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Open the mission file in text editor and copy and past into your own mission/.mi file.
I use a free program called "notepad++" .
It already exists, check this out...
https://steamcommunity.com/sharedfiles/filedetails/?id=2831757635
and this...
https://steamcommunity.com/sharedfiles/filedetails/?id=1639330716
Haven't touched it recently, but you'll find the Auto Medic and more in there.
"a 23 minute "brief" description of the added features."
Hmmm, the video is a basically a guide on how to add the "auto medic" feature to and existing mod project.
" It is aimed at content creators."
I appreciate that you think it's good. Thanks.
Go for it Mate. That's the whole point of this mod, to share some knowledge.
I've never played company of heroes. But I have a look online and found a company of heroes 3 discussion on the difference between triage buildings and medic buildings.
Both sound interesting.
I'd already had an idea to have place-able medic tents. Soldiers could pick up their wounded comrades and carry them to the tent, then return to their position. An Ali medic would clone at the tent and heal the wounded unit before going back in the tent and disappearing.
I haven't experimented with this idea yet.
Yes,
Of course you can.
Don't lose hope mate.
We have a great modding community
Some will incorporate this into their existing and future mission formats.
And, because I don't have the time, I believe...
Someone with more time on their hands, will make a mod. Use the "include" function in a text editor. And blend this mission script into all the existing campaign missions.
I only know what I know, because at some point. Someone else was willing to share some insight, knowledge and wisdom.
And, If it's as robust as I think it is. The Devs may even work it in.
Cheers mate.
Your welcome mate.
Thanks for your work Sir!
I'll see what I can do, Mate.
Cheers Mate.
Yes! "see_actors" command is very useful.
Vehicles are also considered "actors", so that opens even more possibilities.
&
@ Roadie
Note: Time stamp 13:50, In the video.
I briefly show the edit for.... {on "personage_check"
Look in the "human.inc" file in the mod, and compare it to the original.
It starts at line 552
This will allow you to set AI with personage able.