RimWorld

RimWorld

[RH2] Faction: V.O.I.D.
1,899 Comments
Gilgamesh 14 hours ago 
The Voidtech skin shows its craftable with Vanilla expanded, is that a glitch with the mods? I cannot find where to make it anywhere.
KHOVET Dec 14 @ 10:02pm 
Hi, I have an error where when my ship arrives at a Void base, the game freezes and says that the map is null for landing. Could anyone help me, please?
Shoopthewoop Dec 13 @ 7:50am 
good late game mod to have if you think your to op with the mods you have big change to the game.
Celery Man Dec 10 @ 2:04pm 
"Re-evaluate for a moment. Under what circumstances should you install this mod? None whatsoever."

Nice, ok! Thanks for the warning! I hear this is one of those mods that requires OP mods to be playable too? Pass!
bee Dec 7 @ 8:48am 
do the v.o.i.d faction's pawn weak to gas ? i'm planning to use biological and chemical warfare again them
johnny.gamer86 Dec 2 @ 1:40pm 
@Salep playing this mod without unbalanced mods is like working a 7 hour shift at the ball crushing factory (where they crush your balls)
Salep Nov 27 @ 1:08am 
looks interesting, but this specific detail is a turn-off:
"It is intended for players who have highly unbalanced mods"
PushinThePainvelope Nov 24 @ 8:35pm 
PushinThePainvelope Nov 24 @ 4:48am 
Is there any way to prevent Void Flares? I find everything else fun in the mod except the Void flares.
TheDragenLord Nov 22 @ 5:54pm 
Finding out the codes is the best part of the mod
pepper roni Nov 19 @ 10:40pm 
add klaus schawb to the mod
fresquito58 Nov 5 @ 7:24pm 
Thanks good man, I was worried because they overtook one of the op waifu settlements
Radiosity Oct 31 @ 7:07pm 
Turn off expansion in the mod's settings.
[Br] Nasid Oct 31 @ 6:59pm 
Is there any way to prevent them from destroying other factions?
Radiosity Oct 27 @ 7:07am 
All Nighter - Empath tree is also a good choice, just mind wipe them to add straight to your faction.
フェムボーイ Oct 27 @ 2:31am 
@mywifi isshit - vanilla psycast expanded, in the begining of the game arrest one of the void solders and leave the map. Then stuff the guy in a cryptosleep casket in some ancient evil. When you reach mind control in the puppeter skill tree , you can just take over the body of the void guy. And use any and all other psychic abilities you have by now, in meele using invisibility and warlord skill tree you can just erase void bases in 5-10 minutes. From there its just matter of patience (Of which i did not have enough to fully win against the void)
xuxx Oct 25 @ 6:08am 
Every time the n4 entity appears, this red word will show up.
xuxx Oct 25 @ 5:40am 
I got a red word about “RH_DF_Wraith” Not in the dictionary,and cause my game crash
Radiosity Oct 24 @ 2:47pm 
Finally, Makaitech is bonkers... but good luck unlocking any of it before VOID claps your cheeks. Using a mod like Ignorance is Bliss can help there, but does kind of go against the idea of surviving VOID, if they can't raid you for most of the early-mid game ;p
Radiosity Oct 24 @ 2:45pm 
Also, Psitech is insanely powerful if you want to try a non-bionic type run against VOID instead (installing bionics makes the psi powers worse or even unusable, so plan around not using any).
Radiosity Oct 24 @ 2:43pm 
Greyscythe Bionics Catalogue will trivialise VOID and let a colonist solo their bases... assuming you can get to the hypertech transcendent stuff ;p If you're not using semi-random research or similar, then rushing those down and installing ASAP will let you survive pretty easily. You'll also need good high-damage weapons that can get through VOID's armour, stuff like CeleTech Mk3 will do the job.
Paolini Oct 24 @ 10:19am 
@mywifi isshit Probably only Psycasts Expanded and Rimworld of Magic (don't give their faction magic), there's also Kraltech which is to void what void is to vanilla but it's a very endgame content so no use against early void raids :PetBruce:
mywifi isshit Oct 24 @ 4:11am 
best mods to kill void?
SolventMonk646 Oct 15 @ 2:52pm 
i figured that out, i was just asking if that was something that was intended or not
Radiosity Oct 15 @ 5:39am 
Turn off the contact event in the mod's settings? Even then, you might still see VOID in some events unless you use a mod like No Disabled Factions in Quests (I forget the name, but it's something like this). You might also want to disable the expansion option, otherwise they might just conquer a random settlement and start expanding even if you've technically disabled them during world creation.
SolventMonk646 Oct 14 @ 8:37pm 
Is it intended for the VOID faction to still exist even if you remove them from the faction pool when generating the planet? the VOID contact event still triggered and just spawned the faction in, no bases or anything, they are just in the faction list now
Radiosity Oct 14 @ 9:55am 
No, only way to obtain is either knock VOID members down without killing, or raid one of their bases... and good luck with that :)
yn.dung Oct 14 @ 9:26am 
can i craft those armor
Totally Not Ed Oct 13 @ 6:00am 
They always in Early Game quests
AbsoluteGato Oct 13 @ 12:23am 
hello, i need help with something. i have installed aotc, void, elite bionic framework, and no more lethal damage treshold. one of my pawns have full zenith bionics that adds ton of multiplication to their health but when he got shot by slug turret, the damage took 1/4 of his max health...
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?
i posted this question in each of the mod pages just in case if anyone has the answer to this
provokedartist Oct 12 @ 9:11am 
so kind of like the scp foundation but evil.exe, got it
Radiosity Oct 10 @ 7:37am 
@Shadowdance - it's an intentional piece of code that makes the corpses vanish quickly. Probably so you can't easily butcher them for all that meat (even though it's not something you want pawns eating, it has a debuff even if cooked into a meal).

You can edit it in the mod's files if you want, I did. Open the mod folder, 1.6 > Defs, then open Defs_CorpseDecay.xml. Simply multiply the delayTicks a few times to make it longer before the corpse vanishes. I have it set to 15000~20000.
Shadowdance Oct 9 @ 10:05pm 
Ok maybe i missed it in the description, but why do all void items and creatures just disapear after they died? And can i turn this off? Thank you
Totally Not Ed Oct 9 @ 12:19am 
They keep showing up early game. Also every mission about Supplies has them.
Six Feet Under Oct 6 @ 1:19am 
Is there an update or message I'm missed for the new protocol? Since the old one doesn't work. Or has the protocol been disabled?
Kyreath Oct 5 @ 7:31pm 
I just got done doing a Revolution route against the VOID using VOID storyteller with the Pandora mod. All I gotta say is that I had a blast destroying about 3 VOID settlements, before my super-settlement of like, 35 Colonists, got attacked by like 5 VOID Raids on the same day, which led to a 2 day siege where I had to micromanage who could get food and when, but in the end, Resistance was futile. Good mod!
AbsoluteGato Oct 2 @ 6:05pm 
this might be a stupid question. is there a way to use the huge creature gestator (forgot the name) for our personal use? i just want to tame so many monsters the void have and the item for taming them are quite rare.
can the hostile creatures be tamed through forceful heal bond (attacking them until downed and heal them)?
Chromium Oct 2 @ 4:57am 
KΞNTΛR weakness is a choice
KΞNTΛR Oct 1 @ 10:13am 
@Chromium Or they can choose the third option: Nerf the mod and have fun, because it's THEIR version of the game and not yours.
jadabandon Sep 30 @ 12:01am 
People who feel this mod is too difficult just do as I do, wait with activating this mod until you have researched and built up everything and reached as much end game tech as possible.
MegaPro1921 Sep 29 @ 1:31pm 
Will we get a void scenario?
Tremos Sep 27 @ 2:50pm 
It might upset the "git gud" nerd but there is a mod called nerf the void that might make it more what you are looking for beep from Kenshi
Chromium Sep 27 @ 2:07am 
Nope, this is VOID, you either get gud and survive or not play with it at all
i know this is an oxymoron, but is there a mod or some way to make void balanced? Love the concept and the content, but it's not even a fun kind of difficult. just sucks.
Six Feet Under Sep 24 @ 8:00am 
What is the voidtech space implants for? I gave it to a colonist in orbit in devmode to see it's effect, but it didn't protect against vacuums, so I'm now lost on it's purpose.
Crouton Sep 14 @ 8:42pm 
so ive actually been playing dead frontier a lot recently, and after looking at the wiki a bit after seeing how much damage a leaper does, i dont feel like the N4 infected at the very least in this mod are strong enough. Thats all im gonna say.
hellmagus666 Sep 14 @ 8:09am 
@UselessGoddess69 Maybe remove the mod from your save and reinjecting it inside will fix it?
theindieoracle Sep 14 @ 4:48am 
V.O.I.D watches all.
ItsBobu Sep 7 @ 10:19pm 
@cheese fight OP mods with OP mods. Glittertech has a building that partially negates solar flares
Chromium Sep 7 @ 5:42am 
Nope