized Bill Dropdown in conjunction with this mod, however I've disabled their Regular Bills and only use the Medical Operations and Cooking Bills since I really like how clean those are, but I love your categorised menus for everything else.

What I'd to request if you could couple all the bills that fall under the cooking bills and give us an option to disable that, that way it won't conflict with the other mod. As right now, even if I disable all the options under "Foods" with the other mod active it shows a "Drugs" sub-menu under "Other" which does nothing, and if I disable "Drugs" from your mod, then I don't get the nice "Drugs" menu in the drug lab.
lol Nov 6, 2023 @ 9:09am 
It's so good, can't imagine playing without it. Thank you!
Karmapowered Jun 24, 2023 @ 5:30pm 
@Kathanon Sorry it took me so long to reply, Steam somehow disabled my notifications.

Thank you for looking into it, and no hurry. I'll patiently wait till the mod updates.
Kathanon  [author] Jun 22, 2023 @ 9:44pm 
It's on the todo list, but I can't say when I'll get to it. Sorry.
Karmapowered Jun 22, 2023 @ 7:19pm 
I'm currently looking for a replacement of the Categorized Crafting Bills mod I used to use before 1.4, and this mod seems promising to me.

May I ask if there will be support for the Research Reinvented mod in the future ?

Reading one of the comments below seems to indicate some potential display issues, but since I haven't seen this mod in action yet, I can't tell how penalizing they could be :

> When using the Research Reinvented mod and having the option to craft prototypes, the bill menu categorization doesnt work. After you have researched it works again though. might want to check that out.

Thank you for your insight, and sharing your mod with us.
Kathanon  [author] Mar 30, 2023 @ 10:00am 
Do you mean "Searchable Menus"?
If so, yes.
ProfileName Mar 30, 2023 @ 5:16am 
This SHOULD have compatibility with recipe searching, right?
pgames-food Jan 4, 2023 @ 8:26pm 
ah cool, many thanks ;)

(i only just managed to test and update my recycling mod to 1.4, (and still have to add 1 building which has all possible recipes from my mod, into it, but even when play testing i thought hmm, bills by mod would help as even i sometimes get confused) :)
Kathanon  [author] Jan 4, 2023 @ 7:24pm 
@pgames-food
It does not sort by research, it uses "thing categories".

I am working on an update that adds a lot of customisability. I'll make sure to add originating mod to the options.
pgames-food Jan 4, 2023 @ 7:09pm 
hi i first saw this mod on a rimworld mod testing youtube and it looks very cool :)

can i check is there any way to do something like this (for bills), but so that we can search for any bill belonging to a particular mod name?

i thought maybe as this mod is grouping by research (when listing bills to make a new bill), if there was an option for it to be sorted by visible mod name :) that could be cool i think, especially if playing with lots of mods :o)

(for example using the easy to read name of the mod that is visible in the Mods screen)
Kathanon  [author] Dec 8, 2022 @ 7:11am 
OK, thanks for letting me know.
NoahGoldFox Dec 8, 2022 @ 7:04am 
When using the Research Reinvented mod and having the option to craft prototypes, the bill menu categorization doesnt work. After you have researched it works again though. might want to check that out.
Kathanon  [author] Nov 30, 2022 @ 8:52pm 
@Defyant
Yes, already planned for next version.
Great minds think alike. ;)
Defyant Nov 30, 2022 @ 8:16pm 
I think this may have just replaced Dubs Mint Menu's for me. One request though, would it be possible to add an option to still categorize items when there is only a single item in the category?
Kathanon  [author] Nov 30, 2022 @ 7:11pm 
@The Blind One
Thanks for the tip. I probably will when I have checked it out.
The Blind One Nov 30, 2022 @ 12:36pm 
Highly recommend people combine this with 'Weapon Sorter' & 'Clothing Sorter' from Mlie

It will neatly and conveniently categorize all weapons & clothes, modded or not into more submenu's according to tech / layer / armor / psy / Mod attributes. Fully customizable in the options menu so you can get the ultimate search / stockpile sorting according to your personal needs

@Kathanon I recommend you recommend (lol) Mlie's Sorter mods with this mod for the ultimate sorting and categorized bill menu experience). This becomes increasingly useful when you have more mods running.
lol Nov 30, 2022 @ 6:34am 
Yep, and it's far better than that other categorized bills mod ;) Being supported, this one will become the standard in some time
Kathanon  [author] Nov 29, 2022 @ 6:52am 
I'm glad you like it. :)
The Blind One Nov 29, 2022 @ 6:43am 
I really adore the drop down categorization system this mod uses since it follows the stockpile structure which is incredibly handy and familiar. Drop Down Bills based on tech is just way more cluttered compared to this approach.

'This is the Way'.

Honestly this should be vanilla. It cleans up the production bills so much <3 Hope you will look into categorizing the medical tab as well, the CDB has the best approach from what I can imagine so far, neat and tidy just like this mod does. I'm split on their cooking categories. I personally think their single and bulk setup is inverted to what I prefer but its a neat approach. Imma use this mod tho <3
The Blind One Nov 29, 2022 @ 5:51am 
It does seem to be compatible with dumbs mint menus which is great,

just be sure to 'load after'.
Kathanon  [author] Nov 28, 2022 @ 9:22pm 
@p20 hammerpoints
I had not seen Categorized Bill Dropdown before, thanks for bringing it to my attention.

The principal difference is how they are categorized.

CBD uses the required tech of the recipe, sticking everything that does not require one into "Other...". For operations and cooking, they instead use a custom categoriztion.

CBM uses the thing categories of the output (if there is only one). This gives a more familiar structure (same as for storages), but puts any recipe with multiple outputs in no category (I have them at the top level instead of an extra sub-menu). It also does not cover operations. I do plan to add something for operations, but it is not there yet.
CBM also lets you mark favorites that are then easy to access.

Which one is best will be a matter of taste.
I personally find the cooking categorization about as good in both, the general workbench one better in mine and the operations better in theirs (obviously, since mine doesn't affect them).
Kathanon  [author] Nov 28, 2022 @ 9:22pm 
@The Blind One
I have not tested that, but 晓山alre_shan's comment below seems to indicate that it is.
The Blind One Nov 28, 2022 @ 2:49pm 
Is this compatible with dumbs mint menus?
p20 hammerpoints Nov 27, 2022 @ 11:46pm 
I don't mean to be rude or anything, but what would be the key differences between this and the mod Categorized Bill Dropdown?