RimWorld

RimWorld

Obsidia Expansion - Mothoids Xenotype
27 Comments
Lored  [author] Aug 18 @ 5:07pm 
@J Without third-party manipulation - No.
Cherry Picker mod might help. If not, it's best to contact the authors of these animations.
J Aug 18 @ 4:57pm 
is there a way to rremove eye texture for all your mods?
they seem to be little off with Facial animation on
Lored  [author] Aug 10 @ 8:34am 
Starting today. Bug reports posted outside the proper thread will, unfortunately, be ignored.
Thanks for your understanding.
Пацаняшка Aug 9 @ 2:51pm 
я обязательно повторю сюжет той манги...
Cake Moth Jul 15 @ 7:50pm 
0.0 I know what i must do now! :koboldkiss:
Darkmoon Jul 2 @ 4:24pm 
I have a circular dependency error when sorting this mod with RimSort
天安门广场 May 18 @ 6:42am 
Smash, next.
Lored  [author] Apr 23 @ 8:15am 
@Tenty Gene mechanics can be a bit confusing.
Yes, when creating a character, the xenotype’s gene list might show a metabolism of -4, since each wing gene is active and contributes its own -3 metabolism cost.
However, during gameplay, some mutually exclusive genes will become inactive. This applies to genes like hair color, skin color, body type — and in our case, wing genes. The pawn will end up with only one active wing gene, while the other becomes inactive, and the total metabolism impact will adjust accordingly — in this case, resulting in the expected -1 metabolism.
Tenty Apr 22 @ 8:04pm 
Oop, I admit I failed the spot check on the standard lacking wings, but the prime still has two wings both of which take metabolism landing it at -4 instead of the intended -1.
Lored  [author] Apr 22 @ 6:54am 
@Tenty That's right! If you read the description to Xenotypes, everything will become clear :slimeamazed:
Tenty Apr 21 @ 10:37pm 
Both the image in the workshop here and the in-game premade xenotypes have the default "moth wings" gene on the Mothoid Prime instead of the standard Mothoid. This results in Prime having two wings and standard having no wings.
Dekar_Serverbot Jul 11, 2024 @ 4:27pm 
will she eat my lettuce?
Chesse5552024 Jun 14, 2024 @ 4:11pm 
Is This vanilla friendly with graphics and lore.
 Papa bones  Nov 26, 2023 @ 4:26am 
>Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

im sorry comrade, that info is outdated...
Lored  [author] Oct 2, 2023 @ 11:55pm 
@DadRadSkittle Sorry, but I don't see any errors refer to Obsidia Expansion mods. Perhaps the problem is in another mod or some mods incompatibility, since there are many mods installed.
During tests, all xenotypes from Obsidia Expansion mods made children without any problems.
DadRadSkittle Oct 2, 2023 @ 1:24pm 
Logs try to generate a pawn but fail for mothoid pawn
https://gist.github.com/HugsLibRecordKeeper/5c9f989bfb48c078d91b04efa33d2f6e
DadRadSkittle Oct 2, 2023 @ 1:11pm 
I have one of these in my colony and she can get pregnant but when the birth is done there is no new child pawn
[JdG] Pejman Apr 23, 2023 @ 2:52pm 
Are they attracted to Lömp tho ?
Lored  [author] Nov 30, 2022 @ 5:53am 
@Treeson thnx, fixed.
Treeson Nov 30, 2022 @ 5:38am 
it says :
Could not resolve cross-reference: No Verse.DamageDef named OTCAcid found to give to Verse.DamageFactor Verse.DamageFactor

have completely no promblem with running the game though, still hurt some gaming mood(-20)
Bonible Nov 12, 2022 @ 11:38pm 
Moffworld
Bosh Nov 9, 2022 @ 5:25pm 
M O F F
gabek Nov 7, 2022 @ 11:04am 
It's pretty interesting, but it's sad that the art is not in the style of rimworld
Mister Buisness Mann Nov 7, 2022 @ 10:05am 
@Large Moron (bird races are superior)
nothing to see here Nov 7, 2022 @ 9:59am 
MOTH
HIM Nov 7, 2022 @ 7:20am 
No wings? :(
Crimson Moth Nov 7, 2022 @ 6:51am 
Finally