RimWorld

RimWorld

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Bots Charge When Idle
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Mod, 1.5
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200.769 KB
Apr 17, 2024 @ 11:36pm
May 10, 2024 @ 1:16pm
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Bots Charge When Idle

Description
Continued from https://steamcommunity.com/sharedfiles/filedetails/?id=2881360960

Github link is https://github.com/dougbenham/Rimworld-BotsChargeWhenIdle

Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups)

Only applies to bots set to "work" order from their mech group, escort bots and bots already set to charge or dormancy will be unaffected.

Also does not appy to militors as their wandering seems more thematically appropriate.
21 Comments
WJSabey Jan 21 @ 6:52pm 
Is it possible to make all mechs that have the "patrolling" job instead of "wandering" exempt from this instead of hardcoding militors? Combat mechs from mods really ought to still patrol when set to work. Anyone who wants them to be dormant can put them in another control group and set them to "charge" mode.
olaflex0306 Jan 3 @ 11:50pm 
the fix was to destroy them via dev mode, dev mode more lifters in, teleport my mechanitor to them and having him recontrol those new mechanoids, I needed another mod for this to replace the mech's faction as they spawn in as wild mech
olaflex0306 Jan 3 @ 11:45pm 
after I uninstalled this mod, lifters no longer lift anything, just wander

no error logs, im kind of annoyed ;/
1322837 Dec 30, 2024 @ 8:31am 
After i installed this mod lifters no longer carry prisoners to gene extractors
Pasaway Nov 17, 2024 @ 11:06pm 
@Sylen: (this mod might be stopping paramedics from rescuing people)

I get around this by drafting and un-drafting the paramedic. It isn't ideal, but it does it least work.
megabot Jun 16, 2024 @ 2:01pm 
I would like to note that the pristine assembler from "alpha mechs", when set to work, says it is "patroling" but ends up in the dormant self charge mode, which means it does not take up any energy but still produces resources. I assume that this is an oversight
Sylen May 14, 2024 @ 8:28am 
It seems this mod might be stopping paramedics from rescuing people.
I've had my mechanitor downed and the paramedic in work mode just kept sleeping without a care in the world.
Tam May 11, 2024 @ 2:33am 
You are a godsent. Thank you so much for your work!
Doug  [author] May 10, 2024 @ 1:17pm 
@Tamm My apologies! That makes perfect sense. I've pushed an update that returns charging interruption logic but only if not a militor or tunneler! Hopefully that satisfies everyone.
Tam May 10, 2024 @ 5:14am 
Greetings. No clue why you did remove recharge interrupts just because 1 random guy complained - it was the main feature of this mod. While tunellers indeed do not benefit from this mod and have to be set manually, all other bots need this feature - constructoids interrupt recharge and rush to broken component asap, hauler do not let the corpse rot etc etc. Now they do not perform that.
Please return this feature.