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With the impending launch of the new DLC and v1.5, focus will be on a new collection once the modding scene has settled somewhat. I'm also busy with my Project Zomboid collection so I can't do any testing right now.
I did load a very early save before the event I was mentioning, but apparently doesn't solve that child birth issue
Rest assured, work on the collection will continue after that.
Added
Vanilla Races Expanded - Lycanthrope
Another week, another Vanilla Expanded mod.
Now the sanguophages of the Rim have an equal adversary - wolfmen in various sizes and shapes!
I made this for my Project Zomboid collection, but I'll add appropriate sections for Rimworld when I get the chance.
I did just remove Startup Impact though as that mod seems to have gone AWOL on Steam.
As for RimPy, I give the game a quick sort using it anytime I change my mods. The ingame sorting function should work fine for the most part but I like to make extra sure, plus it only takes a few seconds AND stops you from having to reload the game everytime you make changes to mods while it's running.
Vanilla Factions Extended: Tribals has been added
Added Vanilla Races Expanded - Archon
All hail Githyanki mommy
Added Vanilla Vehicles Expanded - Tier 3
Tier 3 vehicles are here, baby!
The mod page does say it requires Giddy-Up 2 but in my impy it's still looking for Giddy-Up core
The classic giddy up makes the error vanishes.
It throw an error on Rimpy (saying Giddy core is missing) and crash the game on startup.
VE: FUNGOIDS are in!
Added some more Outpost modules for power generation outposts, fixed for colonist needs whilst working at outposts and improved delivery logics.
Use Rimpy to sort your load order, a guide for this is in Discussions.
Notable additions include the Nephilim xenotype, which is the counterpart to the sanguophage - Angels who need to regularly snort a holy flower to stay alive. Also, beds will now need bedding! Building a bed only builds the frame, which makes sense since it only uses the base material. Craft bedding at a tailor workbench - this can be made from most leathers and fabrics, which means it will have different insulation and softness values!
Also, for your polygamy idealists, there are some triple to qintuple beds included which also need bedding.
New Vanilla Expanded modules are in, alongside the new storage framework and its neolithic component. Pathfinding is out for now, mods of this nature seem to cause some performance issues at the moment.
Time to boot: ~300s
Added the genius vehicle framework alongside Vanilla Vehicles Expanded and the new faction pack Deserters - What a time to be a Rimworld player!
My load time as of now is 232s with the highest impact being not directly tied to any mod, but rather to the fact that the game loads on a single CPU thread. I think the optimization mods for that are all outdated but I'll keep my eye on things.
Just be patient when the game boots up. =)
Because it's been a while since the last update of this collection, I'll do some playtesting to see if everything is still compatible (it should be).