Total War: WARHAMMER III

Total War: WARHAMMER III

207 ratings
Vampire Tech-Tree
2
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
573.555 KB
Nov 4, 2022 @ 11:32am
Mar 28 @ 3:40am
15 Change Notes ( view )

Subscribe to download
Vampire Tech-Tree

Description
What does this mod do?
The mod adds over 50 new technologies and 3 new Unit-Abilities and some more... to the Vampire Tech-Tree.


DESCRIPTION
Completely technologies with new effects have been added to the vanilla tech-tree.
New technology groups were created (at the end of the tree). Outpsot Units, Resistance and Abilities. See Pictures.
As already mentioned new abilities and attributes were added.
Improvements have been added for economy and, of course, for units.


Abilities:
The Ability Tech-Group includes 6 Technologies:
Improved anti large for Spearmen units.
Add anti infantry for Zombies and Skeletion Warriors.
Enable pioson attacks for Skeletion Warriors and Spearmen.
Add Shild Barrier for Vampire vehicles.
Add Ability: "Immortal Strength" for Grave Guards.
Add Ability: "Force of Dead" for Wraiths.
Add Ability: "Dead Rage" for Vampire Beasts (Crypt Horrors, Ghouls, Dire, Wolves, Varghulfs and Mournguls)

Resistance:
Contains resistances for all units. (Physical-, Missile-, Magic-, and Fatigue Resistance)
As upkeep and recruitment costs are reduced in the mod tech-tree, small negative effects must be accepted for the technologies. (See pictures)

Outpsot Units:
Improvements for Outpost Units.
Just like in my other tech trees (like the Empire Tech-Tree)

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want, you can research faster by quickly researching the technology to increase research speed ("Lords Experience and Knowledge is Might") in the bottom right tree.


Compatibility:
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.
The mod very rarely needs an update, because CA rarely changes anything in the technologies. (I'm not aware of any case so far.) Nevertheless, I will of course try to keep the mod always up to date.
But remember... technology mods almost never need an update.


Final word:
I know the tech groups don't match the look of the ca tree but I felt it would be helpful to pack the abilities, outpost and resist groups. Please tell me what you think about this.
I wish you a lot of fun with the mod.


You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

For other Modder:
The mod uses a only one custom Unts set, because there were no vanilla sets available.
Unfortunately there is no Unis set for vampire characters, for this the set "vmp_characters" had to be created.
44 Comments
Highborn Peasant Apr 15 @ 3:44pm 
thanks for mod
Roque the Rogue Mar 22 @ 11:58am 
Hey Decky, any chance for a compatch to make Vampire Tech-Tree work with The Oathbound Legions Mod by Darth Alpharius?
KOVIBOSS Feb 22 @ 12:43pm 
hello , i guess this is not compatible with radious right ?
Decky  [author] Dec 24, 2024 @ 5:20am 
The mod has been updated.
branko.golombos Dec 20, 2024 @ 2:22pm 
update please
Sin Oct 31, 2024 @ 2:02pm 
I dont care for any changes but just be updated for 5.3 :steamthumbsup:
ArmyGamer Oct 6, 2024 @ 6:35am 
Great mod, would it possible to add a recruit rank + 2 for cairn wraiths and hexwraiths somewhere?
25th Legend Jul 31, 2024 @ 5:55am 
Do you think you could add a 20% fire resist in the resist tree? I personally don't like using balefire corpse carts and the chaos dwarves do insane damage
Granax12 Jul 11, 2024 @ 7:58pm 
SFO compatible?
pavluncii Jun 30, 2024 @ 11:24am 
plz update