XCOM 2
Project: Shadow
60 Comments
NSFW Gamer Jul 23 @ 5:02am 
Do not use this along with any reaper variants or Drumax's Ghost Recon class. Instead of lowering the detection radius, Shadow makes the unit visible from about 3 miles away. I don't know if it works fine on default reapers, but it completely broke my non-standard reaper heroes
Alpha115  [author] Jan 30 @ 8:09am 
@Bawkdragon. I think both reworks are pretty good balance wise. As for activating them mid campaign its probably not the best idea.
Bawkdragon Jan 27 @ 10:44pm 
how balanced is this and the templer rework, also how bad of a idea is it to turn this on mid game.
Alpha115  [author] Aug 13, 2024 @ 9:06pm 
@Alex.S its sucks, but at least the compatibility issue has been found. Now its a case of fixing it.
Alex.S Aug 13, 2024 @ 8:55pm 
alright then, sorry for the trouble m8
Alpha115  [author] Aug 13, 2024 @ 8:42pm 
@Alex.S So after talking with a fellow mod author. Iridar would probably need to work with me on finding a fix for this issue. I cannot do it Solo.
Alex.S Aug 13, 2024 @ 4:56am 
Okay, after testing around a bit (just came back to play), it seems that this mod affected the Bounty Hunter's Nightfall ability by not allowing the ability to reduce the detection radius to 1 tile around the enemy. (there's no detection radius reduction at all)

It could be a compatibility issue, and I am not sure how to alleviate the problem. Is there anything else I should add here to help you solve the issue? (if you are willing of course)

Edit: mistakenly use Shadowfall instead of Nightfall
Alpha115  [author] Aug 15, 2023 @ 11:05am 
@Alex.S You can mess with the detection radius size in the configs of the mod but doing so will break things if you do not know what you are doing. As it is shadow eventually becomes as good as vanilla and in some cases better since 70% Detection radius reduction makes civilians not reveal the reaper (unless a mod messes with civilians detection radius).
Alex.S Aug 14, 2023 @ 3:18am 
Oh really?
Hmm in that case is there a way to modify the reworked Shadow?
Alpha115  [author] Aug 13, 2023 @ 9:16pm 
@Alex.S This mod does not affect bounty hunters since they do not use Shadow.
Alex.S Aug 13, 2023 @ 8:48pm 
is there a way for me to remove the Reworked Shadow? I suspected that this mod conflicts with the Bounty Hunter Class from Iridar, as it gives them no detection radius reduction when entering shadow.
Alpha115  [author] Jul 26, 2023 @ 5:09pm 
@Feezec I do not use the mod so it may or may not work. Let me know if it does not work.
Feezec Jul 26, 2023 @ 5:07pm 
Does this work with Musashi's Wotc Stealth Overhaul?
Alpha115  [author] Jun 26, 2023 @ 12:49pm 
@sovereign funny enough yes, that's is because its a perk firaxis made.
sovereign Jun 26, 2023 @ 3:00am 
Hello, the skill "Improvised Silencer" is a blank image. Was this intentional?
Alpha115  [author] Jun 21, 2023 @ 7:29pm 
@MrBenevolent Glad you are enjoying them.
MrMali Jun 21, 2023 @ 7:20pm 
@alpha115 OK awesome ty. Like I said I love these reworks so much I plan on making them permanent whether I can change that or not.
Alpha115  [author] Jun 21, 2023 @ 7:18pm 
@MrBenevolent That one currently does not do anything ATM but I can make it work to affect the radius again now that I know the issue. Next update will fix that.
MrMali Jun 21, 2023 @ 7:04pm 
@alpha115 I've had no issues with all 3 of your reworks for the hero classes. Plays really well with about 300 other mods. If I decide I don't want the bigger detection radius but I want to continue using the mod is there a way for me to put it back to normal? I found a detection radius in the mods ini file is that the one?
Marcus Aquila Jun 17, 2023 @ 6:54am 
If he's not modding anymore maybe you could make a reworked version? I like to play with different hero classes (and other soldier classes too, currently more than 80, including most of yours).
Alpha115  [author] Jun 17, 2023 @ 6:07am 
@Marcus Aquila Thank @Cain for finding the lead. Still kind of sucks, only way to fix it would be to rework the reaper scythe class and PZ is no longer modding I think.
Marcus Aquila Jun 17, 2023 @ 1:33am 
Good to know what the problem is. Thanks for looking into it!
Alpha115  [author] Jun 16, 2023 @ 7:08pm 
@Marcus Aquila and Cain I looked into it so far I cannot fix this issue on my end the reaper scythe class has to fix the issue it breaks the detection radius reduction of my mod. I understand how it break my mod because it does something similar. It stacks the effects which breaks things. I never used the mod so it makes sense why I've not had the issue. It messes with the reapers stealth system in a much more invasive way.
Marcus Aquila Jun 16, 2023 @ 11:30am 
The reaper Scythe is my main suspect too (but I like that class too much to ditch it...).
Cain Jun 16, 2023 @ 11:03am 
I've been having the super extended reaper detection issue as well, but I've done a little bit of testing, and found that the cause for the issue is the Reaper Scythe Class (And potentially the other alternate Reaper class mods through the Multiple Faction Soldier Classes mod by PZ). I'm no modder or coder, so I'm not sure why these two conflict, but hopefully a fix can be made.
MrMali Jun 10, 2023 @ 8:57pm 
@Alpha115 this mod and your skirmisher ones look awesome (my two favorite classes, Skirmisher being number 1 for me). I'll let you know if I have the detection issue.
Alpha115  [author] May 21, 2023 @ 10:08am 
I've posted the code for the perk that reduces detection radius. I know the code works and is solid so again something else is possibly breaking detection radius.
Alpha115  [author] May 21, 2023 @ 10:04am 
@XpanD I am uploading a new update. If this does not work then it is something in a modlist breaking something.
XpanD May 21, 2023 @ 8:01am 
Nope, still happening. The issue seems to go away immediately on disabling the mod. I don't /think/ I'm running anything that touches stealth, and from what I can see the list of reaper-related mods is pretty light too: Just the Monk/Cryptic Hero/Scythe subclasses.
XpanD May 21, 2023 @ 1:30am 
Hang on, apparently Reaper Reworked was enabled again when I imported my mod list. I'll test again later, maybe that was interfering? (though I'm sure I had that off last time -- will see if the change helped here)
Alpha115  [author] May 20, 2023 @ 2:05pm 
@XpanD This is what I do.

static function UpdateShadow115()
{
local X2AbilityTemplateManager Mgr;
local X2AbilityTemplate FocusTemplate;

Mgr = class'X2AbilityTemplateManager'.static.GetAbilityTemplateManager();

FocusTemplate = Mgr.FindAbilityTemplate('ShadowPassive');
FocusTemplate.AdditionalAbilities.AddItem('A115ReapSneak');

}
Alpha115  [author] May 20, 2023 @ 2:01pm 
@XpanD So then my theory is some mod is affecting ShadowPassive perk. Because all I did was attach a single perk to ShadowPassive.
XpanD May 20, 2023 @ 11:25am 
No luck on the update, it seems. Doing the Lost intro mission, insta-revealed the moment enemies came in. :(
dmc32 May 19, 2023 @ 12:54pm 
This is a really good rework of the Reaper, relevant perks.
Alpha115  [author] May 18, 2023 @ 1:23pm 
I've posted an update no idea if this will fix people's issues. I am hoping it works.
Marcus Aquila May 18, 2023 @ 11:02am 
I have the same problem, but I don't use Stealth Overhaul, so that is not the culprit.
mingmong01 May 18, 2023 @ 9:18am 
Hey Alpha. As far as i am aware stealth overhaul is the only one that changes detection ranges? Thank you for replying in any case.
Alpha115  [author] May 18, 2023 @ 6:55am 
@mingmong01 are you using any mods that mess with detection range in any way?
Alpha115  [author] May 18, 2023 @ 6:50am 
@mingmong01 a mod in your modlist is causing an issue with the detection radius. Not sure which one sadly, as others do not have the issue and it works in my game.
mingmong01 May 18, 2023 @ 4:14am 
Great mod but as below there seems to be a problem with the detection radius, the reaper has a higher detection radius than normal soldiers. I see others seem to be having the same problem. I have a mid range mod list (350-400).
Alpha115  [author] Jan 8, 2023 @ 1:51pm 
@XpanD I have no idea what could be the conflict. It works in my game ATM. I've got 600 mods myself.
XpanD Jan 8, 2023 @ 11:08am 
Seeing the immediate reveal here as well, though with a pretty huge mod list. (702 mods, including all the alternate faction hero classes)

Any info I could provide to help diagnose this?
Alpha115  [author] Jan 4, 2023 @ 6:25pm 
@Jokerke No idea, if you use the mod with it and something breaks let me know. I might not be able to fix it but I will update the mod description to warn future users.
Jokerke Jan 4, 2023 @ 12:36pm 
Does this work with Stealth Overhaul?
Alpha115  [author] Nov 26, 2022 @ 2:11pm 
@Marcus Aquila, so the mod works. Some sort of mod conflict is occurring to cause the problem you are having. The mod works in my game for many others. Until someone can give me more substantial evidence, I cannot do anything else.
Marcus Aquila Nov 26, 2022 @ 11:42am 
I like this reaper mod but when I used it all my reapers got spotted right away, even if other units could still remain concealed. Switching back to [WOTC] Reaper Reworked solved the problem, so there definitely seems to be something wrong with this mod.

I tried unsubscribing and then resubscribing to no avail. Is it possible that this mod isn't playing nice with Multiple Faction Soldier Classes?
Alpha115  [author] Nov 26, 2022 @ 8:47am 
@Seraphim Sword thanks, glad you are having fun with the mod. I've been working hard on all my class mods, and class reworks. I'm trying to find the right amount of fun/power level for all classes.
Seraphim Sword Nov 26, 2022 @ 7:24am 
I rarely like new or modified class mods, especially as the enemy mods I have tend to be more on the masochist extreme levels. But I must say that this 1 and your sniper/specialist class mod were well thought out. Rather than being simply OP or "this is a cool perk to throw in", you put a lot of them in a way to build upon each other.

And moving the "homing mine" perk down the tree was a great call. Excited to try some of your other classes now.
Alpha115  [author] Nov 16, 2022 @ 2:17pm 
@Rasa I've got plans to do something with the Templar. Its mostly done code wise just got to test it. I've got the skirmishers and sparks done and out as well they were fun reworks.
Rasa Nov 16, 2022 @ 1:11pm 
I haven't had any problems with the detection radius anymore.
Thank you, I've enjoyed the mod.

anyways, dropped to ask if you have plans for the other hero classes or if this was a one-off thing? just curious and not asking for you to make them.