RimWorld

RimWorld

Kenshi Armory (1.4+)
47 Comments
biowreck  [author] Aug 9 @ 3:13pm 
@DualSoul1423 Should be fixed now, thanks for the report!
DualSoul1423 Aug 9 @ 2:19pm 
Not sure if this is intentional or not, but the Electric Forge is still using wood as fuel. Just thought I'd report that, in case you might not have known.
HotdogMoisturiser Jul 29 @ 11:42am 
id love if wepons like the toothpick was added too
biowreck  [author] Dec 18, 2024 @ 12:18pm 
@Dahaka I won't be forking that mod, sorry. It needs textures for hulk, thin, and fat body types. I don't have the skill to make those myself, unfortunately.

@hitherebyethere You should be able to use it; it doesn't have any special properties in regard to who can equip it, except maybe for being a little heavy.
hitherebyethere Dec 18, 2024 @ 10:44am 
hey quick question, the falling sun says that humans can't use it, so what do I need to use it?
Dahaka Dec 5, 2024 @ 1:58pm 
Hey, with a new release of Rim-Hivers based on Biotech someone could Fork their armor mod *cough* *cough*
https://steamcommunity.com/sharedfiles/filedetails/?id=2510882780&searchtext=kenshi
Galvasedio Dec 2, 2024 @ 12:12pm 
Beep!
Droante Nov 25, 2024 @ 2:44pm 
the armors used to show up for ideo's with the expanded items form VFE set but it disappeared either on the original authors last patch or when it got forked, can't remember exactly
Quilava Oct 12, 2024 @ 5:15am 
Me: buy some slave, put on Holy armor ... oh yeah, it all coming together >:)
wydscum Aug 12, 2024 @ 1:53pm 
so fireee and love the DOOM pfp <3
Utyug Jul 15, 2024 @ 11:21am 
I love this, and i love you. keep it up
biowreck  [author] May 22, 2024 @ 3:33pm 
@(≡◉‿‿◉≡) Last I remember, I don't believe so.
(≡◉‿‿◉≡) May 22, 2024 @ 1:25pm 
Does these items show up in Ideology preferred items?
biowreck  [author] Apr 13, 2024 @ 6:47pm 
@Gilgamesh It should, I did some testing during the unstable branch, and I don't see why it would have any issues with the DLC running. Let me know if you run into any errors!
Gilgamesh Apr 13, 2024 @ 5:44pm 
Does this work with Anomaly?
Delta1138 Jan 21, 2024 @ 5:12am 
@biowreck I've upscaled the textures for this to 256x256 using an AI software and fixed some of the dimension issues which were causing display bugs with some of the apparel, you can find me on Discord in mlie's server or the general discord server and I can send them across to you.
biowreck  [author] Sep 13, 2023 @ 2:07pm 
I assume you're talking about the ninja mask, which I believe is intended to work that way by the original author. However, there is an easy fix if you're willing to use a mod like this one. It allows hairs to show with any type of headgear and is fairly straightforward to set up. Very customizable too.
Squidy720 Sep 13, 2023 @ 1:43am 
Are the Ashlander Goggles supposed to make pawns look bald while wearing them?
biowreck  [author] Jul 2, 2023 @ 3:57am 
:cozyspaceengineersc:
Serina Jul 2, 2023 @ 2:56am 
So you'd be ok with a rerelease as "Kenshi Armory (Revived)" or sth, right?
'cause am planning to use them for future faction mods and that might require modifications which would be more convenient to do a lot of directly rather than via patches.
Also wanna retex some of the weapons because they just don't match the style of the armors.
biowreck  [author] Jul 1, 2023 @ 7:45pm 
Unfortunately, I am not the right person to ask. I tried to get in touch with the author myself, but was never able to. Someone on their friends list told me they haven't been on Steam in a very long time, hence why I ultimately decided to update it. Seems unlikely they will return to modding.

On a side note, if you do end up expanding on the mod, feel free to use whatever is in here.
Serina Jul 1, 2023 @ 6:36am 
I want to take up and expand this mod if I'll have time in coming month, would you be ok with that? Already messaged OG author and waiting for response.
Eshminima Feb 11, 2023 @ 5:17am 
Thanks
biowreck  [author] Feb 11, 2023 @ 5:04am 
I took a look at the Medieval Overhaul mod. Since it renames some of the research tree and moves things around, it can be difficult to find the requirements. In your case, I believe you would need to research the following: Smithing, Plate armor & Noble blades. Kenshi Armory uses it's own table for armors while weapons can be crafted at the vanilla fueled smithy.
Eshminima Feb 11, 2023 @ 2:42am 
Does this work with Medieval Overhaul? Can't seem to find any of the items
biowreck  [author] Feb 3, 2023 @ 11:05am 
This mod should be safe to add or remove mid playthrough. If uninstalling, I'd recommend unequipping and destroying all related items/buildings using in-game mechanics or the dev tool.
Anytorp Feb 3, 2023 @ 8:36am 
mid save`?
biowreck  [author] Jan 26, 2023 @ 2:42pm 
The folks at CE were kind enough to support this version on their end, it should now be compatible.
biowreck  [author] Jan 7, 2023 @ 4:40pm 
I've been really busy lately so I haven't had time to do it. The integrated patch that comes with CE still works, it just needs a few quick edits. I explain how to do it in one of my previous comments, it's really simple.
dalebarrett Jan 7, 2023 @ 5:10am 
CE compatible?
biowreck  [author] Dec 30, 2022 @ 8:51pm 
You need to research smithing, complex clothing & plate armor. Build the armor smithing table once that's done and you should be able to craft them.
Brandisius Dec 30, 2022 @ 8:09pm 
Hi, how do I get the armors? I only see how to craft the weapons
biowreck  [author] Dec 27, 2022 @ 4:29pm 
Fixed
2_Modray Dec 27, 2022 @ 4:21am 
Is the Swamp Ninja mask supposed to have -80% toxic resistance?
chch Nov 30, 2022 @ 6:37am 
Thanks for your answer and the method works.
biowreck  [author] Nov 28, 2022 @ 6:03pm 
Looks like the old patch still works just fine, all you need to do is rename 3 things. I'll integrate CE compatibility in the future if the patch isn't updated on their end.

Navigate to:
C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\294100\2890901044\Patches\Kenshi Armory

From there, open the files using notepad add (1.4) like this. [i.imgur.com] Do this for the 3 files inside the folder.
chch Nov 26, 2022 @ 11:33pm 
Trying to get stat MeleeDamageAverage from Kenshi_NaginataKatana which has no support for Combat Extended.

Trying to get stat MeleeDamage from Kenshi_NaginataKatana which has no support for Combat Extended.

Trying to get stat MeleeArmorPenetration from Kenshi_NaginataKatana which has no support for Combat Extended.
chch Nov 26, 2022 @ 10:55pm 
There is no numerical value of melee weapons suddenly in the case that CE has been loaded. Pawns with melee weapons can't attack by themselves.Level of melee is growing crazily.It returns to normal when a pawn equip a vanilla weapon.
biowreck  [author] Nov 24, 2022 @ 9:47pm 
Updated
Darky xD Nov 23, 2022 @ 2:51am 
Thanks for the answer, is there a way to edit a file to make everything tradeable ?
biowreck  [author] Nov 22, 2022 @ 5:17pm 
Currently, I believe the only tradeable items are weapons.
Darky xD Nov 22, 2022 @ 9:37am 
Can you sell the items you craft to merchant ?
zayden Nov 20, 2022 @ 3:52pm 
looks awesome. thanks for updating this bad boy :)
OceanGazer Nov 13, 2022 @ 12:53pm 
gib crabs please
Serra Nov 12, 2022 @ 5:10pm 
crab
biowreck  [author] Nov 9, 2022 @ 10:18pm 
Did a bit of testing, that mod won't cause you any errors on 1.4, despite what the game might tell you. You can safely play with it. Alternatively, if you really don't want to see a big harmless red circle next to the mod name, you can *very easily* fix it. I made a short explanation on how to do this here. [github.com]
B A L L S Nov 9, 2022 @ 12:54am 
Thanks for this mod, Will you also be doing the ancient eastern armory one? really missing my ninja gis