RimWorld

RimWorld

Real Faction Guest (Continued)
78 Comments
Mlie  [author] Sep 20 @ 1:48pm 
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st.rusik Sep 20 @ 1:34pm 
Hi, I don't fully understand what this mod does. If I don't have any mods that use HAR, then there's basically no point in installing this mod, right?
Alex_ Aug 22 @ 6:02am 
yes its this one
Mlie  [author] Jun 6 @ 9:16pm 
@SanDimas Please see the Reporting Issues section described above
Evono Jun 5 @ 3:06pm 
Nah it was a mod called "Empire" it had a golden thumbnail and stuff basicly what VFE Outposts does but "bigger" it isnt availaible anymore.
Nana Mar 31 @ 6:46pm 
there was mod called empire before
Mlie  [author] Mar 31 @ 10:46am 
@Amroth No idea, I didnt write the original description
Amroth Mar 31 @ 10:44am 
Description says "incompatible = empire mod"

Which mod exactly? VFE empire?
Luneyl Mar 17 @ 5:44pm 
With this some visitors/quest ally pawns are considered "wild". They have purple names and refuse to sleep in beds and just sleep on gorund.
Alphaccca Feb 5 @ 10:11am 
Using this mod with some race mods will cause some errors like:
When accepting Ratkin faction quest the soldiers that come to help you can become animals for some reason. I've had alpacas come out of the pods instead of soldiers
Mincho mod's mincho wanderer joins incident can spawn races other than mincho
Mlie  [author] Sep 30, 2024 @ 1:27am 
@Ace Azzermeen Yes, there was an update of this 10 days ago
Ace Azzermeen Sep 30, 2024 @ 1:22am 
Hmm since this was like a month ago someone seemingly fixed something and the error didn't come up.
Mlie  [author] Sep 28, 2024 @ 11:08pm 
@Ace Azzermeen You have a lot of other mods loaded in that log. Could you verify by having only these two mods loaded, just to rule out other mods?
Ace Azzermeen Sep 28, 2024 @ 8:52pm 
i tested by creating a developer map and spawning some caravans from fantasy factions.
Ace Azzermeen Sep 28, 2024 @ 8:42pm 
@mlie sorry for the very late response. The error appears at line 9635.

I tested with just this and the other mod i mentioned below later.

https://gist.github.com/HugsLibRecordKeeper/5792f87c4c3e6e8dd64a087e4cfd055d
Mlie  [author] Sep 12, 2024 @ 5:32am 
@SILVERIII No idea, never used that mod
SILVERIII Sep 12, 2024 @ 5:30am 
Incompatible with "Vanilla Factions Expanded - Empire" mod?
Mlie  [author] Sep 8, 2024 @ 8:44am 
@Ace Azzermeen Could you share these errors perhaps?
Ace Azzermeen Sep 8, 2024 @ 8:07am 
The mod creates carvan related errors when combined with the mod "Fantasy Factions"
https://steamcommunity.com/sharedfiles/filedetails/?id=3219379049
BanHandled Aug 14, 2024 @ 7:59am 
@gRaveyard
Just an FYI, base game does not take into consideration modded content (with some exceptions), so any race added by Humanoid Alien Races will not be effected by any changes in vanilla... now, races that are modifications of the "gene" changes from an expansion are another thing entirely.
What, on the other hand, IS possible is that HAR created a patch for this themselves.
gRaveyard Aug 14, 2024 @ 6:49am 
@Everyone
This mod is incompatible with Rim War. Luckily, I did not notice the behavior this mod seeks to fix. It may have been patched in the base game at some point.
gRaveyard Aug 14, 2024 @ 6:40am 
I should add that those caravans *are* event driven. Thus the vanilla issue the description above describes should apply - but it doesn't. Maybe it was fixed for vanilla, somewhere along the line?
gRaveyard Aug 14, 2024 @ 6:39am 
@Mlie
I'm having the ticking error pop up as well, when I use this mod, along with something like Rim War. Specifically, the caravans that mod creates, when they're from a custom faction, will cause the exception with *every* tick. That immensely slows down the game and is in fact gamebreaking once I've got around 20 colonists, and unbearably slow once I have around 14.

Interestingly, after disabling this mod, those custom factions still did not spawn as baseliners.
You may want to do some checking yourself to see whether this mod even needs to exist anymore. It certainly doesn't seem to be the case.
gRaveyard Aug 3, 2024 @ 6:59pm 
Oh, thank you!
BanHandled Aug 3, 2024 @ 6:47pm 
@gRaveyard
No, not Vanilla Factions, there is literally a mod called "Empire." Then, since that wasn't updated to 1.4, "Empire (Continued)" which I think hasn't been updated to 1.5 so...
gRaveyard Aug 3, 2024 @ 6:38pm 
> Incompatible -Empire mod

Uh, what's the Empire mod? :P
Do you mean Vanilla Factions Extended - Empire? Or some other Empire mod? Biotech?
然提携夜灯 Jul 27, 2024 @ 12:32am 
@Mlie I fix it and I will make a pull request to your github,
然提携夜灯 Jul 26, 2024 @ 8:55am 
@zyzyhasl @wuhu~pilot @Apraxas
same bug with caravan adventure
Mlie  [author] Jun 13, 2024 @ 5:12am 
@wuhu~pilot Its on the todolist
wuhu~pilot Jun 13, 2024 @ 4:41am 
same bug as above, could you pls fix it?
zyzyhasl Jun 11, 2024 @ 10:07pm 
@Apraxas I have the same bugs,faction(caravan adventure)
Apraxas May 17, 2024 @ 5:43pm 
https://gist.github.com/HugsLibRecordKeeper/7041c0e536442bcb0afb2e537f1f093f

I'm not 100% sure if this mod is the culprit, but it seems like this mod causes error whenever a trader from custom(modded) faction arrives at colony. And when that error starts to pop up dismiss trader doesn't work. I tested with nothing but DLCs and this mod + 1 random mod that add faction(caravan adventure). I hope this is fixable on your end cause I love this mod's feature...
Mlie  [author] May 4, 2024 @ 11:22pm 
@Miz Please see the Reporting Issues section described above
Miz May 4, 2024 @ 10:08pm 
this is not working in 1.5
game still genarating HAR faction human, even if mod active.
hojorabbit._. May 4, 2024 @ 3:33am 
@Mlie Appreciate it! You are a blessing to this community
Mlie  [author] May 3, 2024 @ 12:36pm 
@hojorabbit._. Should be fixed now
hojorabbit._. May 2, 2024 @ 8:54pm 
Exception running QuestNode_Root_Creepjoiner_Arrival: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 872B4926]
at RimWorld.CreepJoinerUtility.GenerateAndSpawn (Verse.CreepJoinerFormKindDef form, Verse.CreepJoinerBenefitDef benefit, Verse.CreepJoinerDownsideDef downside, Verse.CreepJoinerAggressiveDef aggressive, Verse.CreepJoinerRejectionDef rejection, Verse.Map map) [0x000ff] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.CreepJoinerUtility.GenerateAndSpawn (Verse.Map map, System.Single combatPoints) [0x000b7] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.QuestGen.QuestNode_Root_Creepjoiner_Arrival.SpawnPawn (System.Single combatPoints) [0x00083] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.QuestGen.QuestNode_Root_Creepjoiner_Arrival.RunInt () [0x00011] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.QuestGen.QuestNode.Run () [0x00015] in <957a20e0be784a65bc32cf449445b937>:0
hojorabbit._. May 2, 2024 @ 12:55pm 
@Mlie When the mod is active, a vanilla random event called "Creepy Joiner" from Anomaly DLC where a supposed cultist will join your colony, for some reason, won't even spawn and get a bugged quest in the Quest tab. Also, a log appears saying along the lines of "Object reference not set to an instance of an object". I'll try to get the full log later.
Mlie  [author] May 1, 2024 @ 10:05pm 
@hojorabbit._. Can you be more specific?
hojorabbit._. May 1, 2024 @ 7:10pm 
This is useful but breaks Creepy Joiners from Anomaly
Uhthis Dec 23, 2023 @ 1:57am 
Nicely done.
xevawolf Oct 1, 2023 @ 6:00am 
yes! great!
BanHandled Aug 30, 2023 @ 7:08am 
I agree that it should be easily fixed, but if the mod author doesn't think it is their error to fix then it is a permanent error.
If you don't have time to add a settings window that's fine, but I thought I would ask.
Mlie  [author] Aug 29, 2023 @ 10:12pm 
@BanHandled Not sure I have the time for such an addition. But that error is due to a missing configuration of that faction so should be easily fixed
BanHandled Aug 29, 2023 @ 3:02pm 
I'm getting an error that I'm fairly sure this mod is causing:
Faction The Unending March of def ATR_MechanicalMarauders has no usable PawnGroupMakers for parms groupKind=Settlement, tile=71704, inhabitants=True, points=3.402823E+38, faction=The Unending March, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=875023421, raidAgeRestriction=
in conjunction with Mechanical Humanlikes - I reported over there already - but I was wondering if it would be possible to add a settings window to disable this mod for other specific mods, in case they refuse to fix it on their end.
Mlie  [author] Aug 12, 2023 @ 7:20am 
@Lord Wahu Any event where you meet a pawn from a faction that uses other races
Sasha Pines (no brain) Aug 9, 2023 @ 10:30pm 
have any one able to find a way to make empire mod work with this ?
Lord Wahu Aug 9, 2023 @ 2:53pm 
Something I've always wondered: Which events does this modify?

I always wanted to try Empire, but I've always used this mod. So now I'm trying to figure out how much of an impact this actually has
Mlie  [author] Jul 18, 2023 @ 11:00am 
@sans凌默 Older mod, called Empire