RimWorld

RimWorld

[RH2] Faction: V.O.I.D.
1,780 Comments
Ike2 3 hours ago 
It doesn't let the ship land in void territory :d.
dra9on337 15 hours ago 
do only i have problem with gravships? for contects i tried to land a attack on void base with gravship but i cant choose landing position and i have to reload game
Highwayman Jul 26 @ 10:11am 
Death hath return.

time to die horribly.

thanks for the update, guys.
This_Guy Jul 24 @ 1:40pm 
Hell has been updated
blue Jul 23 @ 6:01pm 
also another thing: since odyssey adds in fishing as a vanilla mechanic, can that be used as a way to get caviar?
blue Jul 23 @ 5:52pm 
slight typo when you insult void, it says: "Then we are at an impasse. they say with a sense of acceptance and finality."
Leutian Kane Jul 23 @ 2:39pm 
Halleleujah!!! my fav faction mod updated :D
Chicken Plucker  [author] Jul 23 @ 1:43pm 
Hey all, was aware of the issues regarding pawn generation in a VOID base. Arquebus pushed a fix today, please let me know how it goes. Many thanks to him for taking time out of his day to sort it out.
g_BonE Jul 23 @ 8:57am 
According to the log there are issues with the VoidEvents and EncounterFramework assemblies. Those show up with multiple MissingMethodException's. Thanks for the wonderful mod - been gettin pwned since RW1.2! Keep up the good work!
Sgregor Jul 22 @ 7:01pm 
There is an error where all pawnes disappear.
Chicken Plucker  [author] Jul 22 @ 4:50pm 
Hey all just an update on the base generation issue, Arquebus will look into it tomorrow. Unfortunately both of us are very busy, but he aims to get it done asap, which I'm grateful for. I can only apologise the issue even appears.

@Discomelon - Yes, stats should be in the info tab

@Luis - Hey there, you have to destroy the chamber by attacking it.

@>:( - Please elaborate mate. Do you have an error log? Do you mean world generation or just the base itself? I need more details
>:( Jul 22 @ 4:21pm 
I added void to my 1.6 world and when I wanted to generate the faction, it failed to generate, which is weird because afterwards I tried with another RH faction and it worked. Any ideas?
Discomelon Jul 22 @ 2:32pm 
Im assuming you updated the VOID apparel to include vacresistance?
Keitor Jul 22 @ 11:05am 
Thank for update! Void still hunting me in 1.6
Vulkandrache Jul 22 @ 8:55am 
You need to order attacking directly with the button.
Luís Jul 22 @ 8:43am 
How do i destroy the devil chambers? i killed the monster but the chamber is still up, and i cant hit it
Chicken Plucker  [author] Jul 22 @ 6:48am 
@不见不念 - Thank you for reporting, I've replicated the error. Have to handover to a C# coder unfortunately, it's something I can't sort out myself.

I will update you guys as soon as possible. Thanks for the support everyone
Chromium Jul 22 @ 6:45am 
I see now why the raids quadrupled in size after him joining to us:buzzed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3531813471
不见不念 Jul 22 @ 6:12am 
Hello, dear mod creator,

I encountered an issue with your [RH2] Faction: V.O.I.D. mod:

Original faction bases generate empty interiors (no structures or NPCs when attacked).

Void bases spawn buildings but no units (pawns).

I’ve already tried:

Verifying game file integrity

Reinstalling the mod

Testing with only V.O.I.D. enabled

But the problem persists.

I also noticed similar reports in the discussion section(know incompatibilities list) . Could you please check this?

Thank you for your hard work!
misinformation spreader Jul 22 @ 5:35am 
Thanks for update
SOGGY DOGGY Jul 21 @ 11:52pm 
Somewhat funny, with the new gravship if you fly to the void base you can claim all their stuff if you do it before picking a landing zone. yoink, gonna be an interesting playthrough :sans:
暗黑红烧肉 Jul 21 @ 10:18pm 
thank for 1.6 !!!!!
Huei the Vietnamese Jul 21 @ 10:02am 
It's time to fight the V.O.I.D with my battle space ship
The Beast Jul 21 @ 7:38am 
Thank you for the update, time to fight the VOID with cowboys !
dobrev1988 Jul 21 @ 5:19am 
thank for 1.6 !!!!!
masterpug732 Jul 21 @ 5:03am 
W thanks for update
Chromium Jul 21 @ 5:01am 
Adding it to a many year colony still triggers the first encounter event, very nice:steamthumbsup:
Chromium Jul 21 @ 4:49am 
On the modlist where it has better place? down down or somewhere upper?
Moger Jul 21 @ 1:43am 
thanks for updating
silverskene Jul 21 @ 12:57am 
@ChickenPlucker - what other mods are you working on?
I usually add them into my playthrough.
Chromium Jul 20 @ 10:32pm 
Very good sir, If I have the vanilla Expanded Framework thing already on and I put this mod in , aside from the 2. day starter encounter I don't miss anything right?
亲爹 Jul 20 @ 9:56pm 
!!!!:zombiethumbsup:
数学鸽 Jul 20 @ 9:03pm 
Thank you, you are my God
Sir NutNut Jul 20 @ 8:29pm 
Awesome mod. Thank you very much for the update!
大番薯之怒 Jul 20 @ 6:19pm 
nice!
Podrick Equus Jul 20 @ 6:02pm 
@Chicken Plucker Wow, what timing. I literally just discovered your mod like an hour ago and now you've just updated it!

Thank you so much for your amazing work, I look forward to the many horrific deaths this mod has to offer!
miksbricks Jul 20 @ 5:38pm 
Genuinely cant express how happy I am for this mod to be updated, Thank you!
MC_0 Jul 20 @ 4:44pm 
Woo hoo! Congrats! :steamhappy:
Citizen706 Jul 20 @ 4:44pm 
Nah, don't worry, I already appreciate all your effort on such a sick mod like this and am sure the rest of us agree.

I said that as a suggestion because of course the all-mighty VOID will have starbases and orbital fortresses serving as the motherships for the planetary invasion so would be cool af if implemented.

Thank YOU for the mod and the effort.
Chicken Plucker  [author] Jul 20 @ 4:39pm 
@Citizen706 - Can't make promises mate. As of now making normal bases on the ground is a pain because there is no vanilla system for it, we had to make our own. I have a lot on my plate, as you can see by the delay in update so I will focus on what needs doing and irl stuff before thinking of new features sadly. It does sound in character and plausible, but it will have to be benched in favour of what's higher in my priority list

Also cheers guys thanks for the patience
Citizen706 Jul 20 @ 4:30pm 
Also thank you a lot for the mod, one of my favs
Citizen706 Jul 20 @ 4:27pm 
@Chicken Plucker will there be some VOID Starbase or Orbital Research Facility? That would be cool as fuck
LVS Jul 20 @ 4:24pm 
Thanks for the update! :er_uwu:
Caustic Sarcasm Jul 20 @ 4:15pm 
Thank you sir!
Chicken Plucker  [author] Jul 20 @ 4:12pm 
@DuckGoosebear PrairieDogLover - Vac resistance applied. It's gonna be pushed in a bit.

Cheers guys
@Chicken Plucker will they be getting their own faction vacsuit or just get vac resistant applied to them? thanks so much
Finn Jul 20 @ 4:09pm 
thanks!!!
DeathGun Jul 20 @ 4:04pm 
OMG FINALLY
GabbaTek Jul 20 @ 3:56pm 
THANK YOU SO MUCH
Chicken Plucker  [author] Jul 20 @ 3:46pm 
Oops.. Forgot a few things like EVA protection. Will sort out asap

@Lunar Nepneus - Don't wanna pluck anymore feathers for 1.6 updating Ill tell you that