RimWorld

RimWorld

[RH2] Faction: V.O.I.D.
1.785 kommentarer
Sgregor 30. juli kl. 15:29 
There are still no pawns at the VOID outpost and no raids.
g_BonE 30. juli kl. 8:29 
vanilla expanded framework updated, error on their side is gone, this one still persists: Verse.IntVec3 RimWorld.DropCellFinder.FindRaidDropCenterDistant(Verse.Map,bool)
in VoidEvents assembly. I would figure no drop pod raids will work with this issue. Thanks!
SAMUKETTO 29. juli kl. 9:04 
is an error with vanilla expanded framework hope this helps devs
g_BonE 29. juli kl. 8:00 
Apparently there is new issues with todays update regarding the VoidEvents assembly.
Chromium 28. juli kl. 22:14 
They have shields against gravships, you need to attack them with caravan
Ike2 28. juli kl. 15:43 
It doesn't let the ship land in void territory :d.
dra9on337 28. juli kl. 3:38 
do only i have problem with gravships? for contects i tried to land a attack on void base with gravship but i cant choose landing position and i have to reload game
Highwayman 26. juli kl. 10:11 
Death hath return.

time to die horribly.

thanks for the update, guys.
This_Guy 24. juli kl. 13:40 
Hell has been updated
blue 23. juli kl. 18:01 
also another thing: since odyssey adds in fishing as a vanilla mechanic, can that be used as a way to get caviar?
blue 23. juli kl. 17:52 
slight typo when you insult void, it says: "Then we are at an impasse. they say with a sense of acceptance and finality."
Leutian Kane 23. juli kl. 14:39 
Halleleujah!!! my fav faction mod updated :D
Chicken Plucker  [ophavsmand] 23. juli kl. 13:43 
Hey all, was aware of the issues regarding pawn generation in a VOID base. Arquebus pushed a fix today, please let me know how it goes. Many thanks to him for taking time out of his day to sort it out.
g_BonE 23. juli kl. 8:57 
According to the log there are issues with the VoidEvents and EncounterFramework assemblies. Those show up with multiple MissingMethodException's. Thanks for the wonderful mod - been gettin pwned since RW1.2! Keep up the good work!
Sgregor 22. juli kl. 19:01 
There is an error where all pawnes disappear.
Chicken Plucker  [ophavsmand] 22. juli kl. 16:50 
Hey all just an update on the base generation issue, Arquebus will look into it tomorrow. Unfortunately both of us are very busy, but he aims to get it done asap, which I'm grateful for. I can only apologise the issue even appears.

@Discomelon - Yes, stats should be in the info tab

@Luis - Hey there, you have to destroy the chamber by attacking it.

@>:( - Please elaborate mate. Do you have an error log? Do you mean world generation or just the base itself? I need more details
>:( 22. juli kl. 16:21 
I added void to my 1.6 world and when I wanted to generate the faction, it failed to generate, which is weird because afterwards I tried with another RH faction and it worked. Any ideas?
Discomelon 22. juli kl. 14:32 
Im assuming you updated the VOID apparel to include vacresistance?
Keitor 22. juli kl. 11:05 
Thank for update! Void still hunting me in 1.6
Vulkandrache 22. juli kl. 8:55 
You need to order attacking directly with the button.
Luís 22. juli kl. 8:43 
How do i destroy the devil chambers? i killed the monster but the chamber is still up, and i cant hit it
Chicken Plucker  [ophavsmand] 22. juli kl. 6:48 
@不见不念 - Thank you for reporting, I've replicated the error. Have to handover to a C# coder unfortunately, it's something I can't sort out myself.

I will update you guys as soon as possible. Thanks for the support everyone
Chromium 22. juli kl. 6:45 
I see now why the raids quadrupled in size after him joining to us:buzzed:
https://steamcommunity.com/sharedfiles/filedetails/?id=3531813471
不见不念 22. juli kl. 6:12 
Hello, dear mod creator,

I encountered an issue with your [RH2] Faction: V.O.I.D. mod:

Original faction bases generate empty interiors (no structures or NPCs when attacked).

Void bases spawn buildings but no units (pawns).

I’ve already tried:

Verifying game file integrity

Reinstalling the mod

Testing with only V.O.I.D. enabled

But the problem persists.

I also noticed similar reports in the discussion section(know incompatibilities list) . Could you please check this?

Thank you for your hard work!
misinformation spreader 22. juli kl. 5:35 
Thanks for update
HUGE DOG 21. juli kl. 23:52 
Somewhat funny, with the new gravship if you fly to the void base you can claim all their stuff if you do it before picking a landing zone. yoink, gonna be an interesting playthrough :sans:
暗黑红烧肉 21. juli kl. 22:18 
thank for 1.6 !!!!!
Huei the Vietnamese 21. juli kl. 10:02 
It's time to fight the V.O.I.D with my battle space ship
The Beast 21. juli kl. 7:38 
Thank you for the update, time to fight the VOID with cowboys !
dobrev1988 21. juli kl. 5:19 
thank for 1.6 !!!!!
masterpug732 21. juli kl. 5:03 
W thanks for update
Chromium 21. juli kl. 5:01 
Adding it to a many year colony still triggers the first encounter event, very nice:steamthumbsup:
Chromium 21. juli kl. 4:49 
On the modlist where it has better place? down down or somewhere upper?
Moger 21. juli kl. 1:43 
thanks for updating
silverskene 21. juli kl. 0:57 
@ChickenPlucker - what other mods are you working on?
I usually add them into my playthrough.
Chromium 20. juli kl. 22:32 
Very good sir, If I have the vanilla Expanded Framework thing already on and I put this mod in , aside from the 2. day starter encounter I don't miss anything right?
亲爹 20. juli kl. 21:56 
!!!!:zombiethumbsup:
数学鸽 20. juli kl. 21:03 
Thank you, you are my God
Sir NutNut 20. juli kl. 20:29 
Awesome mod. Thank you very much for the update!
大番薯之怒 20. juli kl. 18:19 
nice!
Podrick Equus 20. juli kl. 18:02 
@Chicken Plucker Wow, what timing. I literally just discovered your mod like an hour ago and now you've just updated it!

Thank you so much for your amazing work, I look forward to the many horrific deaths this mod has to offer!
miksbricks 20. juli kl. 17:38 
Genuinely cant express how happy I am for this mod to be updated, Thank you!
MC_0 20. juli kl. 16:44 
Woo hoo! Congrats! :steamhappy:
Citizen706 20. juli kl. 16:44 
Nah, don't worry, I already appreciate all your effort on such a sick mod like this and am sure the rest of us agree.

I said that as a suggestion because of course the all-mighty VOID will have starbases and orbital fortresses serving as the motherships for the planetary invasion so would be cool af if implemented.

Thank YOU for the mod and the effort.
Chicken Plucker  [ophavsmand] 20. juli kl. 16:39 
@Citizen706 - Can't make promises mate. As of now making normal bases on the ground is a pain because there is no vanilla system for it, we had to make our own. I have a lot on my plate, as you can see by the delay in update so I will focus on what needs doing and irl stuff before thinking of new features sadly. It does sound in character and plausible, but it will have to be benched in favour of what's higher in my priority list

Also cheers guys thanks for the patience
Citizen706 20. juli kl. 16:30 
Also thank you a lot for the mod, one of my favs
Citizen706 20. juli kl. 16:27 
@Chicken Plucker will there be some VOID Starbase or Orbital Research Facility? That would be cool as fuck
LVS 20. juli kl. 16:24 
Thanks for the update! :er_uwu:
Caustic Sarcasm 20. juli kl. 16:15 
Thank you sir!
Chicken Plucker  [ophavsmand] 20. juli kl. 16:12 
@DuckGoosebear PrairieDogLover - Vac resistance applied. It's gonna be pushed in a bit.

Cheers guys