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Thanks for your work
It charges to 20-30% (with set 100 number) interrupts recharge at 30%, goes mining to the opposite side of the map, mines few tiles and goes back to charge, charges to 20-30% and repeats all this BS.
It would be really cool to have an option to toggle this recharge interrupt for some bots only.
Example: I charging station, bot, and a zone that includes charging station and a single cell where I want bot to standby (it is extremely slow so need it to be ready for combat at position).
Bot charges to full, and moves to that point. But it spends some energuy doing that, and upon arrival it sees taht it is not full and returns to charging station. Rinse, repeat.
So the only way is to manually set it to standby where needed after recharging.
// every 625 ticks (15 in game minutes), kick the bot off the charger so it will do work if available
// if none is available, it will just start charging again
I imagine if you had hundreds of bots and routinely played on dev speed it might be an issue, but if statement that's compared with every 15 game minutes isn't too bad so I can't imagine just this script having a noticeable impact.
It should also be save agnostic so you can just stop using it if you start thinking it is degrading your performance.
(Even better would be able to set a spot they return to when idle to go dormant in but that seems like a fair bit more work).
Great license. lol
Could you limit at least one paramedic always awake?
Secondly thanks for making it open source, I appreciate that. Have you thought about adding a license? I know it's a bit nitpicky for a relatively small (but awesome!) mod, but it would be nice to have a clear indication if the code is modifiable and redistributable under GPL or any other free license of your choosing of course, at least if that's your intention was making it FOSS. In any case, thanks again for your contribution and work on this mod. :)
if (this.pawn.needs.energy.CurLevel >= JobGiver_GetEnergy.GetMaxRechargeLimit(this.pawn))
wich may cause some mechs to be heavily damaged still by the next fight , if you want them repaired you'll have to manually tell your pawn to go repair them
When mechs have nothing to do, the mod is perfect. They either go dormant for a bit and self-charge, or go to an available charger.
However, if they have jobs to do, they never charge full. My militor is constantly running on fumes.
Also, have to agree with @Modal on the 90% one. Or, keep them on the charger untill needed
I only have standard in my game so I dont know if you added more than the militor, but in my game atleast the pikeman is missing :-)
Standard:
Pikeman
Scyther
Scorcher
High:
Lancer
Centipede gunner
Centipede burner
Diabolus
Ultra:
Legionary (maybe not since its a support combat bot you want at full charge)
Centurion
Centipede blaster
Tesseron
War queen
It works fine without it, seems its just a dependency rimpy thinks it needs based on something that I don't quite understand myself :/