RimWorld

RimWorld

Faster Gene Recovery
74 Comments
Cubile Oddity Aug 10 @ 3:01am 
could you make the xenogermination come tendable too ?
-RedTrainer  [author] Aug 6 @ 3:54am 
try manually deleting the mod from the folder, Steam can be funky some times.
-RedTrainer  [author] Aug 6 @ 3:53am 
Anyone else experiencing this issue?

@Nordak Balrem do you have XML Extensions on? if not could you try it? its not a requirement but thats the environment it was developed on.
Nordak Balrem Aug 1 @ 10:55am 
For me it failed on loading, could be corrupted on my end.
-RedTrainer  [author] Jul 22 @ 1:38pm 
@Nordak Balrem are you sure? i recall personally testing every mod personally before labeling it as 1.6 with the new DLC enabled.
Nordak Balrem Jul 21 @ 10:09pm 
While this is marked as updated for 1.6, it does not work on 1.6
Vartarhoz Sep 20, 2024 @ 7:03pm 
Can there be an option for increase or decrease recovery by multiplier? Without tending of course.
-RedTrainer  [author] Apr 13, 2024 @ 3:09pm 
@IAmNotMalaysian Glad to hear that, Thanks!
i will update once i not busy anymore.
IAmNotMalaysian Apr 11, 2024 @ 1:26pm 
Tested working for 1.5 version
Taz Apr 17, 2023 @ 9:27pm 
Lol this mod will make you run out of meds in less than a day...
-RedTrainer  [author] Feb 16, 2023 @ 11:05am 
@victor
mmm, i would say that i can look into it later but i can guess its a harmless error, but Thanks for the report! i will see if i can do anything about it :steamthumbsup:
Victor Feb 16, 2023 @ 1:57am 
Oh well, I ran into a big wall of errors because I ran the game without it once.
-RedTrainer  [author] Feb 15, 2023 @ 8:34pm 
@Victor its not a dependency, this mod should work with a default value to those who don't want to add XML Extensions.
Victor Feb 15, 2023 @ 4:12am 
You forgot to add XML Extensions as a dependency in the About file
Lethes Jan 16, 2023 @ 3:25am 
It's working correctly now !
Thanks a lot.
-RedTrainer  [author] Jan 16, 2023 @ 2:27am 
Glad to hear that its working :D
UntouchedWagons Jan 15, 2023 @ 10:07am 
I unsubbed and resubbed and the mod is working fine now. :steamthumbsup:
-RedTrainer  [author] Jan 15, 2023 @ 12:27am 
@Axelfox @UntouchedWagons @Lethes @The Bard of Hearts
i just updated the mod, apparently there was a critical (Ctrl+Z) mistake right before me uploading the mod.
Please tell me if its working properly now :steamthumbsup:
Lethes Jan 14, 2023 @ 10:09pm 
Just installed it.
Same here, can't use any settings other than absolute minimum or absolute maximum.
-RedTrainer  [author] Jan 14, 2023 @ 8:20pm 
@Axelfox @UntouchedWagons

Try deleting the mod and installing it again.
i'm not sure why but steam is refusing to update it properly, so a reinstall should fix this.
also can you confirm if this worked or not? i can't test this problem because its working fine in my side here.
UntouchedWagons Jan 14, 2023 @ 12:40pm 
I can't change the recovery speed to anything but the absolute lowest setting. Where is the setting stored? I can't find the settings file
Axelfox Jan 14, 2023 @ 4:21am 
Hi,
great mod but I am also getting the same slider issue as BroBracht , and I have just downloaded the mod.
skibum019 Dec 14, 2022 @ 6:54pm 
omg there needs to be a gene that is specifically for reducing time cooldown on gene shock
-RedTrainer  [author] Dec 14, 2022 @ 5:47am 
@The Bard of Hearts
The logs does have your mods list (HugsLib logs to be specific)
The Bard of Hearts Dec 13, 2022 @ 10:30pm 
Honest question. Is there an easy way to give you my mod list. My list is massive as well.
-RedTrainer  [author] Dec 13, 2022 @ 8:03pm 
@The Bard of Hearts Can you give me your mod's list? (preferably logs)
idk how is that problem happening, im playing with over 200 mods in my game and never got this issue.

But for sure this mod only needs to be loaded after XML Extensions.
The Bard of Hearts Dec 13, 2022 @ 5:02pm 
This mod keeps jumping into an invalid position on my mod list. I keep having to hit auto-sort to get it to go below the xml extensions again. Any idea why?
-RedTrainer  [author] Dec 13, 2022 @ 11:06am 
@KingArthurGames currently the only way is to use Debug mode, i tried to do something about it to not depend on it but i only ended up with more errors ):
i will try to fix it if i ever got an idea for a fix :steamthumbsup:
K-Hime Games Dec 13, 2022 @ 9:04am 
Is there a way to make it show the current severity so we can tell about how much longer it'll take to regrow?
-RedTrainer  [author] Dec 12, 2022 @ 3:06am 
ok apparently mod doesn't update very well...
i advice reinstalling the mod.
-RedTrainer  [author] Dec 12, 2022 @ 2:42am 
@BroBracht im not sure where that problem came from... never encountered it before.
also apparently i forgot to update the mod, srry lol
1 more update is coming.
BroBracht Dec 11, 2022 @ 1:32pm 
No the range is fine, but when trying to adjust the amount the slider just jumps from -0.01 to -5 (at least for me). I changed the amount through the config files and it displays the correct amount in the middle of the spectrum. But when I tried to change it again with the slider in-game, the same problem as discripted above took place.
-RedTrainer  [author] Dec 11, 2022 @ 10:24am 
BroBracht is -0.01 to -5 okay? or should i expand the range?
BroBracht Dec 11, 2022 @ 8:22am 
I can only change the values to -0.01 and -5 and nothing in between.

But really appreciate that you keep improving this mod and adding new stuff :steamthumbsup:
-RedTrainer  [author] Dec 11, 2022 @ 2:41am 
finally its done, i couldn't polish the float numbers but i have already been working on this part for the past 3 days.
im no developer so i can't do any better.
but Hey! this mod is already working flawlessly! :steamthumbsup:
Till Eulenspiegel Dec 8, 2022 @ 10:01am 
@-amrowazzan are you in any of the rimworld discords? If so reach out to me, I can take a poke at adding the setting for you. I'm the only eulenspiegel in them.
-RedTrainer  [author] Nov 30, 2022 @ 8:15pm 
@E-girl in training
hmm... well i tried my best to make this mod to have no dependency but i guess its unavoidable at this point ):
i will look into it and see if i can understand it :steamthumbsup:
E-girl in training Nov 29, 2022 @ 4:35pm 
Could you use this to give an adjustable time? https://steamcommunity.com/workshop/filedetails/?id=2574315206
-RedTrainer  [author] Nov 15, 2022 @ 7:58pm 
@[BUYA] Till Eulenspiegel
i have already discussed this more then 20 times, lol.
making ModSettings is out of my scope of knowledge, my limit is only XML ):
if you know anyone who can help with it then Please send help!:steamthumbsup:
Till Eulenspiegel Nov 15, 2022 @ 11:28am 
So... you have 2 mods... One is "Every 2 days" which seems a little fast, and one is "every 20 days" which is pretty chonky....

Any chance you could just make 1 mod that has a configuration of "How long?" defaulting at 20 that cheesy people like me tired of an army of prisoners to rip from can make somewhere between? I feel like for my personal cheesiness 7-ish is proper. (will use the 2 in the meantime i think...)
-RedTrainer  [author] Nov 13, 2022 @ 7:18am 
@UntouchedWagons
emm? not sure what you are pointing at.
Severity doesn't change at all in vanilla, but in my mod... they decrease when tended.
is that what you wanted?
UntouchedWagons Nov 12, 2022 @ 7:23pm 
I enabled the dev tools as well as debug tooltips but I'm not sure what stats I should be looking at. I looked at the severity stats of each hediff and neither seems to change when the pawn is tended.
-RedTrainer  [author] Nov 12, 2022 @ 6:14am 
@Shady Suspicious Smiling Man
this mod is only 3 lines of code patch, it edits the base game hediff and makes GeneRegrowth acts like flu, thus becoming tendable.
i tried adding more but every time i did this... it caused a huge amount of incompatibilities with the core game and other mods ):

i hope in the future someone would make a better mod for accelerating gene growth, i just made this patch because i was surprised no one touched it yet, Sadly the base code is very fragile and i would rather not make any new additions to it.
Shady Suspicious Smiling Man Nov 11, 2022 @ 10:19am 
Before I use this mod does this just overhaul all regrowing so that everyone with regrowing genes will need tending every 5 hours?

If so, can you make it optional instead? Like have an operation called "Artificial/Accelerated Gene Regrowth" or something that makes it tendable so the doctor work overtime on every single regrowth every 5 hours and drain all the medicine.

sorry for asking without testing it out myself
Verric Nov 10, 2022 @ 10:18am 
fixed confirm.It work very well. Thank you very much.
-RedTrainer  [author] Nov 10, 2022 @ 12:26am 
ooh... well thats interesting...
TinyTooth Nov 10, 2022 @ 12:20am 
@Ⓥⓔⓡⓡⓘⓒ The problem has been fixed, but due to steam (because it sometimes doesn't update the mod version), you need to manually delete the old mod file and re-download the new version of the mod.
-RedTrainer  [author] Nov 9, 2022 @ 10:45pm 
@Ⓥⓔⓡⓡⓘⓒ I thought that i already fixed this problem... is it still occurring? Please confirm to me that you updated the mod, if it is still happening then Report back to me! :steamthumbsup:

@TheBigCheese146 Sadly the problem is not in my side, its MedPod excluding the healing which is somewhat resulting in a loop, i know a fix but it involved editing MedPod it self which is not ideal, but Don't worry! the dev already has a planned fix for this issue! :steamthumbsup:
i THINK if you tend the pawn then the MedPod will not loop heal the pawn, so yea Give that a try.
TheBigCheese146 Nov 9, 2022 @ 9:57pm 
The update is working thank you! There is an issue with the medpod mod as is constantly attempts to repair the health condition added by the mod but cannot, leaving the pawns stuck in the mod
Verric Nov 9, 2022 @ 4:28pm 
confirm with TinyTooth ThebigCheese146 and ennis my pawns stuck under the extractor when it finished.Love this mod hope you fix it.