Cities: Skylines

Cities: Skylines

Lane Controller Beta
95 Comments
Eddi Apr 22 @ 7:30am 
So my observation with the crashes: it's often (but not always) crashing when closing the node controller window. and it crashes less often (but not never) when the edited lane/segment is outside of view when closing the window.
notDONEyet Aug 22, 2023 @ 7:31am 
i really love this mod but it keeps crashing and crash and crashing i cant find what is the incompatibility and as i can see many people having the same problem.
inguy24 Jun 6, 2023 @ 5:23pm 
I am aware of that list, and I am careful of every mod that I run. It could be a conflict, but if it is, then it is conflicting with other compatible (and more popular) mods. This mod use to work two updates prior, but now consistently causes crashes. The only changing variable were the updates. If i was the only one experiencing problems, I would chalk it up as "my problem", but I am not. I am just pointing this out, if the author wants to look into it, great, but if not, then same sign.
StayHungryStayFoolish Jun 6, 2023 @ 9:07am 
@inguy24 Lane Controller Beta is part of the Hotels & Retreats compatible modlist, and it is not causing a crash. Please check your mods and use SKYVE.
inguy24 Jun 5, 2023 @ 2:31pm 
Yeah this crashes every time I use it. It is not shown certified with the latest game update. This is the only mod I am having trouble with. Unfortunate.
elGendo87 May 24, 2023 @ 7:20pm 
I recomend saving your game before using this mod. Crashes the game randomly when you use it. Despite this, is a really nice mod.
StayHungryStayFoolish May 2, 2023 @ 6:22pm 
@notDONEyet This mod is part of the Hubs & Transport compatible modlist. Please consider, that your crash is based on a different issue. Please share your output.txt or compatibility report and I promise that I will search for the issue.
notDONEyet May 2, 2023 @ 6:01pm 
Will there be a stable version??????? this is literally crashing every time at second try!!!!
Chamëleon TBN Apr 14, 2023 @ 9:31am 
@Elevator Hazard - Wrong assumed.
Elevator Hazard Apr 14, 2023 @ 5:41am 
Data point: I just subscribed to the mod and was using it on a highway exit ramp, game crashed. No other new assets or mods. Been playing for weeks without issue until now, so I'm assuming it was this mod.
Sheyi11 Mar 30, 2023 @ 1:47pm 
Does this work for cyclists? On my road with two-way bicycle paths on both sides, I need a way to stop bicycles from crossing the road for no reason only to cross back at the next node
pbilk Mar 23, 2023 @ 5:37am 
Is this working in the latest update?
Bauer Feb 12, 2023 @ 3:09am 
Please, make possible to edit the lanes in the intersections, to make U-turns more smoothly
nchovelidze21 Feb 4, 2023 @ 8:47am 
This mod is now broken.
u did well Jan 14, 2023 @ 6:19am 
whenever i use this mod, my game just crashes
Haywire Dec 26, 2022 @ 2:47am 
Will it be possible to change the path of cars on nodes as well? I like the idea but the use for this mod on segments seems pretty niche.
Slumpie Dec 25, 2022 @ 8:48am 
THANK YOU! I love this mod! gives me that missing link between node controler, IMT and TM:PE
kian.zarrin  [author] Dec 23, 2022 @ 10:11am 
its already possible to move up/down.
StayHungryStayFoolish Dec 22, 2022 @ 5:35pm 
@MaxFX make short segments and you can set up a slower speed with TM:PE for that segment. Elevation can be done with Node Controller.
MaxFX Dec 22, 2022 @ 11:49am 
Any chance in the future it'll be possible to go 3d, and have traffic move up and down as well? That'll be great in combination with speedbump props like these: https://steamcommunity.com/sharedfiles/filedetails/?id=2904896992&searchtext=
StayHungryStayFoolish Dec 22, 2022 @ 12:53am 
I confirm Lane Controller works fine.
kian.zarrin  [author] Dec 21, 2022 @ 7:55pm 
so just ignore it the compatibility report for this mod in your mind until mod is updated.
kian.zarrin  [author] Dec 21, 2022 @ 7:55pm 
you can check the update date of the compatibility report.
it does not seem to be updated.
in any case the rare crash issues have been resolved.
LinDen Dec 21, 2022 @ 4:09pm 
Is the catalogue updated? CR still says it's broken..
kian.zarrin  [author] Dec 17, 2022 @ 7:08am 
> Compatibility Report says this mod is now broken.

I think I solved the crash. we will update the catalouge.
kian.zarrin  [author] Dec 17, 2022 @ 7:02am 
I didn't know its broken
notDONEyet Dec 16, 2022 @ 4:07am 
plz update i can breath without a dose of CS a day :P
Beast Cowboy Dec 15, 2022 @ 5:33am 
it doesnt work
StayHungryStayFoolish Dec 14, 2022 @ 10:15am 
I have temporarily removed Lane Controller Beta from the Financial District DLC compatible modlist. Please give time to kian.zarrin to update this great mod.
Dark Lord Dec 14, 2022 @ 9:51am 
Compatibility Report says this mod is now broken.
MisterHamstring Dec 14, 2022 @ 7:05am 
Great mod! Would it be possible to add how much a lane is used by the vehicles?
Like: 1 lane is used only 1% by the cars (used for cars visiting a gas station or something).
Or is there already a mod for that?
redstonerelic Dec 13, 2022 @ 12:27pm 
sadly i am using just vanilla tracks atm
kian.zarrin  [author] Dec 12, 2022 @ 2:24pm 
It already works with AN trams (if the trams are using the AN track feature).
redstonerelic Dec 12, 2022 @ 11:19am 
will there be integration with tram lines to move the rails, not just the path?
AkalaMangala Nov 25, 2022 @ 5:36pm 
I love Zlango's idea. Maybe even integrated with TMPE so that the roundabout works as expected.
Zlango Nov 21, 2022 @ 8:07am 
Really nice mod with a lot of potentials. Thank you so much. Will there also be the opportunity to edit a single node? E.g. to create a mini roundabout on a single node.
StayHungryStayFoolish Nov 16, 2022 @ 3:20pm 
Using the Road & Vehicles compatible modlist I had no crash. I am ingame from 10 pm. This is CET midnight. I built a bus stop using all kinds of mods.
kian.zarrin  [author] Nov 16, 2022 @ 1:01pm 
game crash could be an issue. so keep save
nkork Nov 12, 2022 @ 7:20am 
The mod is amazing, but we NEED a way to edit paths on junctions.
This could enable us to make dutch-style junctions without a lot of effort.
citiesbydiana Nov 11, 2022 @ 3:36pm 
Since it's been awhile and it got buried here's a video on how this mod works

https://youtu.be/Gq4l2dCblDc
StayHungryStayFoolish Nov 9, 2022 @ 8:25am 
I also am missing lane control inside the node, in a junction.

I created traffic islands with IMT filler setting up to the pavement style and the vehicles are going through the traffic island. Looks weird. I was thinking that I am doing something wrong, but TM:PE, IMT, NCR is not dealing with the turning direction or lane-keeping.
smittel Nov 9, 2022 @ 6:34am 
Mod works decently well, but some quality of life stuff doesnt work as intended. Apply between intersections and apply to whole street doesnt apply correctly, only ever for a handful of nodes and some segments seem to have their lane offsets inverted despite the road itself facing the same direction (The one that determines what is considered forwards and whats backwards.
N308AT Nov 7, 2022 @ 5:38pm 
How do I use underground?
70Kg Nov 7, 2022 @ 3:40pm 
hey, is there a way to move the toolbar itself in game, it's kinda stuck outside of window screen and i cant get it to work.
H E N N E Nov 5, 2022 @ 6:14am 
my experience so far: moving around the lane nodes works, vehicles use it as intended, no saving or loading issues. The interface menu for the segments shown in the picture above doesn´t exist for me (no matter if i go in via hotkey or unifiedui, since there are no options for the mod yet I wouldn´t know how to activate it). I REALLY need templates very soon pls!
Something that I just found out and is really annoying for me is that the lanes are linked to the intersection marking tool. I use blank roads with my own markings on them (which I did before this mod came out), If I change the lines position now, it drags the markings with it (which makes sense for vanilla roads). If there is a way to do that it´d be great if it didn´t drag intersection marking tool lines since you can drag these yourself anyways
notDONEyet Nov 4, 2022 @ 5:54am 
dream mod came truee.....
ObservingAll Oct 30, 2022 @ 3:42am 
Since this version is not stable as yet, I decided to unsubscribe. When it becomes stable I will resubscribe because the idea (and application until it showed errors) is a good one..
ObservingAll Oct 30, 2022 @ 1:38am 
When I save the game, the following error msg. appears:

Exception has been thrown by the target of an invocation. [System.Reflection.TargetInvocationException]

Details:
System.IndexOutOfRangeException: Array index is out of range.
at KianCommons.LaneIdAndIndex.get_LaneInfo () [0x00000] in <filename unknown>:0
at LaneConroller.CustomData.CustomLane.get_LaneInfo () [0x00000] in <filename unknown>:0
at LaneConroller.CustomData.CustomLane.get_Position () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Lextacy Oct 28, 2022 @ 11:12pm 
A fix for a fix for a fix LOL. Love how a mod does a bad, then another mod fixes the bad. Now if we can just fix overlapping stop lights in Traffic President.
casmatori Oct 28, 2022 @ 4:25pm 
This works excellently. I was able to create a staged incident with vehicle props on a highway ramp. This mod allowed the traffic to slowly drive onto the shoulder and around a disabled vehicle blocking the travel lanes.