RimWorld

RimWorld

[RS] Sanguophage Rebalanced
8 Comments
Magos-crawler May 10, 2024 @ 9:06am 
Will there be 1.5? Can't play without this mod...
Shackleberry  [author] Dec 7, 2022 @ 4:25am 
@Camille_KMS - A matter of opinion, if you don't feel the need to nerf it then don't use the mod.

I felt sanguophages were too easy to get and were too strong, especially the coagulate ability so I made some tweaks for myself and chose to share them.
Shackleberry  [author] Nov 17, 2022 @ 7:53am 
@shane_357 that will be the case as it modifies the original genotype. If it affected existing pawns then it could interfere with changes people have made to their pawn's xenogerms. It is definitely best experienced on a new save, or use devmode to change the genes of existing pawns
shane_357 Nov 16, 2022 @ 2:54pm 
I gave it a shot on my current save, no errors but it doesn't add the new genes to existing sanguophages.
Shackleberry  [author] Nov 16, 2022 @ 12:31pm 
@shane_357 I've had no issues with it so far on a fairly heavy modlist. The gene change is done with an XML patch so as long as no other mods are adding the same or conflicting genes it should be fine. The hemostatic shock hediff is applied as part of the ability effect code and so shouldn't conflict with anything else either.
shane_357 Nov 15, 2022 @ 2:54pm 
How compatible is this mate?
Shackleberry  [author] Nov 9, 2022 @ 9:27am 
@Phrozehn, always nice to read positive feedback, thanks. :)
Phrozehn Nov 8, 2022 @ 8:48am 
Love it! I like balancing mods like this. looking forward to more!