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it does not seem to be updated.
in any case the rare crash issues have been resolved.
I think I solved the crash. we will update the catalouge.
Like: 1 lane is used only 1% by the cars (used for cars visiting a gas station or something).
Or is there already a mod for that?
This could enable us to make dutch-style junctions without a lot of effort.
https://youtu.be/Gq4l2dCblDc
I created traffic islands with IMT filler setting up to the pavement style and the vehicles are going through the traffic island. Looks weird. I was thinking that I am doing something wrong, but TM:PE, IMT, NCR is not dealing with the turning direction or lane-keeping.
Something that I just found out and is really annoying for me is that the lanes are linked to the intersection marking tool. I use blank roads with my own markings on them (which I did before this mod came out), If I change the lines position now, it drags the markings with it (which makes sense for vanilla roads). If there is a way to do that it´d be great if it didn´t drag intersection marking tool lines since you can drag these yourself anyways
Exception has been thrown by the target of an invocation. [System.Reflection.TargetInvocationException]
Details:
System.IndexOutOfRangeException: Array index is out of range.
at KianCommons.LaneIdAndIndex.get_LaneInfo () [0x00000] in <filename unknown>:0
at LaneConroller.CustomData.CustomLane.get_LaneInfo () [0x00000] in <filename unknown>:0
at LaneConroller.CustomData.CustomLane.get_Position () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception