RimWorld

RimWorld

MechSupercharger
104 Comments
Anomaly99 Aug 14 @ 9:16am 
Hello, the supercharge minified version cause tick problem with the log, spamming this error:

Exception ticking MinifiedThing119410 (at (142, 0, 158)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 621E0269] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

The building can be moved without problem, witout destroy and rebuild, but the spamming error log remain, that can be a problem for resource of the PC
rselbo  [author] Aug 11 @ 7:37am 
@A9z4 Looks like some mod interaction. It worked in my modlist
A9z4 Aug 8 @ 10:13am 
IDK if its just me and my mods but when i put any of my mechs on the charger they will go on it and leave without charging
ZenitiPlay Jul 23 @ 8:27pm 
Slim Super Rechargers for SlimRecharger compatibility?
dude you use wrong set of the language its ChineseTraditional not ChineseSimplified u can add two chinese and tell ppl that is traditional one
sankto Jul 9 @ 11:30am 
Thanks for this mod, I was planning on doing a "solo mechanitor with a gravship" run with Odyssey and that will come in handy :)
gaming monke Jan 4 @ 4:34pm 
that's what it was - i missed the popup menu. ty :)
rselbo  [author] Jan 2 @ 11:09pm 
Large versions should also be under the regular supercharger popup menu as shown in the second image in the description.
If its not showing up I suspect some interaction with another mod so if anyone experiencing this could upload a savegame I could investigate.
gaming monke Dec 30, 2024 @ 2:07pm 
same thing here, i can only see the regular mech supercharger and not the large one.
Catch-22 Sep 5, 2024 @ 5:44am 
for some reason i can only see the light mech supercharger even though i have researched and have access to the higher tiers of the regular rechargers

on a side note, the graphics are nice but it would be wonderful if there was an alternate model that sticks with the same color palette as the vanilla
rselbo  [author] Jul 10, 2024 @ 2:39am 
@BattleGrown I like the current graphics. But if someone were to provide me with alternate graphics that match the original rimworld machines I could add them as a settings alternate look.
BattleGrown Jul 2, 2024 @ 9:51am 
I love this mod but the graphics are kinda bad. Would it make sense to make them similar to VE style?
ZenitiPlay Jun 30, 2024 @ 11:46am 
Oh! Never realized it, gonna see it briefly here. Thanks for this great mech mod! ♥︎
rselbo  [author] Jun 30, 2024 @ 10:20am 
It does not really use slim recharger, but the mod has side charging versions that you can build.
ZenitiPlay Jun 30, 2024 @ 4:15am 
this works with slim recharger?
鲁迪乌斯·格雷拉特 May 28, 2024 @ 6:30am 
It's a very good mod, but the texture color is a bit unsuitable for the original version:cozycrashfish:
Archilyte May 19, 2024 @ 5:43pm 
hey! could you look into adding a advanced version of voidlink mech recharger from Alpha Mechs ?
hunya11 May 16, 2024 @ 12:14pm 
I've published the Japanese translation here!
https://steamcommunity.com/sharedfiles/filedetails/?id=3247858929

Not need to attribute my translation in this description.
(And I don't use github.)
Thanks for making a good mod!
hunya11 May 16, 2024 @ 11:29am 
Thank you kindly!
But I don't have a github account or anything. So I'll publish it on SteamWorkshop.
rselbo  [author] May 16, 2024 @ 10:55am 
Of course, but if you create the translation files and make a PR on the GitHub linked in the description I will make it part of the mod and attribute your translation in the description
hunya11 May 16, 2024 @ 10:22am 
Hello.
May I translate this mod into Japanese and publish it on SteamWorkshop?
rselbo  [author] May 9, 2024 @ 11:06pm 
Merged and mod updated
TinyGrox May 9, 2024 @ 10:30pm 
The PR is now created, thank you! :steamhappy:
rselbo  [author] May 9, 2024 @ 12:18pm 
@TinyGrox The mod is now translatable with all required strings present in the english language folder. Feel free to make a PR to the github repo and I will make it part of the mod for everyone with credits to you.
TinyGrox May 8, 2024 @ 10:11am 
Could you plz make it translatable? :steamhappy:
the_travisty May 2, 2024 @ 6:34am 
Thank you kindly!
rselbo  [author] May 1, 2024 @ 4:14am 
Fixed the issue where sideloading charges did not use the waste production settings and defaulted to the normal supercharger settings.
the_travisty Apr 30, 2024 @ 6:17am 
I've just built an advanced mech supercharger side and it is generating wastepacks. I love the idea of the side charging as you can space them so much better! Thank you for updating to 1.5
Irrer on Tour Apr 7, 2024 @ 7:16am 
thanks that helped!:P
rselbo  [author] Apr 6, 2024 @ 11:52pm 
Did you increase the power? At the lowest setting they only charge as fast as normal but increasing the powersettings should speed up charging at the cost of a higher powerdraw. Is it 1.4 or 1.5?
Irrer on Tour Apr 6, 2024 @ 3:42pm 
i jut installed the mod, and build a WHOLE battery of superchargers, i even time stopped, they are just as fast as the regualr ones! the only adventage is that they can be placed more efficent!:/
RojoMuerte Apr 1, 2024 @ 12:15pm 
Thank you for keeping this up to date. I don't know how to play a mech run without one of these at full power draw. :)
rselbo  [author] Feb 14, 2024 @ 9:09am 
@Zencerd yes
Zencerd Feb 12, 2024 @ 5:07am 
can this mod be added mid save?
Kaedys Jan 12, 2024 @ 11:28am 
Forgot to pop back in, but the new version is working great, much appreciated!
rselbo  [author] Jan 8, 2024 @ 8:48am 
@Kaedys Yeah it seems that the version didn't really update at the previous update, it was still running the buggy version. Now the setting is gone so people who had it set to Side charging will have to reconstruct their chargers.
Kaedys Jan 7, 2024 @ 11:04am 
That could work. I basically never want to swap them once built. I wonder how easy it would be to dynamically swap the building for the "other" version, in-place, when the widget is used. If feasible, that could work as well, but it sounds like it could be tricky. Setting it on build, and having to rebuild it to change it, should work just fine, though.

The more annoying issue is that the fix to the side port option doesn't seem to have worked, it's still resetting (in-game only, the option stays checked in the settings) after game reload. =(
rselbo  [author] Jan 7, 2024 @ 8:15am 
@Kaedys not really, the position comes from the xml definition and all chargers share definitions. But thinking about it I might be able to do 2 different definitions and swab between or just have 2 definitions and player selects what version to build with a drop down menu.
Kaedys Jan 6, 2024 @ 10:42am 
It occurs to me, would it be possible to instead have the charging port location set by a widget on the building itself? That would make it more flexible in general, since sometimes having it on the front would actually be better, depending on the positioning of that specific charger. Then the settings option could simply set the default value for newly-built chargers (or just go away entirely).
Kaedys Jan 6, 2024 @ 10:08am 
I stand corrected, the side charging port option still isn't "sticking" in-game. I still have to go in and uncheck then recheck it whenever I load the game.
Гений Jan 6, 2024 @ 3:35am 
Ok, thanks anyway
rselbo  [author] Jan 6, 2024 @ 1:21am 
@Гений I don't know, but probably not due to the colored assets.
Гений Jan 5, 2024 @ 4:07pm 
Hi. Is it possible to make chargers paintable?
Kaedys Jan 5, 2024 @ 1:24pm 
Much appreciated!
rselbo  [author] Jan 5, 2024 @ 2:43am 
Thanks @EfeTheCaptain and @Kaedys, Side charging should now apply when loading.
Kaedys Jan 4, 2024 @ 10:16am 
Same problem as @EfeTheCaptain. The option remains checked in the options, but the charging ports are reset to their original location in-game. I have to go into the options and uncheck and recheck the side-port option to get the charging ports back on the sides of the chargers.
EfeTheCaptain Dec 28, 2023 @ 7:10pm 
The side charging position option gets reset to default after each session.
bugrilyus Dec 14, 2023 @ 1:39pm 
thanks
rselbo  [author] Dec 14, 2023 @ 7:56am 
Not sure if its compatible with slim recharger but it is configurable to do side charging in mod settings