Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Tech-Tree
46 Comments
Decky  [author] Aug 26 @ 4:18am 
In the compilation all my Tech-Trees are included. So you can Not commune it wird this mod. To have aktivated 2 Times the same mod will en in a gamecrash.
Gman9090 Aug 24 @ 1:40am 
@Decky do I need this if I already use your Tech Tree Comp? It is literally a staple in EVERY SINGLE Campaign I play, I struggle to even try to go back to the Vanilla Tech Trees lol. Awesome work! Cheers!
Peasantry Gaming Apr 15 @ 3:44pm 
thanks for mod
Roque the Rogue Mar 22 @ 11:58am 
Hey Decky, any chance for a compatch to make Vampire Tech-Tree work with The Oathbound Legions Mod by Darth Alpharius?
KOVIBOSS Feb 22 @ 12:43pm 
hello , i guess this is not compatible with radious right ?
Decky  [author] Dec 24, 2024 @ 5:20am 
The mod has been updated.
branko.golombos Dec 20, 2024 @ 2:22pm 
update please
Sin Oct 31, 2024 @ 2:02pm 
I dont care for any changes but just be updated for 5.3 :steamthumbsup:
ArmyGamer Oct 6, 2024 @ 6:35am 
Great mod, would it possible to add a recruit rank + 2 for cairn wraiths and hexwraiths somewhere?
RunicBlood Jul 31, 2024 @ 5:55am 
Do you think you could add a 20% fire resist in the resist tree? I personally don't like using balefire corpse carts and the chaos dwarves do insane damage
Granax12 Jul 11, 2024 @ 7:58pm 
SFO compatible?
pavluncii Jun 30, 2024 @ 11:24am 
plz update
Decky  [author] Jun 7, 2024 @ 10:44pm 
That right, the pictures are not updated. but the tech tree has changed, it has been updated.

With all the tech-trees and the many changes, I have saved myself the trouble of uploading new pictures everywhere.
Magi May 30, 2024 @ 5:26pm 
I cannot find Lords Experience and Knowledge is Might. Only aristocratic infiltration and behaviour in high society (to boost research rate)
Decky  [author] May 11, 2024 @ 11:37pm 
@debat: All my tech tres are made to work with other units or lord mods. The effects are in the mod that a modded lord with e.g. bow and arrow is also reinforced to maintain balance.

If I didn't take this into account, the mod would only be half as good.
If you don't use such a mod then ignore the effects.
dabat Apr 2, 2024 @ 3:34pm 
can't find what the increased range, reload and ammo for lords and heroes usefulness, is it made to work with an other mod ? Can't find a mod that adds ranged heroes other than ordo draconis
jaksurf Mar 22, 2024 @ 6:17am 
2 Bloodkiss from The call of the corpses arent added.
Lafistess Oct 8, 2023 @ 4:31pm 
is this compatible with sfo?
Decky  [author] Sep 28, 2023 @ 10:32am 
Updated to 4.0
Jack Svalouš Sep 1, 2023 @ 2:41pm 
ist dieser mod auch in Deutsch?
CiernioV Jul 21, 2023 @ 11:05am 
Is it lorefull ? Can i run it with SFO ?
_Harted_ Jun 3, 2023 @ 4:36am 
Hello! I made a compatibility sub-mod for your awesome mod and True Emperor mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2984256296
Thank you for your work!
Hecleas May 30, 2023 @ 12:30pm 
Sad, your mods usually group together infantry, cavalry, etc.
But you didn't do it on the empire so unfortunately, it can't take this mod into account, which unfortunately doesn't have its own tech tree and vanilla doesn't take them into account either
https://steamcommunity.com/sharedfiles/filedetails/?id=2865854966
Shellbie Apr 14, 2023 @ 2:56pm 
Thanks for the update Decky.
Decky  [author] Apr 14, 2023 @ 7:57am 
Updated to patch 3.0
Decky  [author] Apr 9, 2023 @ 9:12am 
vampire coast will come
Sin Apr 7, 2023 @ 2:23am 
no vampire coast tech?
Vargas Mar 8, 2023 @ 10:09am 
Seems pretty overpowered
Decky  [author] Jan 21, 2023 @ 3:18am 
Vampire Tech Tree Update: The Global Gain technology has been changed. It is now called Regiments of Reputation and increases the number of Regiments of Reputation.
HoboBill Dec 30, 2022 @ 2:50am 
Thank you for all your hard work. The Vampire Counts are my favorite faction. This will help add more unit variety and help with ultimate crisis turn 20.
McThicims Dec 18, 2022 @ 5:21pm 
@Decky The tech called Global Gain is a redundant tech due to the Vampire Counts lack of ability to globally recruit there units. I am not sure what could be in it's place? The only thing i can think of that is in the same field for units is increasing the unit cap by one or two for a unit or all units faction wide with there raise the dead mechanic. Thanks for all the work you do and making the game a bit more fun for myself and others.
justazerg Nov 28, 2022 @ 4:16pm 
since CA did another leadership nurf to the vamps would you be able to buff them back up or increase the amount in your research mod loving this mod by the way :D
Decky  [author] Nov 11, 2022 @ 5:23am 
Outpost units are the units you recuit from Outposts.
Edge Nov 10, 2022 @ 7:22am 
any plans to make beastmen tech expanded? They have such an interesting set up, and I would absolutely love to see you touch up on it
nimonemo Nov 8, 2022 @ 2:20pm 
please make greenskin
FullAutoAttack Nov 7, 2022 @ 3:49pm 
What are outpost units?
Decky  [author] Nov 6, 2022 @ 9:34am 
@mjboehle: Thank you :-). The tech tree of the high elves is currently in progress.
mjboehle Nov 6, 2022 @ 5:59am 
You're doing fantastic work, these mods are great! Looking forward to your High Elf and Dwarf releases.
Nelthar Nov 5, 2022 @ 10:19am 
ok thank you :)
opuntia Nov 5, 2022 @ 9:42am 
Ok
I can't explain it my self. Something changed overnight... an uodate?
I don't know, but it now works fine.
opuntia Nov 5, 2022 @ 9:10am 
Ok
I have a few mods that effect the Vamps. I didn't think that they did anything to the tech tree though. As soon as i get the bandwidth i'll check it out and let you know if i find a culprit.
Decky  [author] Nov 5, 2022 @ 8:43am 
The mod works with the WH3 tch tree mod i just tested it. try again.... maybe it's another mod.
Decky  [author] Nov 5, 2022 @ 8:38am 
Maybee ID's are the same with ins of my other mods I Check that. The mod will nee adde to the wh3 tech-trees compilation tomorrow.
Nelthar Nov 5, 2022 @ 1:15am 
are there mod this mod does not work with well ?
opuntia Nov 4, 2022 @ 8:46pm 
Yup
Comp + this one... freeze, then crash
FullAutoAttack Nov 4, 2022 @ 7:18pm 
Any chance of adding this to your compilation mod, if I run this and the comp mod the game crashes on load up.