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I've double-checked my code and can confirm that changing growing speed will *not* change the learning need or growth points generated.
The only settings that matter to users will be the "mode learning need" and global "Learning need max variance" and "Learning need change rate". All of the settings have tooltips that explain more.
Note: I actually had to do a fair bit of work to make sure that this is the case - internally, growth points are accumulated at a set rate per day based on learning need and pawn age. I had to modify the code to ensure that this rate was in line with the number of *simulated days in the vat* rather than real days to get growth tiers to work properly in vats at all.
I'm not salty - those guys had a reputation in the mod scene and I'm an unknown
I also have the "Vanilla Nutrient Paste Expanded" mod and the "Enhanced Vat Learning" mod which might be causing problems?
I've also added both growing pains and Vatshock itself to the settings page, so users can turn these features on/off if they want. They should both be enabled by default, but check the mod settings just in case.
For right now you can temporarily turn on debug mod and remove the effect manually - I'll get the operation sorted out and released ASAP though. I was also meaning to make it optional in the mod's settings.
Turns out it was none of the suspected causes - all of your modlists are safe, people. What was it? Newborns weren't being given/remembering their Job (internal code stuff - usually 'being carried'). My saves did have jobs on the newborns I was testing with for whatever reason, so the bug never appeared for me.
Oh, and on my "After lag starts" save, it's pretty easy to turn off the issue and then have it come back a day later reliably, by turning "Overclock vat" off and on. Might be helpful for you if all you got is a save where it already started.
There is a workaround in the meantime :)
Though I do run Enhanced Vat Learning at the same time.Load order dont seem to have any impact.