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holster, shealth, vest-platecarrier, fast access slots - 1s;
pants, jacket - 2-3s;
or something like that
so player had to prepare better and put guns, magazines etc in inventory slots with faster access/
I am planning on installing this mod on my server with both of the other mods I mentioned above so I'll report back after whether or not they work together. I figure as long as they're loaded after this mod and SurrenderInventory is loaded after Give&Take it should all work but we'll see shortly.
Also, loved that you made backpack attachment being able to use in hotbar. Game changer from that other mod.
Note for repacking, some servers use so many mods that the community tab will no longer show the server in search results, ESPECIALLY on DayZSA launcher. I know because my server is one of them, so repacking helps to keep our server easily accessible to players.
Just something I don't think some mod authors think of!
The script itself should be universal enough to apply to any backpack. The only downfall I can imagine is being able to modify the inventory of attachments with cargo. The current version is built on requests of the guy who asked me to make this mod, but if that is found an undesired feature by most users, I am more than happy to change that.
And regarding the Re-Packing, I agree most people just throw everything into their "Serverpacks" but what if for example a certain backpack wouldnt be restricted because it doesnt behave like the vanilla one, then we wouldnt have the choice to adjust the script to let it behave the same as the vanilla ones, or is this basically a "universal" script that applies to all backpacktypes?
Regardless, awesome mod!