Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Wheels Steering
25 Comments
CatWithABat Jan 30 @ 9:43am 
Understood
Uran_Wind  [author] Jan 24 @ 2:43am 
No, it is not inverted. Correct steering direction is set for the wheels that both have the negative toe for positive steering value number, as it is the most intuitive way to install the wheels with suspension in symmetry mode. You can invert the steering axis input value, or if you are using the wheels without suspension, you can just rotate them 180 degrees.
CatWithABat Jan 23 @ 7:25pm 
It appears that the steering is inverted, how do I change it?
Agent Adam Aug 3, 2024 @ 12:25pm 
thank you so much bro
Uran_Wind  [author] Jan 22, 2024 @ 10:29am 
Yes.
Alexamzer Jan 22, 2024 @ 6:27am 
Is it ok if i use this in my car i will upload to workshop? :)
not a black person btw Nov 11, 2023 @ 12:36pm 
ok
Blixa Nov 10, 2023 @ 6:50pm 
LET BRO COOK!!??
Uran_Wind  [author] Oct 24, 2023 @ 12:57pm 
Dont matter, can be any.
The Burber (she/her) Oct 24, 2023 @ 12:51pm 
do i set the linear speed sensor to directional or absolute?
Uran_Wind  [author] Jun 15, 2023 @ 6:45pm 
Based on my testing, the Ackermann steering slightly reduces the turning radius only at low speeds, when the tires do not slip and smoke. But most often steering effect of this feature is negligible and the position of the center of mass is much more important for better turn control.
ViperBite Jun 15, 2023 @ 6:01pm 
oh yeah sorry forgot to delete the comment it was a weight issue, incredible what just a little bit of weight inbalance on a light weight car can do. But thanks on the fast answer anyways, btw it's written on the post that ackerman steering doesn't change much cause of the game physics, is that really the case, what kind of hoping this would make my turns better.
Uran_Wind  [author] Jun 15, 2023 @ 3:35pm 
Compare the numbers on the wheel nodes, they should be equal in modulus unless you are using Ackerman steering.
ViperBite Jun 15, 2023 @ 1:19pm 
For some reason it seems like my vehicles turns better to the right then the left. Just to be clear it's not something wrong with the vehicle itself it's something in the your microcontroller which I probably set up wrong but I wonder if you know what that might be. When I put the A/D command straight from the seat to the wheels the vehicles is capable of turning equally to both sides.
Uran_Wind  [author] May 14, 2023 @ 11:26am 
Yes, although the Ackermann steering has almost no effect on the turning radius due to in-game wheel physics and is only for visual effect.
F25 Key May 14, 2023 @ 10:25am 
do i understand it correctly, that the track width should be the amount of blocks that fit between the wheels plus 1, and the wheelbase the amount of blocks between the axles plus 1? at least thats how its set up in your example
Uran_Wind  [author] May 6, 2023 @ 2:09am 
There is my drivetrain controller with smooth brakes.
aeroNes May 6, 2023 @ 12:59am 
@Uran_Wind are there any controlers that are compatablie with yours that add soft braking?
Uran_Wind  [author] May 5, 2023 @ 5:53pm 
It is just a steering controller, there are no brakes in it.
aeroNes May 5, 2023 @ 6:58am 
cant even soft brake or i connected ti wrong
Kerlixx Nov 23, 2022 @ 1:14am 
Bro u r freaking genius. Your mc is the best in game.
CrazyEyedApollo Nov 19, 2022 @ 4:56pm 
:steamthumbsup:
Javitu Nov 19, 2022 @ 9:39am 
Reminds me of em' good ole days
carn1vore Nov 18, 2022 @ 7:31pm 
Masterpiece
Noble6 456 Nov 18, 2022 @ 1:19pm 
neat