RimWorld

RimWorld

No One Left Behind - Continued
29 Comments
shorkborbs Feb 1 @ 10:01am 
Does this work for escaping prisoners who are the same faction as each other?
Farbott Jan 14 @ 2:44am 
It'd be nice if there was an option on here so the mass fleeing percent can be changed, so that way it isnt just half turning around before they all do
Big Cheese Dec 29, 2024 @ 11:21pm 
Is there a mod to allow certain hostile pawns to kill my own downed pawns?
GVLT Oct 12, 2024 @ 10:02am 
Had a pretty long going with this mod, but recently jobs were broken somehow. Maybe by the game updating. Now fleeing enemies just stuck in place. Here is an example of error

Exception ticking Huicochea (at (265, 0, 84)): System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref 9578FB27] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Mask of Humble Oct 3, 2024 @ 8:07am 
Does this also work for Friendly caravans?
SaberVS7  [author] Apr 19, 2024 @ 7:25am 
Probably. It just adds a new Job. Maybe don't remove.
AriaTheSkyDragon Apr 18, 2024 @ 7:09pm 
mid save compat?
Hawler Apr 10, 2024 @ 7:42pm 
thank you for adopting and updating this mod saber! <3
SaberVS7  [author] Apr 10, 2024 @ 6:43pm 
Updated for 1.5.

Might look at enhancements / forking beyond the original CM version soon. Personally going to be playing a vanilla game during initial 1.5 release though.

In other news, Date a Live V is now airing :datealivekurumi: :datealiveorigami: :datealivetohka: :datealiveyoshino:
SaberVS7  [author] Apr 5, 2024 @ 9:36am 
Yeah my repo is on Github, should be able to find it from the Pull Requests section of Mr. Muscles' repo.

I'll take a look at it this weekend/tonight, been stuck in the purgatory of building out a new CRM app from scratch for my company ever since right before 1.5 was announced :datealiveorigami: :jesse_tear:
ilyvion Apr 4, 2024 @ 11:05pm 
Did you/could you put your code up on GitHub so that in the event that you some day also decide to leave the scene, the mod can continue living on without somebody having to do all the work again from scratch from Muscle's 1.3 version?
SaberVS7  [author] Mar 13, 2024 @ 3:45pm 
oh, hi mark

Yeah I'll update this for 1.5. Wouldn't mind if Muscles-Senpai merged in my PR too :datealiveorigami:
SaberVS7  [author] Mar 4, 2024 @ 7:07pm 
Nope, sorry - As far as I can tell, Muscles has left the scene.

I might look at Maintaining this eventually but I've been in a perpetually busy-season with my own development job since the week 1.4 came out.
Winter Mar 4, 2024 @ 6:43pm 
G'day SaberVS7,
Curious if you've been in contact with the original author in regards to further developement of the mod? It's one of those logical mods that adds immersion to RW but it does need some tweaking IMO.
Enlonwhite Dec 1, 2023 @ 2:29am 
yeah based on what I am reading this should be more a chance on Ideology thing, with some a limit on how many in a group are allowed to be in rescue mode.
Khardynn Nov 17, 2023 @ 2:49pm 
So I will say my only complaint for this mod is, well... They try to save their allies often to their own detriment, to the point where they will actively get themselves trying to save their allies. I understand that the point of the mod is to, well, do exactly that to a degree. But it triggers generally far to early. By that, I mean as soon as you down 1-2 pawns, their allies basically stop everything they're doing to try to get them out of there, leading to more downed pawns, and more pawns stopping combat in order to save those who get downed. I'm not sure if this was a conflict because I was also using CAI at the same time, but it's hard to say.
Prometheus Oct 15, 2023 @ 6:23pm 
Works great at 1.4! If you have plans to expand this mod for DLCs, perhaps you could probably influence the chances for rescue through Ideology? Or that they would always rescue their own babies/children from BioTech (or other mods) no matter what the chances?
hoteldoor538 Aug 1, 2023 @ 9:18pm 
Does this also works with friendly caravans?
Winter Jun 29, 2023 @ 8:31pm 
Great mod. I do wish though that sometimes enemy pawns fired on pursuing pawns while making their escape though ie. Run n Gun.
Jeffigy Nov 26, 2022 @ 10:51am 
any chance you could do the same for "Beat your Prisoners" mod by the same author?
Moo Nov 15, 2022 @ 5:19pm 
Yes that was it. Thanks for the quick fix :)
SaberVS7  [author] Nov 15, 2022 @ 5:11pm 
@Moo - Try it now, I had this unlisted before so not to steal the thunder of the original's workshop page since the relevant people are still active in the community. It may have been that that blocked putting it in a collection.
Moo Nov 15, 2022 @ 5:03pm 
For some weird reason I'm getting an unknown error when I'm trying to add this mod to my workshop collection (250mods and never had that problem). Is that on me or am I missing something?
CrackaJack Nov 12, 2022 @ 11:51am 
" Will be removed when official version has been updated by the original developer" which is never in almost all cases xD
HAZRAD Nov 9, 2022 @ 4:13am 
Hey tested this and it worked, thanks a bunch!
mouthbreathergaming.com Oct 30, 2022 @ 5:37pm 
thanks bro
DickHardly Oct 25, 2022 @ 9:58am 
Thanks bud
Ra Oct 24, 2022 @ 10:49am 
Thank you, sir ( ̄^ ̄ )ゞ