Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Auto Medic Script
52 Comments
(SPQR) Major Hawker (L)-[( )] Jul 29, 2024 @ 7:39am 
Mine says out of date, any update incoming or no?
Aprecl Jul 26, 2024 @ 7:45pm 
Does this mod work in conquest?
GIleZ Jul 2, 2024 @ 5:19am 
It's genius
Azad Jun 21, 2024 @ 11:29am 
👍💯👑
DUNN Mar 25, 2024 @ 6:50pm 
my units die instantly with no revive symbol .. any idea how to get that to work
DomTCZ Sep 19, 2023 @ 3:00pm 
Please, make something like that for modern Call to arms
Tjdagger  [author] Apr 15, 2023 @ 4:40am 
@ :-whiiiit3™
Open the mission file in text editor and copy and past into your own mission/.mi file.

I use a free program called "notepad++" .
:-whiiiit3™ Apr 15, 2023 @ 4:06am 
Hi mate, tried to duplicate the script "trigger" by "trigger" into a new template mi, but it won't work, I am assuming I did something wrong. Do you know if it's possible to extract an exact copy of the script from your mi into a new one?
Ikguzzi Mar 29, 2023 @ 9:09am 
does this work in MP?
Tumble Trash᠌ ⁧⁧ Official Mar 29, 2023 @ 8:12am 
does this work in SP?
Tjdagger  [author] Mar 13, 2023 @ 1:25am 
Hi Rossy1605,
It already exists, check this out...

https://steamcommunity.com/sharedfiles/filedetails/?id=2831757635

and this...

https://steamcommunity.com/sharedfiles/filedetails/?id=1639330716

Haven't touched it recently, but you'll find the Auto Medic and more in there.
Rossy1605 Mar 9, 2023 @ 7:52am 
hi mate i love this mod, ive gone back to original call to arms game and was wondering if you could do a version for that game please, its definitely needed.
Consigliere Crow Feb 19, 2023 @ 5:47am 
I beg you, never let this mod die. <3
Tjdagger  [author] Jan 16, 2023 @ 8:03pm 
@BHunterSEAL,

"a 23 minute "brief" description of the added features."

Hmmm, the video is a basically a guide on how to add the "auto medic" feature to and existing mod project.

" It is aimed at content creators."

I appreciate that you think it's good. Thanks.
BHunterSEAL Jan 16, 2023 @ 12:20pm 
This is an excellent, maybe even essential, mod. I think adding a text description of the features would be helpful to grow awareness / adoption. Some people--I can't believe it's just me--aren't going to want to watch a 23 minute "brief" description of the added features.
Kruucio Jan 12, 2023 @ 8:04am 
Work with Valour?
Cvlsoldier Dec 24, 2022 @ 3:08am 
Please, somebody make a version of this to work with Valour!
DeJon3102 Dec 10, 2022 @ 9:28pm 
You're a GEM Editor legend. How do you figure these things out?
hawka Nov 26, 2022 @ 4:39pm 
Perfect thanks
Tjdagger  [author] Nov 26, 2022 @ 4:30pm 
@ hawka,
Go for it Mate. That's the whole point of this mod, to share some knowledge.
hawka Nov 26, 2022 @ 4:24pm 
do you mind if I use some of this stuff in CE?
BekaUS Nov 23, 2022 @ 2:52am 
как его прописать
bitgamer Nov 22, 2022 @ 5:47pm 
:steamthumbsup:
Tumble Trash᠌ ⁧⁧ Official Nov 19, 2022 @ 2:13pm 
does this work in conquest mode, or is it only for people who mod the game?
Elth Nov 17, 2022 @ 2:19pm 
any options that trigger behaviours for AI to carry wounded units to a casualty collection point?
Aya Nov 12, 2022 @ 10:36pm 
So, this is for Moder?
Aulus Scipio Nov 12, 2022 @ 6:09am 
i find that image funny where the medic is giving cpr on that dudes back
hanskampf Nov 11, 2022 @ 8:43pm 
can this used in multiplayer mod?
None Nov 10, 2022 @ 11:44pm 
very god:steambored:
banditandcommando Nov 10, 2022 @ 11:11am 
doesn't work
DejaVu Nov 10, 2022 @ 10:43am 
amazing, is this work on single player campaing ?
recluse Nov 9, 2022 @ 1:01am 
Yayy. Nice 1 m8.
Tjdagger  [author] Nov 9, 2022 @ 12:55am 
@Zankle™,

I've never played company of heroes. But I have a look online and found a company of heroes 3 discussion on the difference between triage buildings and medic buildings.

Both sound interesting.

I'd already had an idea to have place-able medic tents. Soldiers could pick up their wounded comrades and carry them to the tent, then return to their position. An Ali medic would clone at the tent and heal the wounded unit before going back in the tent and disappearing.

I haven't experimented with this idea yet.
Tjdagger  [author] Nov 9, 2022 @ 12:37am 
@ tAnK_SkUL,

Yes,
Of course you can.
recluse Nov 8, 2022 @ 8:16pm 
Hey Tj, would it be ok if I added the auto medic script into my already uploaded work so then I can build around the script itself? Cheers.
Zanklev™ Nov 8, 2022 @ 3:30pm 
Ah dang it, I was hoping this would add something like the triage buildings in company of heroes so your soldiers would automatically be saved, damn. Oh well, nice work.
Tjdagger  [author] Nov 8, 2022 @ 2:34am 
@Cvlsoldier,

Don't lose hope mate.

We have a great modding community

Some will incorporate this into their existing and future mission formats.

And, because I don't have the time, I believe...
Someone with more time on their hands, will make a mod. Use the "include" function in a text editor. And blend this mission script into all the existing campaign missions.

I only know what I know, because at some point. Someone else was willing to share some insight, knowledge and wisdom.

And, If it's as robust as I think it is. The Devs may even work it in.

Cheers mate.
Tjdagger  [author] Nov 8, 2022 @ 1:38am 
@tAnK_SkULL,
Your welcome mate.
recluse Nov 7, 2022 @ 10:27pm 
Nice 1 m8. This will come in very handy.
Thanks for your work Sir! :steamthumbsup:
Cvlsoldier Nov 7, 2022 @ 3:23pm 
I see this and I'm like: Yes! Finally, someone created a mod so the medics will actually do what they're supposed to do! And then I see its only for content creators and seems very complex in setting up. Way to get my hopes up and down at the same time! lol.
[B.I]Cratyca Nov 7, 2022 @ 4:23am 
thank you
Tjdagger  [author] Nov 7, 2022 @ 12:49am 
@[B.I]Cratyca,
I'll see what I can do, Mate.
[B.I]Cratyca Nov 7, 2022 @ 12:44am 
could you do a tutorial on the see actor please?
Tjdagger  [author] Nov 7, 2022 @ 12:32am 
@ Uwo,
Cheers Mate.
Tjdagger  [author] Nov 7, 2022 @ 12:28am 
@ Therates

Yes! "see_actors" command is very useful.

Vehicles are also considered "actors", so that opens even more possibilities.
Tjdagger  [author] Nov 7, 2022 @ 12:19am 
@ unsaltedpeanuts
&
@ Roadie


Note: Time stamp 13:50, In the video.

I briefly show the edit for.... {on "personage_check"

Look in the "human.inc" file in the mod, and compare it to the original.

It starts at line 552

This will allow you to set AI with personage able.
unsaltedpeanuts Nov 6, 2022 @ 8:32pm 
@Roadie make sure that they are set to user and not ai
Beanboibhris Nov 6, 2022 @ 2:53pm 
man i'm happy this is out but it looks like a pain to set up
Therates Nov 6, 2022 @ 2:23pm 
Thanks for sharing. A very useful mod. Also, I wasn't aware of the ability to add tags via the see_actors command. I won't have to juggle as many entity_state commands now.
Roadie Nov 6, 2022 @ 8:41am 
when the units die they dont bleed out is there a way to fix it? I also made sure to check there "ables"