Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Wheels Steering
25 kommentarer
CatWithABat 30. jan. kl. 9:43 
Understood
Uran_Wind  [ophavsmand] 24. jan. kl. 2:43 
No, it is not inverted. Correct steering direction is set for the wheels that both have the negative toe for positive steering value number, as it is the most intuitive way to install the wheels with suspension in symmetry mode. You can invert the steering axis input value, or if you are using the wheels without suspension, you can just rotate them 180 degrees.
CatWithABat 23. jan. kl. 19:25 
It appears that the steering is inverted, how do I change it?
Agent Adam 3. aug. 2024 kl. 12:25 
thank you so much bro
Uran_Wind  [ophavsmand] 22. jan. 2024 kl. 10:29 
Yes.
Alexamzer 22. jan. 2024 kl. 6:27 
Is it ok if i use this in my car i will upload to workshop? :)
not a black person btw 11. nov. 2023 kl. 12:36 
ok
Blixa 10. nov. 2023 kl. 18:50 
LET BRO COOK!!??
Uran_Wind  [ophavsmand] 24. okt. 2023 kl. 12:57 
Dont matter, can be any.
The Burber (she/her) 24. okt. 2023 kl. 12:51 
do i set the linear speed sensor to directional or absolute?
Uran_Wind  [ophavsmand] 15. juni 2023 kl. 18:45 
Based on my testing, the Ackermann steering slightly reduces the turning radius only at low speeds, when the tires do not slip and smoke. But most often steering effect of this feature is negligible and the position of the center of mass is much more important for better turn control.
ViperBite 15. juni 2023 kl. 18:01 
oh yeah sorry forgot to delete the comment it was a weight issue, incredible what just a little bit of weight inbalance on a light weight car can do. But thanks on the fast answer anyways, btw it's written on the post that ackerman steering doesn't change much cause of the game physics, is that really the case, what kind of hoping this would make my turns better.
Uran_Wind  [ophavsmand] 15. juni 2023 kl. 15:35 
Compare the numbers on the wheel nodes, they should be equal in modulus unless you are using Ackerman steering.
ViperBite 15. juni 2023 kl. 13:19 
For some reason it seems like my vehicles turns better to the right then the left. Just to be clear it's not something wrong with the vehicle itself it's something in the your microcontroller which I probably set up wrong but I wonder if you know what that might be. When I put the A/D command straight from the seat to the wheels the vehicles is capable of turning equally to both sides.
Uran_Wind  [ophavsmand] 14. maj 2023 kl. 11:26 
Yes, although the Ackermann steering has almost no effect on the turning radius due to in-game wheel physics and is only for visual effect.
F25 Key 14. maj 2023 kl. 10:25 
do i understand it correctly, that the track width should be the amount of blocks that fit between the wheels plus 1, and the wheelbase the amount of blocks between the axles plus 1? at least thats how its set up in your example
Uran_Wind  [ophavsmand] 6. maj 2023 kl. 2:09 
There is my drivetrain controller with smooth brakes.
aeroNes 6. maj 2023 kl. 0:59 
@Uran_Wind are there any controlers that are compatablie with yours that add soft braking?
Uran_Wind  [ophavsmand] 5. maj 2023 kl. 17:53 
It is just a steering controller, there are no brakes in it.
aeroNes 5. maj 2023 kl. 6:58 
cant even soft brake or i connected ti wrong
Kerlixx 23. nov. 2022 kl. 1:14 
Bro u r freaking genius. Your mc is the best in game.
CrazyEyedApollo 19. nov. 2022 kl. 16:56 
:steamthumbsup:
Javitu 19. nov. 2022 kl. 9:39 
Reminds me of em' good ole days
carn1vore 18. nov. 2022 kl. 19:31 
Masterpiece
Noble6 456 18. nov. 2022 kl. 13:19 
neat