RimWorld

RimWorld

[RH2] Faction: V.O.I.D.
1,854 Comments
Crouton Sep 14 @ 8:42pm 
so ive actually been playing dead frontier a lot recently, and after looking at the wiki a bit after seeing how much damage a leaper does, i dont feel like the N4 infected at the very least in this mod are strong enough. Thats all im gonna say.
hellmagus666 Sep 14 @ 8:09am 
@UselessGoddess69 Maybe remove the mod from your save and reinjecting it inside will fix it?
theindieoracle Sep 14 @ 4:48am 
V.O.I.D watches all.
ItsBobu Sep 7 @ 10:19pm 
@cheese fight OP mods with OP mods. Glittertech has a building that partially negates solar flares
Chromium Sep 7 @ 5:42am 
Nope
UselessGoddess69 Sep 7 @ 4:03am 
actually nevermind, it's not just the N4 infecteds standing still for no reason, its all of the monsters in the mod standing still for no reason
UselessGoddess69 Sep 7 @ 3:53am 
Anyone having issues where the N-4 Infecteds not moving at all and just standing still for no reason.
Also does anyone have any issues to not see any info on them when you look up their stats?
legend Sep 6 @ 9:28pm 
would be amazing if this had more monsters added
Chromium Sep 3 @ 5:21am 
You cannot kill V.O.I.D.
V.O.I.D. is everywhere even underground
Aafli Sep 2 @ 9:26pm 
I completely purged VOID off of the map in a playthrough and they still somehow managed to do a VOID expansion event. Rude.
DocHolliday Aug 31 @ 5:03pm 
amazing regardless that obviously doesn't matter XD.
DocHolliday Aug 31 @ 5:03pm 
the carbine is a rifle though lol.
freackyfreac Aug 30 @ 7:49pm 
yeah that guy with resurrection implant abducted my colonist wich fell into unvoluntary deathrest. killed the guy abducting them and fought off others. well they stood up again and took that colonist again and yeeted off the map. i have bionic shocker jaws in all my colonists with can electrically shock enemies, wich knocks them unconcious for 3h. long story short: one of those ressurection implant is now in my other vampire wich kept on dying from making them older than 100 through chronophagy. it even heals melted brains. theyre 326 and 42 days now. trying to get them to their chronological age of 1796 years
Radiosity Aug 30 @ 4:30am 
@Eric Cartman - Use Incident Tweaker, it picks up the VOID planet killer event like any other and can be set to 0% chance of triggering. Personally I've never had that happen, but I've seen others talk about it. Guess I just got lucky, heh.

@Neon - Put a butcher spot near the corpse, can't resurrect if you're no longer in a single piece. Or stick them in a cryptosleep casket, if you happen to have one from an ancient danger or whatever.
Chromium Aug 30 @ 3:39am 
I recieved a 5 void agent drop pod raid with that thing, when the first one got up after we killed it I was like Hold up wait a minute, something ain't right😂
then we killed them again, then they got up again then I checked their health tab and saw that implant. in the end we just ate them :D
Neon Aug 30 @ 2:22am 
How do you kill pawns with resurrection implant for good? Do I need to completely destroy their corpse? They keep resurrecting over and over
Chromium Aug 29 @ 3:19am 
Zero to none :buzzed:
freackyfreac Aug 28 @ 5:56pm 
so one of my pawns got abducted by void.. whats my chance to see them again?
Eric Cartman Aug 28 @ 3:46pm 
Does 1.6 VOID still build planetkillers? If so anyway to stop that? Instead of destroying the settlement cause its usually across the map while im 2 days into a naked brutality game.
BurritoBitch Aug 25 @ 1:32am 
It was at the start of the game for the first two quadrums, then it seemed to stop.
Chromium Aug 25 @ 1:30am 
Indeed, it should say 'wandered in', honestly I get Void or N4 raids pretty rarely, perhaps because I have a ton of other race mods installed and the games takes one faction ranomly from the pool.
I even have the multiple raids mod which spawns 1 or 3 extra raids when a raid is happening so I can end up with 3-4 big attacker groups at the same time, but Void is very very rarely among them. I don't know why you get them so often
BurritoBitch Aug 25 @ 1:25am 
Mmm, I think there's something wrong there yeah. But I mean like, the raid thing seemed too consistent and too constant, especially for the difficulty and storyteller. It was always reapers and always much higher than even what VOID would give me. Also instead of saying N-4 Infected wandered in it said it was a raid by the N-4 Infected faction.
Chromium Aug 25 @ 1:09am 
They should not grow, they dissapear after a short time after death. And the reason of you getting raids like that is because you installed V.O.I.D ,now suffer the consequences
BurritoBitch Aug 24 @ 10:59pm 
My most esteemed individual why on gods green earth am I regularly getting all reaper raids at of 40+ at 60k colony wealth a few days in? I am befuddled and bemused. Also why do the reaper corpses for whatever reason grow to the size of a building instead of disappearing? Are any of the things I am experiencing intended?
cricketboy01 Aug 24 @ 10:24pm 
Idea: a scenario that makes the game like dead frontier. Random bases will get overrun by N-4 and the map biomes will be like zones or something. Over time they could evolve? It'd probably need a shambler-like for the normal zombies.
freackyfreac Aug 23 @ 7:27pm 
so i have a mod that adds quality for bionics and all voidtech bionic in their bases spawn at awful...

also i landed at a science site. i saw everything while looking where to land, and after i landed i had fog of war on my ship even. also game counts it instantly as destroyed...
https://imgur.com/a/vd0mWmG
cricketboy01 Aug 22 @ 9:00pm 
@radiosity yeah but they keep sitting IN THE CAFETERIA AT THE TABLE then grabbing a bottle of wine, blacking out and then getting taken to bed. Then they make a beeline to do it again when they recover lol. My headcannon is the N4 people are still somewhat sentient when controlled by the implant and this is their coping :/
Vatheron Aug 22 @ 7:33pm 
@Chromium for the Vanilla anyways.
Peter Hemingway Aug 20 @ 11:14am 
Yup, directly below that 'Spawn World Pawn' she was in there. Nevermind the shuttle, glad I got the two back. Excited to try this mod, cheers!
Chromium Aug 20 @ 11:12am 
Void is very dangerous, they possess technologies mere mortals cannot comprehend
Peter Hemingway Aug 20 @ 11:12am 
Answering my own comment within minutes, lmao. There is a way, for anyone unsure. If your pawn is faction leader, at the very least. Enable devmode type in 'Spawn' and it will come up with 'Spawn Faction Leader' and your faction will be in the list. Brought back my leader, but his wife is still MIA. I'll update if I find a way.
Peter Hemingway Aug 20 @ 11:06am 
Uh no spoilers please, first time install here. I just sent my two best soldiers to assault a base (suicide with their stats I know), via passenger shuttle, landed on it, said generating map then nothing happened other than deleting my two characters, which in the social of my other pawns says they're still alive. Yet, I have absolutely no way to control or find them. Wtf?

I'm on ironman and it saved as soon as it 'generated the map'.. except, it didn't generate one.Is there anyway to get these pawns back? Just ruined a 72 hour save if not
Radiosity Aug 20 @ 5:36am 
I mean, that's standard Rimworld animal behaviour ;p Alcohol has a small amount of nutrition, so if you're not using a mod like Animals Logic to prevent them eating things they shouldn't, then free-roaming animals will go for your alcohol stocks because to them it's 'food'. It's always amusing when it happens, though.
cricketboy01 Aug 20 @ 2:49am 
So my stalker N-4 tame and a claw arm one (forgot the name) keeps getting drunk on our red wine stockpile. Blackout drunk. They drink themselves into a days long coma then get up and do it again. 10/10 mod.
Starlight-Ellie Aug 19 @ 6:41am 
oh and other thing, man, I love the mistery behing this, I literally know nothing about this mod, the creatures, the faction, this is just new for me, and that makes me a bit truly happy, having already more than 600 hours in this game
Starlight-Ellie Aug 19 @ 6:38am 
i don't even know what to say... I just wanna install this and get my ass kicked by void, just to find out if my beloved mod could fight againts this
Radiosity Aug 18 @ 9:26am 
@Dr.Acula - If you want VOID without being demolished early, try Ignorance Is Bliss and Tech Advancing. The former stops factions who are more advanced from raiding you (configurable), and the latter lets you level up your tech level as you research, meaning you automatically open up the more powerful factions as you personally level up.

Though be careful, even with those mods active, you can still be hit with the insane VOID monsters. Stock up on N4 Control Implants, they can seriously save your bacon early on... assuming you can get close enough to use them without being one-shotted ;p Or just disable those raids in the VOID mod settings :)
cc0518 Aug 18 @ 8:23am 
can I craft my own V.O.I.D feature?
Dax Aug 18 @ 5:46am 
Working to solve the second codeword. Trying to avoid giving spoilers; I have done the cipher but the code (latin word) I thought it was doesn't work. Is the video no longer up to date?
cricketboy01 Aug 15 @ 4:09am 
Think I found a bug where the V.O.I.D. gear, when on an outfit stand, the helmet goes onto the chest. Like what it used to do with CE. Not sure if its only me or a mod I have or something, think I've had this with other armours and outfit stands as well.
Chromium Aug 11 @ 3:57am 
A fully kitted void agent worths 680.000+ , I never had any lagg before when playing with the void mod, I had a leaper and a black titan, and despite they had a ton of injuries it didn't caused any lag
Dr.Acula Aug 11 @ 2:20am 
I suspected I wasn't but thought it still was worth mentioning. Having 1.200hp body parts is pretty insane. There definitely are things in this mod that I like (+5 beauty implant is cool for staggeringly ugly people :) ). Still I'm not overly fond of getting raided by technologically and statistically perfect enemies while I'm fiddling around with bows and arrows.

I made it survivable for myself by basically banning all nearby VOID bases in the settings :>
Chromium Aug 10 @ 11:39pm 
You are the first to say this😄
Dr.Acula Aug 10 @ 2:42pm 
This mod can seriously tank your performance. Reason is that various enemies with how tough they are and how much HP they have it will take a lot of hits to actually take an enemy down. And every injury is being tracked. Especially if you catch a leaper (for example) and have it in combat against enemies I've seen situations where it survived over 600 hits/injuries. If you want to treat that "pet" it will take a lot of time and every injury being treated, causing bleed out or just healing requires "ticks" in the game which then results in lower and lower fps...
Kriosiss Aug 8 @ 1:28pm 
did you try using dev to skip time?
Shirouko Aug 8 @ 5:50am 
infinite solar flare and toxic fallout happens when i trigger the raid with mod "raid for me"
here is the hugslib log
https://pastebin.com/c0N7Wy79
ElSIrJorgensen Aug 7 @ 3:48am 
@ Slick You can't reform caravan until the map is 100% safe. Meaning every hostile pawn, creature, and TURRET needs to be neutralized.
Chromium Aug 7 @ 1:58am 
That would not be the Void anymore, they are not regular humans. There are far stronger mods and factions, one space marine destroyed like 5 void agents before they started to flee
Shoeeater25 Aug 7 @ 1:45am 
Wait. The Void operatives have 20 in all stats and bionics on all limbs?
I installed this wanting some powerful corpo faction, but Jesus Christ on a crutch... It'd be cool if somebody would make a sub-mod that sorta' balances the operative' stats.
Amethyst Aug 6 @ 5:40pm 
Is there no discord to report errors?