Space Engineers

Space Engineers

Blue Team Onager-class Battleship
33 Comments
manthonyt2011 Jan 10 @ 11:11pm 
I put this against a fleet of 9 it lost but not before damaging all of them and splitting my flag ship in half which had modded shields that it cut through like butter.
Dots Jun 23, 2024 @ 4:20am 
found this for you to add to the steam workshop. https://www.youtube.com/watch?v=s4WcMRkH96c
CowboyCyro Mar 12, 2024 @ 10:58pm 
@LittleTimelord I think that this ship would perform in a pvp scenario as a sort of battleclass carrier with multiple players
CowboyCyro Mar 12, 2024 @ 10:56pm 
I'm not a very engineering astronaut.. but this ship is my go to for space travel and I've customized this ship now across two different computers. Thank you alot for this awesome mod and AMAZING ship B)
LittleTimelord Oct 22, 2023 @ 7:23pm 
Hey, would this thing function in a survival pvp scenario, or is it more intended for pve?
Endington  [author] Oct 19, 2023 @ 1:51pm 
Oh! I thought I had responded to your question, I'm terribly sorry.

The turrets I constructed separately and used a tug to lower them to the rotor which I hit 'connect' on. This allowed the essential half-layer of armor beneath the turret that would otherwise be unplacable to do volume conflict. Early versions had frequent turret failures due to the rotors being primary targets of enemies.
jayeshpatel Feb 24, 2023 @ 8:03pm 
how do you build the railgun turrets
PersonofInter Feb 13, 2023 @ 6:18am 
Also, suggestion. Make a large shipyard for constructing this big boy.
PersonofInter Feb 13, 2023 @ 6:18am 
The onager, the one biggest ship in the fleet that can go point-blank with a self-repairing battlecruiser and bash it up. And when i mean battlecruiser, the strongest ship in Rumorsquad.
alucard Feb 5, 2023 @ 1:42pm 
Thank you so much! Sincerely appreciate it.
Endington  [author] Feb 5, 2023 @ 1:49am 
Sure, go right ahead!
alucard Feb 4, 2023 @ 10:42pm 
Really cool looking and well-designed ship.

I'm a server administrator and our players would probably love fighting this. Are you alright with us adding it as an npc for our players? We may need to modify it a bit to fit with our weapons pack.
The Tak Jan 19, 2023 @ 9:45am 
I had suspected perhaps that one of the mods I had "replaced" the default stairs and that was causing the issue (which would have made the issue on my end, rather than the ship) but oddly, some of the stairs are in the ship and not all of them.

I think you may be right, that this is a problem going on in the game/workshop rather than specific to this model. Regardless, thank you for the awesome work you've done on your fleet, and for sharing it with everyone! Keep up the awesome stuff!
Endington  [author] Jan 18, 2023 @ 5:36pm 
Thank you!

Oh boy, I don't know what is going on. All of a sudden there's reports of missing blocks on this ship and the shipyard I posted around a similar time. I'm at a complete loss as to why. I never use mods in order to keep things simple, though I do use all the official DLCs. I'm starting to wonder if this is part of a larger issue with blueprints.
The Tak Jan 18, 2023 @ 11:57am 
First off, the ship is absolutely amazing, and thank you for sharing it!

I'm running into an odd thing where I go to paste the ship into the game and it says that it contains blocks that are not in the world. However, I have all the space engineers DLC.

There may be more than one spot missing, but the one I can tell right away is some of the stairs in the hangar seem to be missing. Is it using a modded set of stairs?
Endington  [author] Jan 9, 2023 @ 9:10pm 
Thanks for letting me know and I'm trying to look into it. I am having a hard time replicating the leak, however. These larger ships are harder to test and troubleshoot.

When I paste the ship fresh and enter from any airlock, the interior appears pressurized. Hydroponics as well many other smaller rooms don't have their own local source of air and instead depends on feeding air from the main corridors. Should the ship load without internal air pressure, both 100,000L tanks start with 100% air which should be plenty to fill the ship. The ship also comes survival ready with several tons of ice to feed four oxygen generators, all of which are in engineering.

If the ship is undamaged and it's not a door configuration issue, it could possibly be a DLC issue. If you paste the ship but don't have all of the DLCs, it should let you place the ship but there will be holes where DLC parts should be.

I'll keep tinkering with it.
WS Bob Ross Jan 9, 2023 @ 8:26am 
Its a great ship all around but for some reason the hydroponics has an air leak and there's no oxygen for the ship
Sirius Jan 6, 2023 @ 7:14am 
I absolutely love this thing! I've used it in fights against friends and it absolutely wrecks. I've done one 1v3 and one 1v4 and won both times. The only thing that I could think of is the additional of some forward manual railguns to help take out more targets while your turrets are busy.
Gazingus Dingle Bordaviq VI Nov 15, 2022 @ 11:56pm 
this just has to be used in the next trailer, maybe make a carrier for future drones?
id imagine that in a trailer red would come and deploy a small group of fighters and an automated destroyer to fight the blue fleet, probably would show off the flak guns firing at drones and stuff getting blown up (the usual).
Endington  [author] Nov 12, 2022 @ 4:21pm 
Thank you to everyone for checking out this warship! I can't believe the attention it received. I'm thrilled that my designs may be useful to others!
Endington  [author] Nov 12, 2022 @ 4:20pm 
@Sintharia I'm glad you were able to resolve the issue. Most of the testing I conducted had targets engaged at a broadside to maximize firepower with some limited engagements off the bow or above/below.

@Micknator I think it's time I put the 'blue team' ships into a collection as well!

@Mo3 I tried to be conscious of the block count and PCU during construction and in fact there is parts of the ship that are hollowed out already to keep the count lower than it would have been. If we stripped out the cosmetic details and most of the interior it might put the ship around 11k blocks. A better alternate might be my Durango-class cruiser.
Perc⚜ Nov 11, 2022 @ 7:39am 
any way you can make a smaller version of this ship? say 9k blocks max??
Sintharia Nov 11, 2022 @ 5:44am 
I put some ersatz "fencing" (armour panels) between the broadside artillery turrets and the railgun turrets and it solved the issue of the artillery shooting through (into) the main batteries when engaging targets to the front.
Micknator Nov 11, 2022 @ 1:09am 
Very awesome ship! A world file with the station and a collection of your ships would be awesome to have :)
Gazingus Dingle Bordaviq VI Nov 10, 2022 @ 9:59pm 
my dumbass spent 20 minutes looking for the bridge/main control seat, only after i found it did i realize there were signs with directions on them...
actionjackman19 Nov 10, 2022 @ 8:02pm 
I have the DLC bbut it's not working
Singularity Nov 10, 2022 @ 5:45am 
of course its using the only dlc i don't have
Sintharia Nov 9, 2022 @ 2:33pm 
If Keen could fix the "obliterating your own turrets" issue it would be great. Regardless, this is a cool ship! I just chopped off the quad turrets and stuck the stock arty turrets on in their place.
Endington  [author] Nov 9, 2022 @ 10:51am 
That's true, I wish there were some programming for the ship to 'see' itself in that regard. Best thing we can do is get into broadside positions where most weapons have good firing arcs. I've put in extra large side thrusters and gyroscopes to help with station keeping. I can also fine tune some of the rotors and set limits on some of the custom turrets.
Sintharia Nov 9, 2022 @ 9:26am 
It's very cool, I just wish she wouldn't shoot her own subgrid turrets with wild abandon in an actual fight.
Viper Nov 8, 2022 @ 5:55pm 
Very cool
w0lfy5 Nov 8, 2022 @ 10:13am 
Great job! Keep it up!
Endington  [author] Nov 7, 2022 @ 11:49am 
This is easily my largest project yet. The keel was laid down in early May and work took hundreds of hours. Enjoy it!