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Yes, when creating a character, the xenotype’s gene list might show a metabolism of -4, since each wing gene is active and contributes its own -3 metabolism cost.
However, during gameplay, some mutually exclusive genes will become inactive. This applies to genes like hair color, skin color, body type — and in our case, wing genes. The pawn will end up with only one active wing gene, while the other becomes inactive, and the total metabolism impact will adjust accordingly — in this case, resulting in the expected -1 metabolism.
A: Just like the core mod - Obsidia Expansion.
im sorry comrade, that info is outdated...
During tests, all xenotypes from Obsidia Expansion mods made children without any problems.
https://gist.github.com/HugsLibRecordKeeper/5c9f989bfb48c078d91b04efa33d2f6e
Could not resolve cross-reference: No Verse.DamageDef named OTCAcid found to give to Verse.DamageFactor Verse.DamageFactor
have completely no promblem with running the game though, still hurt some gaming mood(-20)